Kwargrow
Gamer Extraordinaire
Weekly post: +2xp
I Thought Helton Was A Safe City
When you inform Shatterframe of your decision to take the Port Arthur job she nods and lets you know you can start immediately. You make all preparations and set out for the address of the skyscraper. On the VR the location is flagged as unoccupied. The owner is Coca Cola Corporation and the building is flagged as uninhabitable and used for chemical storage. When you arrive at the location you find that this skyscraper is built right up against the sea wall, a strange choice of architecture not shared by the buildings around it. There are two HPD squad cars out front of the skyscraper, but they seem to be only sitting there and talking amongst themselves.
Shatterframe pulls up next to one of the squad cars and uses her outside speaker to announce. “We’re the couriers for the hard realm paperwork.”
One of the officers looks over at the car, nods and goes back to the conversation. You exit the vehicle and approach the building, noticing that is in good repair, not cracked or crumbling, and all the windows are intact. The front door opens as you approach and a small woman with a bright red shawl beckons you forward. Next to her is a burly giant in medium armor with a heavy pistol holstered on his hip. He nods in greeting.
“My name is Fernie, and this is Rumsher,” the woman tells you. From under her shawl she pulls a manila folder with case #78463-996 and hands it to group inventory. “I’m sorry if this is strange for you. We don’t have any skilled VR users in our group and to be honest we don’t trust it must. Fortunately, paper is still an option for official records.”
You take the papers and turn to go, thinking this is a crappy, boring job. As Shatterframe is pulling the car away from the building you stay sharp in case someone shoots at you or tries to ram you with a vehicle. Nothing like that happens and it is a smooth ride to Downtown District of Helton. The vehicles you pass look the same, conforming to city standards, but the smallest building downtown is twice as wide as in residential and commercial neighborhoods. The largest buildings are five times as wide and just as tall, mammoth structures of human engineering. As with all skyscrapers outside decorations were forbidden so the buildings appeared plain. All the wealth would show on the inside. This was where the city council members and the heads of corporations lived with their families and friends. There was plenty of activity on the streets, vehicles of all sizes moving in perfect precision, people rolling on the sidewalks with glide boards. Far above, moving between the buildings were drones and airships, their lights marking them against the night sky. Lately you’ve heard rumors of people living on the rooftops of Helton that have never set foot on the ground, moving only from roof to roof.
Shatterframe drives to city hall, a three skyscraper building with a holographic image declaring its title over the plain surface. She parks in the designated area and the Runners exit with their papers and head to the main entrance, a row of revolving doors. On the other side of the doors is a large area, well lit, with rows of cubicals spread out in precise patterns.
Against the adjacent wall to the entrance is an orc in a pink pantsuit and large breasts showing ample cleavage. Her face is unappealing, brutish and grey, but she smiles pleasantly and asks, “Purpose of your visit?” The Runners show her the file, she reads the case number and accesses the information through the VR. “Proceed to cubicle fourteen-c,” she tells you.
You follow the instructions to cubicle fourteen-c and find three people sitting on revolving chairs. One is a human with short hair and a snide expression on his face. The second is an elf, but his face is puffy, and he looks quiet simple. The third is an orc with a bushy mane of blonde hair and a long mustache. They are wearing slacks and button shirts but disheveled. Along the walls of the cubicle is a counter that holds stacks of papers.
Syd stares at the man with the snide expression and recognizes him as Colin Mulchansky, or Chansky as he is known to the Hudu Krew.
Syd points at the three imposter civil servants and says, “Hudu Krew!”
Chansky cries out in disgust, “Crap it! We’ve been made!” The three gangers scramble and pull firearms from behind the stacks of papers, a medium pistol for Chansky, a light pistol for the puffy one, and a heavy pistol for the big hair. You bring your weapons to bear at the same time and there is no surprise round.
Roll Reaction, State Intentions, and provide a set of six rolls.
