The Unwritten Rules of RPG's


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1. Do not steal another player's thunder. If you can tell it is another PC/player's moment to shine, then shut the f^&( up and do not ruin it.

2. If the GM is trying to set a mood, either help set the mood or shut the f^&( up and do not ruin it.


Sadly, I wish these were written rules. At the top of each character sheet. In bold.
 

campaign sigs:

a siege challenge
a red rose, a black rose, a white rose and a blue rose
a swamp
day, night and twilight phases
NPC who casts no shadow
a Brecbennach
a blade that cuts stone
fallen angel
 



There's always one guy who has to play the designated hero. In D&D, he's a paladin or a robed wizard, in Star Wars he's a Jedi, in Rifts he's a Cyber-Knight, and in supers game, he always plays a guy who flies and wears a cape. He's that guy.

If you can tell what face is up, the roll counts.

Thou shalt not eat an entire pizza in front of starving students unless thou broughtst enough for everyone to have at least a slice.
 



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