Raven Crowking
First Post
I would argue that character concept is quite central to RP. In fact my DEFINITION of RP is quite closely tied to character concept in practice. Depicting the actions of the character, taking into account all the various things that make up that character's capabilities, personality, resources, etc IS in my definition RP.
Playing the character is role-playing. Character concept, in the way you used it in the post I was responding to, was about concept of character prior to creation. Restrictions on what a character can be at that point are utterly seperated from role-playing a character once established.
Sorry if I wasn't clear.
So, I will accept your point 1. In fact to me point 1 IS RP. Nothing else is required. Point 2 I don't honestly think I understand since I have not yet heard a coherent description of what does and doesn't constitute immersion.
2. How much and how often do the rules break immersion in role?
Well, in your case, this seems to occur here:
No, AD&D goes beyond that. It actually says "you, wizard, you are forbidden to take this action which isn't justified in any way within the fiction and exists for purely mechanical reasons." That's inhibiting RP. I CANNOT in AD&D make a wizard that will pick up a sword and hit someone with it if he's got no other option, or if the logic of his personality and circumstance would dictate that as an action which would be most in line with his character (unless of course I restrict myself to certain other choices which are related to swinging swords purely by arbitrary fiat of the rules).
And, while you must be aware that this rule did not break immersion for many others, equally you must be aware that some of 4e's rules do for many others. I very much doubt that there is any rule one can institute which will not damage immersion for someone.
As I said before, this second part is going to be highly subjective. That doesn't, however, mean that it should not be discussed....or that it cannot be discussed, calmly and respectfully, without automatically being perceived as "edition warring" or calling what someone else likes "wrongbadfun".
I.e., your complaint here about 1e is perfectly valid. So, too, are the complaints of some others about 4e. Not every complaint about 1e is equally valid, nor is every complaint about 4e.
But examining where immersion breaks on the hard rocks of the rules is of particular value to game designers, IMHO. It is of perhaps slightly less value to game players, but it is still of value nonetheless.
Again, IMHO.
RC