The Vampie Class preview

Dusuul's examples are still beaten by the vampire in the chainmail game. They were there before clerics!

And in the old rules you decided between playing a dwarf or a fighter, so any race/class distinction isn't from the 'original' either.

(Man, I miss Old Geezer's posts. He was the one coming up with the gelatinous cube, BTW.)
 

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Imagine a vampire that multiclasses to get legendary sovergien ed. As long his encounter attack never misses he has endless supply of potiential surges. Now add an artificer. And say they don't support artificers;)
Unless the ED's been errata'ed and I missed it, the level 30 power only applies to attacks with the weapon keyword. Blood Drinker itself does not possess the weapon keyword.

Just think, if you made this post on the WotC forum you'd be poisoned, stabbed, shot, hung, stretched, disembowled, drawn and quartered.

And then get a textwall of why Vampire Warforged is why Essentials murdered countless children in the world...
Actually, while a lot of anti-Essentials people are whining about the class on the WotC boards, the idea of the Warforged Vampire has been fairly well received as nightmare fuel.

Hopefully there'll be a feat that removes the radiant/sunlight vulnerability, so when playing with GMs who want the cloak to be an unreliable technique, you can just grab that. (Call it Daywalker or something)
I'm expecting a later class feature, or more likely a feature of the Vampire Noble PP, will weaken or negate the sunlight weakness. Failing that, yeah a feat for it is inevitable.
 


And the Complete Book of Humanoids in 2e.
Actually, that one lacked aberrations, undead, constructs, outsiders and oozes.
And the playable dragons were in the Council of Wyrm setting.

I still like the book. My favorite 2e Complete book alongside the one for priests.
 


Actually, that one lacked aberrations, undead, constructs, outsiders and oozes.
And the playable dragons were in the Council of Wyrm setting.

I still like the book. My favorite 2e Complete book alongside the one for priests.

If you include the barely-statted monsters in the CB, 4E currently only really lacks Aberrants, Fish, Fungi, Primal things, and Oozes.

Amphibian – Bullywug
Angel – Deva
Beast – Minotaur, Gnoll,
Bird - Kenku
Bug – Thri-Kreen
Dragon – Dragonborn
Elemental - Genasi
Fey – Elf, Gnome, Eladrin, Drow, Half-Elf
Fiend – Tiefling, Duergar
Giant – Goliath
Construct – Warforged, Shardmind
Plant – Wilden
Mutant – Bladeling, Githyanki, Githzerai
Reptile – Dragonborn, Kobold
Savage Humanoid – Half-Orc, Bugbear, Goblin, Hobgoblin, Orc
Shadow – Shadar-Kai, Shade
Shape Shifter – Changeling, Shifter
Short – Halfling, Gnome, Goblin, Kobold
Spirit – Kalashtar
Stocky – Dwarf, Duerger, Mul
Undead – Revenant, Vryloka
 



You can turn a normal PC race Aberrant with a feat from the Psionic Power book though.

Yeah, but that's not really the same as a race. An aberrant race would probably be some sort of generic foulspawn with like a gibbering cackle or something.

An ooze race would probably either be a keeper (they turn into tar to escape) or something between a changeling and a water genasi, or maybe that one planar ooze race from Planescape. Fish race would be either kuo-toa or sahuagin (they even have race-like common abilities). Fungi would of course be myconids with some kind of roots of the colony ability and/or spores. Primal... who knows. There's barely any primal monsters in the game, so they'd probably have to make something from scratch or grab some random monster from past editions and call it primal.

Now I don't know that they will bother doing ANY of those, or whether anyone really cares, but those are the current racial design holes.
 


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