Knightfall
World of Kulan DM
Okay, time for some more fun, unrelated to my Shrek Characters thread. These first two posts are from the old "Humanoid + Templates = Fun" thread of several years ago, updated to v.3.5. - KF72
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Mick, The Mouse (male roden Wiz5, Rog5)
Small Monstrous Humanoid
Hit Dice: 5d4+5 plus 5d6+5 (41 hp)
Initiative: +2 (Dex)
Speed: 20 ft. (4 squares), climb 15 ft.
AC: 17 (+1 size, +2 Dex, +4 mage armor spell), touch 17, flat-footed 15
Base Attack/Grapple: +5/+1
Attack: +1 club +6 melee (1d4+1/x2) or short sword +9 melee (1d4/19-20/x2) or +1 composite shortbow +10 ranged (1d4+1/x3)
Full Attack: +1 club +6 melee (1d4+1/x2) or short sword +9 melee (1d4/19-20/x2) or +1 composite shortbow +10 ranged (1d4+1/x3)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Sneak attack +3d6, spells
Special Qualities: Roden racial traits, evasion, familiar (dog, "Pluto"), spells, trapfinding, trap sense +1, uncanny dodge (Dex bonus to AC)
Saves: Fort +3, Ref +7, Will +7
Abilities: Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 12 (+2), Cha 14 (+2)
Skills: Appraise +4 (+6 involving books), Balance +10, Bluff +8, Climb +10, Concentration +9, Craft (bookbinding) +12, Decipher Script +12, Diplomacy +12, Disguise +8 (+10 to act in character), Gather Information +4, Hide +10, Intimidate +4, Jump -6, Knowledge (arcana) +12, Knowledge (local) +12, Listen +4, Move Silently +7, Perform (act) +8, Profession (boater) +8, Profession (scribe) +8, Profession (gambler) +8, Sense Motive +8, Sleight of Hand +10, Spot +4, Spellcraft +14, Swim +10 *, Use Magic Device +3 (+7 involving scrolls).
Feats: Alertness, Combat Casting, Craft Wand, Leadership, Scribe Scroll, Weapon Finesse
Environment: Any land
Organization: Unique
Challenge Rating: 10
Treasure: Standard
Alignment: Chaotic good
Advancement: By character class
Level Adjustment: +0
“Now, I wanna remind everyone of the House of Mouse rules – no smoking, no villainous schemes, and no guests eating other guests.”
Mick, known as “The Mouse”, is a member of a race known as the roden. Mick is best known for angering his former arcane master. (Something about endless buckets of water and animated brooms.) Now on his own, he has turned towards stealing from the rich and powerful and giving to the poor and helpless, although he takes a cut for himself.
Mick uses his other talents to make an honest live for himself and is an excellent boat captain and scribe. He has a curios shop where he sells sturdy, blank, mundane books, as well as specially prepared, blank spell books. Mick runs a gambling den/theater under his curios shop called the House of Mouse, which he runs with his girl, Minnie, a crazy, awakened duck, nicknamed “The Don”, and a strange, lanky humanoid known only as “Goof”.
Most wizards and sorcerers know of Mick the Mouse’s past and, that while he has potential as a wizard, they realize the roden prefers the life he now leads. Several of his old, fellow apprentices like to “slum it” at the House of Mouse.
Combat
Mick doesn’t get into a physical fight if he can help it. He isn’t a coward, just cautious. If cornered he is surprisingly agile. He’ll fight furiously to defend his girl from harm, however.
Roden Traits (Ex): See below.
Spells Memorized (cast 4/4/3/2): 0th—detect magic, light, read magic, resistance; 1st—animate rope, comprehend languages, identify, unseen servant; 2nd—daylight, knock, locate object; 3rd—dispel magic, shrink item.
Possessions: +1 composite shortbow, +1 club, short sword, and wand of mage armor (25 charges).
Roden Racial Traits
— -2 to Strength, -2 to Dexterity, +2 to Intelligence, +2 to Wisdom.
— Small. Roden gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
— A roden’s base speed is 20 feet. A roden also has a climb speed of 15 feet.
— Darkvision up to 60 feet.
— Roden have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A roden can always choose to take 10 on Climb checks, even if rushed or threatened. A roden uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. *A roden has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
— Special Qualities: Scent.
— Automatic Languages: Common and Roden. Bonus Languages: Dwarf, Goblin, and Halfling.
