Zardnaar
Legend
Potent cantrip cantrip works on the SCAG cantrips for arcana clerics.
Any cleric can cast spiritual guardians plus weapon and wade into melee dropping sacred flame/toll the dead.
This is why I think clerics are better off built for primary spellcasting.
The exception would be high rolled stats and it's iffy. To reliably keep up spiritual guardians you'll probably need warcaster as well so that's two feats down at level 8.
Light cleric doesn't need warcaster, nature can key everything off wisdom and wear medium armor, arcana cleric can just take warcaster and do the above combining potent cantrip with green flame blade.
If you don't mind 18 wisdom at 8 the arcana cleric can take magic initiate and shillagh.
With higher stats they can have 20 wisdom and warcaster and Magic Initiate.
Round one they can cast spiritual weapon plus green flame blade or spiritual guardians plus shillagh next round spiritual weapon then gfb.
Or just spam cast shillagh outside combat so it's up already round one.
Any cleric can cast spiritual guardians plus weapon and wade into melee dropping sacred flame/toll the dead.
This is why I think clerics are better off built for primary spellcasting.
The exception would be high rolled stats and it's iffy. To reliably keep up spiritual guardians you'll probably need warcaster as well so that's two feats down at level 8.
Light cleric doesn't need warcaster, nature can key everything off wisdom and wear medium armor, arcana cleric can just take warcaster and do the above combining potent cantrip with green flame blade.
If you don't mind 18 wisdom at 8 the arcana cleric can take magic initiate and shillagh.
With higher stats they can have 20 wisdom and warcaster and Magic Initiate.
Round one they can cast spiritual weapon plus green flame blade or spiritual guardians plus shillagh next round spiritual weapon then gfb.
Or just spam cast shillagh outside combat so it's up already round one.