I Thought Helton Was A Safe City
When you inform Shatterframe of your decision to take the Port Arthur job she nods and lets you know you can start immediately. You make all preparations and set out for the address of the skyscraper. On the VR the location is flagged as unoccupied. The owner is Coca Cola Corporation and the building is flagged as uninhabitable and used for chemical storage. When you arrive at the location you find that this skyscraper is built right up against the sea wall, a strange choice of architecture not shared by the buildings around it. There are two HPD squad cars out front of the skyscraper, but they seem to be only sitting there and talking amongst themselves.
Shatterframe pulls up next to one of the squad cars and uses her outside speaker to announce. “We’re the couriers for the hard realm paperwork.”
One of the officers looks over at the car, nods and goes back to the conversation. You exit the vehicle and approach the building, noticing that is in good repair, not cracked or crumbling, and all the windows are intact. The front door opens as you approach and a small woman with a bright red shawl beckons you forward. Next to her is a burly giant in medium armor with a heavy pistol holstered on his hip. He nods in greeting.
“My name is Fernie, and this is Rumsher,” the woman tells you. From under her shawl she pulls a manila folder with case #78463-996 and hands it to group inventory. “I’m sorry if this is strange for you. We don’t have any skilled VR users in our group and to be honest we don’t trust it must. Fortunately, paper is still an option for official records.”
These documents describe in boring detail the desires of a group of mages bonded to marine life, and dedicated to marine biology, and a group of former pirates turned nature conservationists to petition to be recognized by the city of Helton as a new group of like-minded individuals, in this case marine life preservation. As such the new group would be granted possession of one skyscraper for their use, in this case the one in question.
You take the papers and turn to go, thinking this is a crappy, boring job. As Shatterframe is pulling the car away from the building you stay sharp in case someone shoots at you or tries to ram you with a vehicle. Nothing like that happens and it is a smooth ride to Downtown District of Helton. The vehicles you pass look the same, conforming to city standards, but the smallest building downtown is twice as wide as in residential and commercial neighborhoods. The largest buildings are five times as wide and just as tall, mammoth structures of human engineering. As with all skyscrapers outside decorations were forbidden so the buildings appeared plain. All the wealth would show on the inside. This was where the city council members and the heads of corporations lived with their families and friends. There was plenty of activity on the streets, vehicles of all sizes moving in perfect precision, people rolling on the sidewalks with glide boards. Far above, moving between the buildings were drones and airships, their lights marking them against the night sky. Lately you’ve heard rumors of people living on the rooftops of Helton that have never set foot on the ground, moving only from roof to roof.
Shatterframe drives to city hall, a three skyscraper building with a holographic image declaring its title over the plain surface. She parks in the designated area and the Runners exit with their papers and head to the main entrance, a row of revolving doors. On the other side of the doors is a large area, well lit, with rows of cubicals spread out in precise patterns.
Against the adjacent wall to the entrance is an orc in a pink pantsuit and large breasts showing ample cleavage. Her face is unappealing, brutish and grey, but she smiles pleasantly and asks, “Purpose of your visit?” The Runners show her the file, she reads the case number and accesses the information through the VR. “Proceed to cubicle fourteen-c,” she tells you.
You follow the instructions to cubicle fourteen-c and find three people sitting on revolving chairs. One is a human with short hair and a snide expression on his face. The second is an elf, but his face is puffy, and he looks quiet simple. The third is an orc with a bushy mane of blonde hair and a long mustache. They are wearing slacks and button shirts but disheveled. Along the walls of the cubicle is a counter that holds stacks of papers.
Syd stares at the man with the snide expression and recognizes him as Colin Mulchansky, or Chansky as he is known to the Hudu Krew.
Syd points at the three imposter civil servants and says, “Hudu Krew!”
Chansky cries out in disgust, “Crap it! We’ve been made!” The three gangers scramble and pull firearms from behind the stacks of papers, a medium pistol for Chansky, a light pistol for the puffy one, and a heavy pistol for the big hair. You bring your weapons to bear at the same time and there is no surprise round.
Roll Reaction, State Intentions, and provide a set of six rolls.
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