BOZ
Creature Cataloguer
A bit of work to do on the psionic powers. Remember, we need a non-psionic (magical) version to use in the main entry, and then a true psionic version to plant in later. If we need to invent powers to imitate the psionic powers, then so be it. My recommendation: first we come up with the ExPsiHB powers, and then the magical MM-style version.
note that in the above source, the acid attack (aka chemical simulation power) is psionic in nature, but the other sources don’t suggest that the acid is psionic. I’d recommend keeping that as an Ex ability.
2E PsiHB lists its manifester level at 3, while Monstrous Manual lists it as 2, and I do believe both sources list mind blank as a psionic defense.
Monster Manual II said:Ustilagors can employ telempathic projection to project the following emotions on an individual during a round: hate for associate, distrust of associate, fear of fungi, loathing of area, or uncertainty. These projected emotions cause attack, bickering, desertion, or dithering, accordingly. Ustilagors also use energy control to protect themselves from spell attacks and the like. They attack psionic individuals only by id insinuation (as related to the strongest basic emotions.) Only a psionic blast will affect them in turn.
2E PsiHB said:Ustilagor can attack by striking an opponent with their tendril while performing their own version of chemical simulation. They never fail when using this power and expend only 1 PSP per attack. Moreover, the acid is so caustic that the victim must save vs. poison or suffer additional damage the next round (1d4+1).
Of course, this is not a highly effective form of attack, and the ustilagor prefers to use either id insinuation or its advanced telempathic projection power. Using the latter, it can force its victims into one of five states of mind during a round: hate for associates, distrust of associates, fear of fungi, loathing of area, or uncertainty These projected emotions cause attack, bickering, desertion, or dithering, accordingly. Note that adult intellect devourers lose this enhanced power, and are only able to perform telempathic projection.
Though they are psionically endowed, ustilagor seem to have no intelligence as defined by humans. Thus, attacks that affect minds (psionically or magical) do not function upon them, with the exception of psionic blast. Due to an unusual fungal growth (see "Habitat/Society"), they are immune to fungal attacks, and any attack that affects an aura.
Finally, ustilagor use their energy containment power to protect themselves from spells and other applicable forms of attack. A ustilagor does not have the advanced form of energy containment associated with their adult form.
All ustilagor are attracted to gems. No one knows why for sure, but it is suspected that ustilagor use the gems for energy containment. These creatures will attack a being who's carrying gems before they attack any others.
Only have:
· Psychometabolism – Sciences: energy containment. Devotion: chemical simulation (see above).
· Telepathy – Devotions: contact, id insinuation, telempathic projection (see above).
note that in the above source, the acid attack (aka chemical simulation power) is psionic in nature, but the other sources don’t suggest that the acid is psionic. I’d recommend keeping that as an Ex ability.
Monstrous Manual said:The ustilagor can also attack psionically, first making contact with a victim's mind. It uses aversion to give a victim an aversion to fungus or to a certain area; id insinuation to effectively paralyze the victim; or telempathic projection to increase an opponent's dislike or distrust of companions.
Despite its psionic prowess, the ustilagor cannot be attacked mentally (magically or psionically) except by psionic blast. Its fungal growth interferes with and prevents mental attacks, protects the ustilagor from drying out, prevents cerebral parasites from attacking, and makes the creature immune to fungal attacks and any power that reads or affects an aura.
Intellect devourers have the following psionic powers; ustilagor have only those powers marked by asterisks:
Psychometabolism - Sciences: ectoplasmic form*. Devotions: body equilibrium*, chameleon power, expansion, reduction.
Psychoportation - Devotions: astral projection.
Telepathy - Sciences: domination, mindlink. Devotions: aversion*, contact*, ego whip, ESP, id insinuation*, telempathic projection*.
2E PsiHB lists its manifester level at 3, while Monstrous Manual lists it as 2, and I do believe both sources list mind blank as a psionic defense.