Darrow and Dermot, it being late evening on Ches 30 by that point, headed to the Giant’s Folly for some refreshment. When they arrived, the bard was playing in the common room, Aerikoth was nowhere to be seen, and Shanni was standing at a table, scornfully rejecting the clumsy pickup attempt of one of the mercenary patrons. Dermot seemed glad of the inn’s fireplace, appearing with wet hair and out of his usual leathers. After getting a drink, Darrow went over to Shanni’s table, putting a sack of troll guts against the wall first. The mercenary, looking the hardbitten dwarf over, took his cue and departed, as Shanni called out that he should ask the bard for some lines.
The bard finished playing for the evening and went upstairs as the three companions got caught up. Dermot succinctly described how they had went out to find the hermit and ran into a group of trolls by the Reddan River. Shanni, who clearly had a more restful day, mentioned she had wandered about town a bit and noted a temple of Oghma there, but had not gone in and just returned to the Giant’s Folly. Dermot explained that the old hermit was a decent fellow, but he couldn't add much more on where they planned to go, other than people wandering out that way had disappeared around there for a while. Shanni expressed her lack of surprise at this.
Darrow polished off the last of his ale and hefted his pack, thinking of nothing but bed at that point, as was Dermot. Shanni, eyeing the crowd of drunken mercs in the common room, thought that going to bed a bit early was a good idea as well. Upstairs in their shared room, Darrow got to work cleaning his armor with a rag and oil, spending around fifteen minutes or so before frowning and deciding to call it a night, while Shanni kicked off her boots and wriggled under the sheets immediately, only complaining once about the squeaking of the dwarf’s armor being polished. Dermot and the others drifted off to the sound of the wind softly creaking through the boat on the top of the inn roof.
The morning of Tarsakh 1, the three woke up after hearing the noises of the common room springing to life underneath them. Dermot urged Shanni to get up, citing that it was light already and they had to save Westgate from vampires, while Darrow needed no prompting to rouse himself and begin wiping down his armor again. Dermot washed up in the room’s waterbasin and made himself more presentable, his entreaties eventually getting a groaning Shanni out of her bed.
Downstairs, Ian Gryphonhawk wished them a good morn and promised a healthy breakfast of fresh eggs and black bread, adding a stout for Darrow. After they sat down at a nearby table to wait for their food, Dermot mentioned that the previous day he had spoken to the bard, Dubh, who had met the elf Dinendal over in Cormyr. Shanni recalled him as having been with the company around the time they had met, but the elf soon departed. Darrow thought he wasn’t bad, for a pointy-ear.
Ian and the barmaid Erinetta came over with their meal, and Dermot briefly filled Ian in on the trip to see Old Hamish, saying the old ranger and his dog were doing all right. The three adventurers then tucked into their meal, Darrow in particular tackling it with gusto, pausing occasionally to clean egg, stout, and bread bits out of his beard. Dermot looked on with mild awe and Shanni rolled her eyes at the display, the petite rogue then bringing up the idea of visiting the Oghma temple. Dermot thought it would be worth a look, since it might help them prepare for their journey into the unknown.
Darrow finished eating and left Ian a generous tip, as Dermot and Shanni laid in some more supplies for the road, including additional vials of alchemist fire. Ian mentioned that he had informed Aerikoth the previous day of their plans to see Old Hamish; the wizard had said he would check in with Ian, but had not been seen yet. This did not surprise the three adventurers, who were used to never knowing where he went, but having him eventually turn up again. Dermot left word of their plans to be either at the Oghma temple or on the road south to the Reddan River, for when the wizard did turn up.
Namer of Oghma Neferen greeted the three when they entered the temple and pointed out where Acolyte Hald was selling supplies. Shanni glanced around at the bookshelves and desks that filled the interior and headed off to see the acolyte, as Darrow began explaining that they wanted to see about acquiring knowledge. A disappointed-looking Shanni wandered back as Dermot was telling the priest about their interest in the time of the Night King, the ancient vampire lord of Westgate. Neferen indicated that the temple could provide – for a fee – a scroll of custom-researched information on the topic and accepted 75 gold from Dermot to work on the task. Darrow, who at first was taken to be joking by the priest, tacked on a request for a scroll on brewing, paying 25 gold for the added research.
