ForceUser
Explorer
I recently started a warmage character to see what the hubbub was about. At 3rd level and every three levels beyond, a warmage gains "advanced learning," which allows him to add an extra spell to his narrow list, provided it is of the evocation school. At 3rd level, there's little choice--using just Complete Arcane and the PHB, your choice is Tenser's floating disk. But at 6th level and beyond, there are some really interesting directions to take the character based on what evocations he chooses. For instance, which spell from the following list would you add to your repetoire, provided you could only choose one?
Darkness--advantage: concealment vs. foes; many warmage spells don't require attack rolls
Daylight--advantage: not much that I can see
Gust of wind--advantage: not much
Leomund's tiny hut--advantage: a hidden shelter from wandering foes and inclement weather; occasionally useful in combat as complete concealment
Resonating bolt (Complete Arcane)--advantage: knocks walls down real good
Wind wall--total defense from ranged attacks smaller than giant rocks
Choices, choices.
Darkness--advantage: concealment vs. foes; many warmage spells don't require attack rolls
Daylight--advantage: not much that I can see
Gust of wind--advantage: not much
Leomund's tiny hut--advantage: a hidden shelter from wandering foes and inclement weather; occasionally useful in combat as complete concealment
Resonating bolt (Complete Arcane)--advantage: knocks walls down real good
Wind wall--total defense from ranged attacks smaller than giant rocks
Choices, choices.


