The Warriors of the Blue Flame

Dalan

First Post
Dalan, male human Ftr2/Rog2: CR 4; ECL 4; Medium-size Humanoid (human); HD 2d6+2d10+4; hp 27; Init +3; Spd 30 ft; AC 17 (+4 chain shirt, +3 Dex); Melee spiked chain +8 (2d4+4); Ranged shortbow +6 (1d6/crit x3); SA sneak attack; SQ evasion; AL NG; SV Fort +4, Ref +6, Will +3; Str 14, Dex 17, Con 13, Int 16, Wis 14, Cha 11.
Skills and Feats: Balance +6, Climb +5, Craft (blacksmithing) +6, Decipher Script +4, Disable Device +4, Escape Artist +2, Handle Animal +1, Intuit Direction +4, Jump +8, Listen +6, Open Lock +4, Ride +5, Search +6, Sense Motive +3, Spot +6, Swim -7, Tumble +9; Combat Reflexes, Expertise, Exotic Weapon Proficiency: Spiked Chain, Weapon Finesse: Spiked Chain, Weapon Focus: Spiked Chain.
SQ–Evasion (Ex): If Dalan is exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw.
SA–Sneak Attack (Ex): Dalan deals +1d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.
Equipment: Durgeddin's Chain, Shortbow, 20 Arrows, Chain Shirt, Cold Weather Outfit, Flint and Steel, Metal Holy Symbol of Lathander, Climbing Kit, Backpack, Soap, 100gp.
 
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Tanzi II, male human Ftr4: CR 4; ECL 4; Medium-size Humanoid (human); HD 4d10+4; hp 34; Init +3; Spd 30 ft; AC 17 (+4 chain shirt, +3 Dex); Melee greatsword +9 (2d6+6/crit 19-20); AL CN; SV Fort +5, Ref +4, Will +3; Str 18, Dex 16, Con 13, Int 13, Wis 14, Cha 15.
Skills and Feats: Appraise +2, Climb +4, Escape Artist +3, Heal +3, Intimidate +7, Jump +6, Listen +8, Move Silently +2, Spot +8, Swim -8, Ride +4; Alertness, Dodge, Expertise, Mobility, Spring Attack, Weapon Focus: Greatsword.
Equipment: Greatsword, Chain Shirt, Azan-Gund, Unidentified Potion, Unidentified Clear Fluid, Backpack, Crowbar, Flasks, 5, Flint and Steel, Oil, 5, Rope, Hemp, 50', Soap, Fishhook, Sack, Fishingnet, 100gp.
 
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Sarên, male human Ftr4: CR 4; ECL 4; Medium-size Humanoid (human); HD 4d10+8; hp 44; Init +4; Spd 30 ft; AC 18 (+4 chain shirt, +4 Dex); Melee unarmed strike +6 (1d3+2); Ranged shuriken +8 (1), or longbow +8 (1d8/crit x3); AL CN; SV Fort +6, Ref +5, Will +2; Str 14, Dex 19, Con 15, Int 16, Wis 12, Cha 13.
Skills and Feats: Alchemy +4, Climb +6, Craft (bowmaking) +5, Craft (weaponsmithing) +7, Escape Artist +4, Hide +4, Knowledge (gambling) +5, Listen +2, Move Silently +4, Search +4, Spot +2, Tumble +3; Exotic Weapon Proficiency: Shuriken, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus: Longbow, Weapon Specialization: Composite Longbow.
Equipment: Shuriken, 2, Longbow, 40 arrows, Chain Shirt, Belt Pouch, Flint and Steel, Cold Weather Outfit, Twinkle, 100gp, 5sp.
 
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Nawoom Tior, male human Clr4: CR 4; ECL 4; Medium-size Humanoid (human); HD 4d8+12; hp 41; Init +7; Spd 30 ft; AC 13 (+3 Dex); Melee morningstar +7 (1d8+4); SA spells, turn undead, good fortune, protective ward; AL CG; SV Fort +7, Ref +4, Will +8; Str 17, Dex 16, Con 17, Int 10, Wis 18, Cha 12.
Skills and Feats: Concentration +7, Diplomacy +3, Heal +10, Knowledge (arcana) +3, Knowledge (the Planes) +1, Knowledge (religion) +3, Listen +5, Perform (flute) +2, Ride +4, Spellcraft +5, Swim 0; Improved Initiative, Martial Weapon Proficiency: Longsword, Scribe Scroll.
SA–Turn Undead (Su): 4/day, Nawoom can attempt to turn undead creatures. He can turn undead with no more than (1d20+3)/3 HD. Each attempt, he turns 2d6+5 total HD. Undead with 2 or fewer HD are destroyed instead.
SA-Good Fortune (Ex): 1/day, Nawoom can reroll one roll that he has just made.
SA-Protective Ward (Sp): 1/day, Nawoom can generate a protective ward, granting someone he touches a resistance bonus of +4 to their next saving throw.
Cleric Spells Prepared (5/4/3):
Domain Spells:
Equipment: +1 Morningstar, Holy Symbol.
 
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Tharivol Liadon, male elf Drd3: CR 3; ECL 3; Medium-size Humanoid (elf); HD 3d8+6; hp 24; Init +5; Spd 30 ft; AC 17 (+2 leather, +5 Dex); Melee quarterstaff +5 (1d6+3), or longspear +5 (1d8+3/crit x3); Ranged sling +7 (1d4); SA spells; SQ animal companion, elven traits, nature sense, trackless step, woodland stride; AL LN; SV Fort +5, Ref +8, Will +6; Str 17, Dex 20, Con 14, Int 14, Wis 17, Cha 15.
Skills and Feats: Animal Empathy +8, Concentratation +3, Handle Animal +8 (+10 with animals), Heal +7, Intuit Direction +7, Knowledge (nature) +7, Listen +4, Preform (shalm) +8, Spot +5, Wilderness Lore +11; Forrester, Lightning Reflexes.
SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: longsword or rapier, proficient: longbows and shortbows.
SQ–Nature Sense (??): Tharivol can identify plants and animals with perfect accuracy.
SQ–Trackless Step (??): Tharivol leaves no trail in natural surroundings and cannot be tracked.
SQ–Woodland Stride (??): Tharivol may move through natural thorns, briars, overgrown areas, and similar terrain at his normal speed and without suffering damage or other impairment.
Druid Spells Prepared (4/3/2):
Animal Companions: Black Paw, Black Bear
Equipment: Sling, 10 bullets, Longspear, Quarterstaff, Leather Armor, Backpack, Waterskin, Rations, Trail, Holly, Mistletoe, Torches, 3, Belt Pouch, 106gp, 5sp.
 
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