Elf jokes aside, it only restores 3d10 years. So a 90-year-old exotic dancer could look like a 60-year-old exotic dancer, but not like a 20-year-old.So, 90 year old exotic dancers? Creepy.
So a 14th level transmuter can restore 3d10 years to anyone at no cost. Once per day. At no cost. Did I mention at no cost whatsoever?
Does anyone see this as a problem in a campaign setting?
A soldier is not a level 1 adventurer. Adventurers are a cut above. Pretty sure it even says so somewhere in the PHB. Again. Soldier is a background, not a class.
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It's more then just the rarity of 14th level transmuters.
How many campaigns last a hundred years in game time? It's rare enough to be considered an epic story for a campaign on forums to last to max level, much less a century pass.
That would seem rarer than transmuters rolling 3d10s.
Has anyone here EVER had a PC die of old age not magically induced in any edition of any game?
Elf jokes aside, it only restores 3d10 years. So a 90-year-old exotic dancer could look like a 60-year-old exotic dancer, but not like a 20-year-old.
A Guard, the closest equivalent to a soldier in the MM, has a Strength of 13 at the equivalent of level 2. How is this better than a first level adventurer who starts with a 15 before racial modifiers? Even a Knight and a Veteran have only Strength 16 at the equivalent of levels 8 and 9. A first level adventurer is better than that. And this isn't taking into account class features.Background is only description of where you came from, or where did you get your basic training to be a lvl1 character. And IMO a profesional soldier is hell of alot better and smarter that 1st level hothead that is going to get his head chopped off by first orc he sees.
I think that's the best call.Weird. It's almost like the core rulebooks aren't meant to be world-building simulators, and the appropriate amount of high-level wizards for a campaign world is "whatever the DM says it is."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.