Oh, very much--even more than I expected to, actually. The pbp game in particular is teaching me a lot as oddball situations come up that I didn't anticipate--the whole Entangle thing, then hurried attempts at diplomacy while everyone's tied up, etc., forcing me to look closer at rules I've otherwise glossed over and interpret them to suit the situation. While I've been trained by my DM to expect the PC's to go off the map early and often, I figured I'd find that kind of thing to be a major pain in the neck. I'm surprised to discover that I actually really dig it when they take a left turn where I expected them to go straight.heimdall said:To the original poster, the #1 thing is for everyone to have fun, including you. Even with the challenges, did you enjoy DMing?
I don't think there's anything better than being fairly certain what will happen, and then the players surprising you totally with either a genius idea or a madcap plan that, thanks to some lucky dice, works out perfectly.Gnome Quixote said:While I've been trained by my DM to expect the PC's to go off the map early and often, I figured I'd find that kind of thing to be a major pain in the neck. I'm surprised to discover that I actually really dig it when they take a left turn where I expected them to go straight.
Berandor said:The joy of DM'ing: Knowing and controlling the whole game world, and still being surprised.
IamTheTest said:My first time I made a player cry. The player was 22 at the time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.