This is not a playtest review.
The Unholy Warrior's Handbook is a Master Class release from Green Ronin, detailing a new 20-level class, the Unholy warrior.
The Unholy Warrior's Handbook is an 80-page mono softcover product costing $16.95. Space usage is pretty good with no white space, good margins, and an average-size font (the diabolic-style font for the titles and sub-titles was a nice touch). Artwork is appropriate to the text and is generally of high quality, including the front cover showing an unholy warrior astride his demonic steed, illuminated by fire and lightning. The product is written with intelligence and maturity, and editing seems good (though the chapter title 'Fallen & Redeemded' caught the eye).
Introduction
The Unholy Warrior is designed to be the dark shadow of the Holy Warrior class put forward in Green Ronin's The Book of the Righteous, which provided a toolkit class to create variant paladins - the Unholy Warrior's Handbook is designed to create anti-paladins in the same manner. Interestingly, the introduction also mentions the forthcoming product 'Hordes of Gehenna', which details neutral evil fiends, or daemons.
Chapter One: Unholy Warriors
This chapter presents the 20-level Unholy Warrior class, presented in standard core class format - info on adventures, characteristics, alignment, religion, background, races, and other classes. The basic idea behind the Unholy Warrior is that they serve evil - usually evil gods, demons, devils, etc. - and they gain their powers from these dark masters. Hit die, spells, BAB and save progressions, and skills are all as the Paladin (except spells are based on Cha). The main change is in the class features, which work in a similar way to the Holy Warrior class from The Book Of The Righteous. At lower levels, the Unholy warrior gains domain abilities - each domain has three linked abilities (e.g. the Wrath domain has rage, enhanced move, and rabid frenzy), which the Unholy warrior gains as he progresses. The gain the ability to rebuke undead and a dark ally (e.g. fiendish warhorse - there is a sidebar detailing a template for the Dark Ally) as they progress, and every third level (starting from 5th level) they gain the class feature 'Gift Of Darkness', an evil supernatural or spell-like ability such as contagion, which increases in power or the number of times it can be used as the Unholy warrior progresses. Unholy Warriors are restricted as far as multiclassing goes, in a similar way to the Holy Warrior and Paladin. Further information is given on starting packages, ex-Unholy warriors and multiclass Unholy Warriors (including a discussion on the differences to and compatibility with the Blackguard PrC). Sample statistics are also provided for a low, mid, and high level Unholy Warrior.
Four prestige classes are offered, each with an example:
* Angel Hunter - as the name suggests, Angel Hunters specialise in killing celestials. They have good BAB, Fort and Will save progressions, and gain good attack class features against their chosen enemies such as smite celestial and turn celestials. It seems to be designed for rangers as the base class with a prerequisite for Favoured Enemy (Celestials) but a note expands the possibilities with an alternative of gaining the Track feat and some ranks in Knowledge (The Planes) instead for non-rangers.
* Champion Of The Dark Seven - champions of the seven sins - wrath, envy, lust, sloth, gluttony, greed, and pride. The champion gains a new class feature related to one of the sins for each level they gain, working their way through all seven levels of sin. Good Fort and Will save progression, average BAB. Links with a daemon of Gehenna to gain their powers.
* Knight Of Bedlam - chaotic and violent warrior, who chaotically mutates as he progresses (there is a table for random mutation rolls). Class features include detect law and smite law, and they continue to progress in spellcasting level every 3 levels starting from 1st level. Good BAB and Fort save progressions.
* Order's Tyrant - characters in power who uphold the law regardless of the suffering it might cause, can take this PrC. Good BAB, Fort and Will save progressions, and class features include smite chaos and energy resistances.
The beginning of the chapter also offers a suggestion for using the Unholy Warrior as a Prestige Class.
Chapter Two: The Power Of Evil
This chapter lists the domain-based special abilities that Unholy Warriors gain in their early levels. A table lists all the domains and their related abilities. Examples include Empower Through Consumption (an ability linked to the Gluttony domain that allows the Unholy Warrior to eat living flesh to gain bonuses to d20 rolls - very Hannibalistic!), Poison Use (as per the assassin ability in the DMG), Slave To Lust (victim becomes flatfooted and confused as they are affected by the Unholy Warrior's sexual aura), and smite good (as per the paladin ability smite evil, but reversed).
Chapter Three: Feats
25 new feats are offered in this chapter including the Item Creation feat 'Bind Celestial' which allows an evil being to force an unconscious celestial's form into a magic item, allowing the wielder to benefit from the celestial's innate abilities. Other feats include Controlled Mutation (specifically for the Knight of Bedlam PrC), Discreet Poisoner (can craft multi-stage poisons), and Reckless Attack (lower AC to gain bonus to attack, with Power Attack as a prerequisite).
