amulet of the arcanist 50,000gp
arrows mw (70) 30gp
4x bag of holding 3 7,400gp = 29,600gp
2x bastard sword +3 18,335gp = 36,670gp
big ruby 5,000gp
bookrod 32,000gp
bone scythe +4 32,318gp
2x caster arrow A
control amulet (master) A
6x control amulet (underling) A
4x dagger +2 8,302gp = 33208gp
3x elven chain 4,150gp = 12,450gp
3x liquid power A
3x longsword +1 2,315gp = 6,945gp
2x longsword +3 18,315gp = 36,630gp
masterwork scmitar 315gp
masterwork large shield 170gp
mithril ore (200 lbs) 4,000gp
3x mty comp longbow +4 mw 800gp = 2,400gp
2x resurrection diamond 10,000gp = 20,000gp
ring of ebony bolts 86,000gp
ring of ???
2x ring of protection +3 18,000gp = 36,000gp
2x scabbard of venom 5,000gp = 10,000gp
6x short sword +1 2,310gp = 13,860gp
3x tower shield mw 1,180gp = 3,540gp
trident +2 8,315gp
gold 50,153gp
~Skulls~
blue slaad 3
destrachen
elf 3
halflings 6
mindflayer
orc
umber hulk 2
yuan-ti
Total: 505,604gp + mithral ore(200lb)+ 2x caster arrows + controller amulets + 3x liquid power + Corellon's Ring
big emerald 5,000gp
big emerald 5,000gp
Individual shares:
Psion: 126,401gp + big emerald 5000gp
Monk: 126,401gp
Fighter/Cleric: 126,401gp
Wizard: 126,401gp + big emerald 5000gp
Group/Unpriced items:
Corellon's ring
2x Caster arrows
Controller amulets
3x Liquid power
Mithral ore 200lb
Controller Amulets
Undead wearing underling amulet are under master’s control but don’t count against the controller’s creature controlled HD.
Bone Scythe +4
Darkness once per day
Ethereal once per week
Ring of Ebony Bolts: Clutching his hand into a fist, the wearer of this plain silver ring blasts a burst of dark energy from its dark jewel. This bolt of energy, at 5 feet wide and 60 feet long, inflicts 12d6 points of negative energy damage. Any living creature in this path must make a Reflex save (DC 19) to suffer half damage. Like all applications of negative energy, this effect heals undead. The ring can be used three times per day.
Caster Level: 12th; Prerequisites: Forge Ring, harm;
Market Price: 86,000 gp.
Liquid Power: This rare, sparkling meadlike draught is said to come from a higher plane—an elixir from the gods themselves.Whatever its origins, liquid power is found in flasks and jugs that hold just a single, good-sized quaff. Upon drinking, the imbiber gains a special reservoir of power: 6d6 times 100 experience points. These XP cannot be used to gain levels. However, one can devote them to creating magic items or casting powerful, draining spells (those with an XP cost). This reservoir never fades—it remains with the character until it is gone.
Liquid power has yet another use. Any charged item (wand, staff, or other) that is doused in liquid power becomes fully recharged. This use also consumes a full draught of the stuff.
Caster Level: 20th; Weight: 1 lb. (in a jug or flask).
Bookrod: This strange wooden rod is covered in odd knobs and lumps. A wizard who makes an Intelligence check (DC 15) upon touching the rod discerns that it can be used as a spellbook; spells are encoded in the bumps on the rod (like Braille). What’s more, the rod can change, upon mental command, to code a new spell or reveal the codes for a stored spell. There is no limit to the number of spells that one can store in this rod, and storing them carries no cost. Users each code their own spells—one cannot use spells already coded in the rod.
Caster Level: 15th; Prerequisites: Craft Rod, Mordenkainen’s lucubration;
Market Price: 32,000 gp; Weight: 5 lbs.
Amulet of the Arcanist: This silver medallion adds +2 to all the saving throw DCs of arcane spells cast by the wearer.
Caster Level: 7th; Prerequisites: Craft Wondrous Item, greater magical flow enhancement*;
Market Price: 50,000 gp; Weight: —.
Scabbard of Venoms: This black leather scabbard fits any longsword or short sword (it grows or shrinks as needed). A blade sheathed in this scabbard, when removed, is coated with a single dose of a poison that inflicts 1d4 points of temporary Constitution damage, and 1d4 more a minute later (Fortitude save [DC 16]). The scabbard can produce only 10 doses of poison each day.
Caster Level: 7th; Prerequisites: Craft Wondrous Item, poison;
Market Price: 5,000 gp; Weight: 1 lb.
Elven Chain
This very light chainmail is made of very fine mithral links. Speed while wearing elven chain is 30 feet for Medium-size creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of -2. It is considered light armor and weighs 20 pounds.
Caster Level: -; Prerequisites: -; Market Price: 4,150 gp.
Protection
This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.
Caster Level: 5th; Prerequisites: Forge Ring, shield of faith, caster must be of a level three times that of the bonus of the ring;
Market Price: 18,000 gp (ring +3)
Bag of Holding
This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space:
Its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag’s contents, depend on the bag’s type, as shown on the table below:
Bag Weight Volume Market Limit Price
Bag 3 35 lb. 1,000 lb. 150 cu. ft. 7,400 gp
If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever. If a bag of holding is turned inside out, its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a moveequivalent action unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomund’s secret chest.
.
Caster Arrows
This is incraved on the arrows........
Elven bow, crossbow, sling
All can fire Syndom's sting
With these arrows, death will follow
Leaving a corpse, souless and hollow
Fire if you must, this bolt of arcane
But remember all, its a master's bane.
Range:100ft
Damage:10d12+1d6/caster lvl(can be arcane or divine), 3d10 and (1d8)d100 exp drain to wielder
Special qualities: counter element(uses negative energy against living things and positive energy
against undead), life drain, can be used as a normal arrow 3 times before it cant be used at all
Prerequisites: say command words: type of weapon firing it and type of target(name of animal, beast,etc), must have magical abilities
Saving throw: none
Centuries ago when Vecna and his luetinant Kas were still planning evil as they do best, a sorceror named Syndom plotted their destruction. Syndom hoarded warriors of all kinds but required them to have some magical talents. His army grew daily until they numbered in the thousands. Now that an armed conflict was possible he would need an edge, some sure way to rid the world of Vecna's terror. He went to his most talented smiths and had them build arrows for his bow initiates of such power that Vecna could be exterminated from a safe distance, 13 arrows were made. But this power came at a cost, the power of counter elemental energy in a weapon is dangerous and the first test shot drained the user as well as its target. While the elf that fired it suffered slight tissue damage, the very soul of the owlbear they tested it on was tortured as it was ripped from its body. All was ready, but their plans were stopped when Kas attacked Vecna and halted their plans of conquest. Robbed of his fate and driven off by his own soldiers that were promised wealth when Vecna was dead, Syndom grabbed his Stings as he teleported away. Weeks later his body was found 200 miles away from fortress, and his arrows were gone. The 12 remaining arrows are yet to be found, but their inscription bears the warning of their use.