The Weekly One Million

The Weekly One Million should be presented as...

  • ...blog entries.

    Votes: 7 26.9%
  • ...individual threads.

    Votes: 14 53.8%
  • ...a mega-thread.

    Votes: 3 11.5%
  • ...nothing. They suck.

    Votes: 2 7.7%

Reynard

aka Ian Eller
Supporter
I have decided to do my "One Million..." tables as a weekly thing. However, I'm not sure what's best: as entries for my blog (see sig), as individual threads, or in one big thread.

Help me decide!
 

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I voted for the mega thread, but individuals are good also.

I subscribe to them, so subscribing to 1 and having you add stuff means I never miss anything.

But having several individual ones is not bad either, I just have to catch each one and subscribe to it separately.
 

Hey Reynard,
I've been enjoying your weekly one million threads, and I had an idea for "one million adventures", using the quest seeds in DMG and some motives, maybe a complication or two...

One Million Adventures

Quest Seed (1d6)
1- Adversaries table
2- Allies/patrons table
3- Events table
4- Items/information table
5- Locations table
6-

Adversaries Table (d10)
1- Capture
2- Compete with to accomplish another task
3- Defeat
4- Discover hidden
5- Drive away
6- Escape from
7- Hide from
8- Infiltrate
9- Redeem
10- Thwart activities or plans

Allies/Patrons Table (d6)
1- Escort to a location
2- Establish a relationship with
3- Help perform a specific task
4- Hide or protect from attack, kidnapping, or other harm
5- Rescue from existing danger
6- Settle a debt

Events (d6)
1- Arrive/stranded in a strange place
2- Deal with the aftermath
3- Flee or hide from
4- Mistaken identity
5- Prevent or stop
6- Win a contest, race, or war

Items/Information (d6)
1- Deliver to a place or person
2- Destroy, perhaps by a particular method
3- Hide
4- Protect from theft/corruption
5- Retrieve for an ally/patron
6- Recover for personal use

Location (d6)
1- Escape from
2- Explore
3- Protect from attack or damage
4- Seal off
5- Secure for another use
6- Survive in

ADVERSARY’S MOTIVE (d20)
1- Conceal the Truth
2- Conquest
3- Display Power/Prove Worth
4- Freedom
5- Fulfill an Oath
6- Greed
7- Hatred
8- Illness
9- Justice
10- Love/Longing
11- Loss and Desperation
12- Madness/Possessed
13- Misunderstanding (roll again?)
14- Order
15- Personal Power
16- Revenge
17- Self-Gratification/Crime of Passion
18- Social Change
19- Survival
20- Zealotry/Fanaticism

COMPLICATION (d20)
?
 

Hey Reynard,
I've been enjoying your weekly one million threads, and I had an idea for "one million adventures", using the quest seeds in DMG and some motives, maybe a complication or two...

One Million Adventures

What you've got there is a "Adventure Starter Table", because your first table will lead you only to one other subtable, which then has a complication. If I were to write a "One Million Adventures" table -- which I will; am, even, but it's really complex and difficult -- I would use something like the following categories:

Adventure Type (McGuffin Hunt, Slay!, Save the Innocent, etc...)
"Quest Giver"
Gettin There is Half the Fun (a table saying what kind of environment/terrain the PCs have to move through to get to...)
Adventure Location (subtables for different dungeon types, city neighborhoods, etc...)
Stock Enemies (by rough type: undead, humanoids, etc...)
BBEG
and, as you said, Complications (ally is really enemy, enemy is really ally, third party intrusion, etc...)

But a table for the purpose of jogging yur imagination on how to get the PCs intersted or involved isn't a terrible idea. usually, though, players will either take the bait or they won't and adventure hooks are best designed for specific groups because as the DM you know what's going to get them motivated. It isn't railraoding, it's behavior modification!
 




I would prefer individual threads but one mega thread is fine with me. Or blog entries. Anything really as long as you keep making them!!!!
 


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