— Favored Class: Rogue. A multiclass roden’s rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
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Mick, The Mouse (male roden Wiz5, Rog5)
Small Monstrous Humanoid
Hit Dice: 5d4+5 plus 5d6+5 (41 hp)
Initiative: +2 (Dex)
Speed: 20 ft. (4 squares), climb 15 ft.
AC: 17 (+1 size, +2 Dex, +4 mage armor spell), touch 17, flat-footed 15
Base Attack/Grapple: +5/+1
Attack: +1 club +6 melee (1d4+1/x2) or short sword +9 melee (1d4/19-20/x2) or +1 composite shortbow +10 ranged (1d4+1/x3)
Full Attack: +1 club +6 melee (1d4+1/x2) or short sword +9 melee (1d4/19-20/x2) or +1 composite shortbow +10 ranged (1d4+1/x3)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Sneak attack +3d6, spells
Special Qualities: Roden racial traits, evasion, familiar (dog, "Pluto"), spells, trapfinding, trap sense +1, uncanny dodge (Dex bonus to AC)
Saves: Fort +3, Ref +7, Will +7
Abilities: Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 12 (+2), Cha 14 (+2)
Skills: Appraise +4 (+6 involving books), Balance +10, Bluff +8, Climb +10, Concentration +9, Craft (bookbinding) +12, Decipher Script +12, Diplomacy +12, Disguise +8 (+10 to act in character), Gather Information +4, Hide +10, Intimidate +4, Jump -6, Knowledge (arcana) +12, Knowledge (local) +12, Listen +4, Move Silently +7, Perform (act) +8, Profession (boater) +8, Profession (scribe) +8, Profession (gambler) +8, Sense Motive +8, Sleight of Hand +10, Spot +4, Spellcraft +14, Swim +10 *, Use Magic Device +3 (+7 involving scrolls).
Feats: Alertness, Combat Casting, Craft Wand, Leadership, Scribe Scroll, Weapon Finesse
Environment: Any land
Organization: Unique
Challenge Rating: 10
Treasure: Standard
Alignment: Chaotic good
Advancement: By character class
Level Adjustment: +0
“Now, I wanna remind everyone of the House of Mouse rules – no smoking, no villainous schemes, and no guests eating other guests.”
Mick, known as “The Mouse”, is a member of a race known as the roden. Mick is best known for angering his former arcane master. (Something about endless buckets of water and animated brooms.) Now on his own, he has turned towards stealing from the rich and powerful and giving to the poor and helpless, although he takes a cut for himself.
Mick uses his other talents to make an honest live for himself and is an excellent boat captain and scribe. He has a curios shop where he sells sturdy, blank, mundane books, as well as specially prepared, blank spell books. Mick runs a gambling den/theater under his curios shop called the House of Mouse, which he runs with his girl, Minnie, a crazy, awakened duck, nicknamed “The Don”, and a strange, lanky humanoid known only as “Goof”.
Most wizards and sorcerers know of Mick the Mouse’s past and, that while he has potential as a wizard, they realize the roden prefers the life he now leads. Several of his old, fellow apprentices like to “slum it” at the House of Mouse.
Combat
Mick doesn’t get into a physical fight if he can help it. He isn’t a coward, just cautious. If cornered he is surprisingly agile. He’ll fight furiously to defend his girl from harm, however.
Roden Traits (Ex): See below.
Spells Memorized (cast 4/4/3/2): 0th—detect magic, light, read magic, resistance; 1st—animate rope, comprehend languages, identify, unseen servant; 2nd—daylight, knock, locate object; 3rd—dispel magic, shrink item.
Possessions: +1 composite shortbow, +1 club, short sword, and wand of mage armor (25 charges).
Roden Racial Traits
— -2 to Strength, -2 to Dexterity, +2 to Intelligence, +2 to Wisdom.
— Small. Roden gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
— A roden’s base speed is 20 feet. A roden also has a climb speed of 15 feet.
— Darkvision up to 60 feet.
— Roden have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A roden can always choose to take 10 on Climb checks, even if rushed or threatened. A roden uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. *A roden has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
— Special Qualities: Scent.
— Automatic Languages: Common and Roden. Bonus Languages: Dwarf, Goblin, and Halfling.
— Favored Class: Rogue. A multiclass roden’s rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
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