William Ronald
Explorer
satori01 said:It does seem to me that almost every DM upset with the Warlock class , is cheesed off due to a what seems in the DM's mind an undue use of power to bypass some beloved obstacle.
I understand what Felon is saying, but think that even given "non combat" obstacles something of what Baker is saying is somewhat valid. In any given game session there are limited number of situations to use any given power.
An equivalent level sorcerer with Ddoor could likely duplicate a Warlock with Flee the Scene.
The fun part about DMing for a warlock is you can come up with some crazy scenarios, like a huge cavern of stone columns rising out of an inky black nothingness, with swirling winds that make flying dangerous, and force the parties Warlock to act as a Nightcrawler delivery service, and ferry the party to different stone columns. Take advantage of the Warlocks unlimited use.
Plus, there are ways to foil teleportation. I remember that in the 1st edition book, Manual of the Planes, there was a potion that could be added to the material used for a new building that would prevent planar travel or teleportation. Also, it is important to note that a character should have some idea where he or she is teleporting. (A few good illusions might hide a few problems in what seems like a safe location.)