Chapter Four: Spells & Items
This chapter begins by presenting the four levels of spells available to the Unholy warrior. Twelve new spells are then described, including the atmospheric Hell's Aura, a mystical cloud that surrounds the Unholy Warrior, containing the shades of damned souls and emitting screams - it gives a bonus to AC but a penalty to Listen and Move Silently. The spell Unholy Sword allows the caster to channel evil energies into a weapon making it a +5 weapon and dealing double damage against good opponents for the duration as well as giving similar effects of a protection against good spell on the weapon's wielder. There are also a number of spells that deal with lust and its effects on the spell's victim.
Six new magical items are presented, including the cursed Icons of Damnation, which tempt their bearers into one of the seven sins, and Zankar's Helmet, which oozes blood to encase the wearer in a weird armour as well as changing the alignment of the wearer towards chaotic evil, providing darkvision, glowing green eyes, and the ability to rage (or rage more).
Chapter Five: Dark Masters
This details a number of evil gods, devils, demons, daemons, and evil cults. These are the foci of worship for Unholy Warriors and it is where they gain their powers. The Evil Gods section details Asmodeus, Canarak, Thellos, and Naran - they will be familiar to those that own The Book Of The Righteous, as they are mentioned there, and complement that setting. A couple of tables detail suggested domain conversions for Unholy warriors. For each of the gods, an Unholy Warrior order is described with titles for progression in the order, additional class skills available, domains, the Gift of Darkness the deity confers, spells where applicable, guidelines for a dark ally, conduct restrictions, associates, and alignment. This template is repeated for use with the orders described that worship fiends. The section on cults discusses the nature of evil cults and the role of an unholy warrior who works within their brotherhood.
Chapter Six: Mounts And Minions
There is a restriction on the level an Unholy Warrior must be to gain certain unusual (and standard) mounts. The higher the CR of the mount, the longer the Unholy Warrior must wait to get his mount. This chapter begins with some discussion of taking these restrictions into account. A variant Hippogriff is detailed, comparing standard, fiendish, and half-fiend Hippogriffs, and giving a full-page table showing a whole range of creatures with the CR for standard, Fiendish, and Half-fiend variants, along with the base level the unholy Warrior must be to gain the Dark Ally. Evil Mounts detailed include a Large Carrion Crow, a demonic worm with a humanoid head, an evil mammoth, and a Huge putrescent ooze. New templates are provided for demonic, devilish, and daemonic creatures, as alternatives to the fiendish and half-fiend templates. The chapter ends with a discussion of the lackeys an Unholy warrior could gain and the role of Leadership for the class.
Chapter Seven: Fallen & Redeemed
The first section of this chapter deals with ex-holy warriors, who are gifted by Asmodeus for turning their back on good and freely accepting evil. Depending on the level at which the character foregoes his holy warrior status, there are a series of choices to be made by the player as to which gift is bestowed upon the character. The second section deals with ex-unholy warriors, rare characters that have come to see the light of goodness after a life of evil, and also fallen holy warriors that seek a return to goodness. XP losses and other ritualistic sacrifices are described and the redeemed character has the Redeemed template applied to him, which includes abilities such as smite evil, darkvision, energy resistance, DR, SR, and immunity to disease. CR is +2 and ECL is +4 if redeemed characters generated after 1st level rather than experiencing the losses previously described in the chapter (which even out the advantages otherwise).
Two pages of reference tables at the end of the book show the Unholy Warrior class progression, the 4 progressions for the PrCs in the book and the dark ally template.
High Points:
For those who already own and enjoy The Book Of The Righteous, this product neatly dovetails with that one. The Unholy warrior would definitely make a great villain and the options provided in the class allow a GM to tailor an NPC to her needs. I also particularly liked the option of using the Unholy Warrior as a prestige class. The PrCs were imaginative and appropriate to the product and again fit nicely in with Legions of Hell, Armies of the Abyss, and the forthcoming Hordes of Gehenna. The feats are varied and plot-orientated, lacking the usual +2/3/4 to skills and such like that demean some products. It was also a nice touch to see some discussion of redemption in such a grim product.
Low Points:
A bonus if you own and use The Book of the Righteous, but perhaps of limited use if you don't, eight pages are dedicated to Unholy warriors working for specific evil gods - however, this does give a few ideas on how to construct Unholy warrior orders for your own deities. Reading through some of the domain abilities available at lower levels to Unholy Warriors, I was a bit concerned. For example, Burst of Confusion allows the Unholy warrior to effectively cast 'confusion' once per day at 2nd level (a 4th-level spell). The stacking Sneak Attack allows the Unholy warrior access to the abilities of another class from 1st level.
Conclusion:
If you liked the toolkit idea of the Holy warrior from The Book of the Righteous, the Unholy warrior's Handbook will also please. The ideas are plot-orientated and the Unholy Warriors that can be built from the information here will make great villains. I'm personally going to use the Unholy Warrior as a prestige class and retain the idea that they gain their powers from fiends. I also need to be careful which domain abilities to allow if I want to give the PCs a fighting chance. Overall, a stimulating and thoughtful product, with ideas and rules to tempt and corrupt innocent GMs (and perhaps player of evil PCs).