Before they departed the temple, Dermot pulled out the hand-drawn map of the area in his possession and showed it to the Namer, pointing out the spot with the skulls. The priest confessed that he had no knowledge of such a location, and Dermot stuffed the map away in his pack. Dermot and Darrow then perused the acolyte’s store, thinking that some of the scrolls might be useful, given their expected undead opponents. Shanni said she could purchase a scroll of restoration, then the three departed the temple, heading south towards the Reddan River Crossing. (While I am familiar with and greatly respect the library possessed by our own Order, I must confess some envy at the prospect of being able to draw on the resources of the Oghmites in a pinch. Yet, not even they always have information that is needed, as these chronicles demonstrate. --C)
The bard finished playing for the evening and went upstairs as the three companions got caught up. Dermot succinctly described how they had went out to find the hermit and ran into a group of trolls by the Reddan River. Shanni, who clearly had a more restful day, mentioned she had wandered about town a bit and noted a temple of Oghma there, but had not gone in and just returned to the Giant’s Folly. Dermot explained that the old hermit was a decent fellow, but he couldn't add much more on where they planned to go, other than people wandering out that way had disappeared around there for a while. Shanni expressed her lack of surprise at this.
Darrow polished off the last of his ale and hefted his pack, thinking of nothing but bed at that point, as was Dermot. Shanni, eyeing the crowd of drunken mercs in the common room, thought that going to bed a bit early was a good idea as well. Upstairs in their shared room, Darrow got to work cleaning his armor with a rag and oil, spending around fifteen minutes or so before frowning and deciding to call it a night, while Shanni kicked off her boots and wriggled under the sheets immediately, only complaining once about the squeaking of the dwarf’s armor being polished. Dermot and the others drifted off to the sound of the wind softly creaking through the boat on the top of the inn roof.
The morning of Tarsakh 1, the three woke up after hearing the noises of the common room springing to life underneath them. Dermot urged Shanni to get up, citing that it was light already and they had to save Westgate from vampires, while Darrow needed no prompting to rouse himself and begin wiping down his armor again. Dermot washed up in the room’s waterbasin and made himself more presentable, his entreaties eventually getting a groaning Shanni out of her bed.
Downstairs, Ian Gryphonhawk wished them a good morn and promised a healthy breakfast of fresh eggs and black bread, adding a stout for Darrow. After they sat down at a nearby table to wait for their food, Dermot mentioned that the previous day he had spoken to the bard, Dubh, who had met the elf Dinendal over in Cormyr. Shanni recalled him as having been with the company around the time they had met, but the elf soon departed. Darrow thought he wasn’t bad, for a pointy-ear.
Ian and the barmaid Erinetta came over with their meal, and Dermot briefly filled Ian in on the trip to see Old Hamish, saying the old ranger and his dog were doing all right. The three adventurers then tucked into their meal, Darrow in particular tackling it with gusto, pausing occasionally to clean egg, stout, and bread bits out of his beard. Dermot looked on with mild awe and Shanni rolled her eyes at the display, the petite rogue then bringing up the idea of visiting the Oghma temple. Dermot thought it would be worth a look, since it might help them prepare for their journey into the unknown.
Darrow finished eating and left Ian a generous tip, as Dermot and Shanni laid in some more supplies for the road, including additional vials of alchemist fire. Ian mentioned that he had informed Aerikoth the previous day of their plans to see Old Hamish; the wizard had said he would check in with Ian, but had not been seen yet. This did not surprise the three adventurers, who were used to never knowing where he went, but having him eventually turn up again. Dermot left word of their plans to be either at the Oghma temple or on the road south to the Reddan River, for when the wizard did turn up.
Namer of Oghma Neferen greeted the three when they entered the temple and pointed out where Acolyte Hald was selling supplies. Shanni glanced around at the bookshelves and desks that filled the interior and headed off to see the acolyte, as Darrow began explaining that they wanted to see about acquiring knowledge. A disappointed-looking Shanni wandered back as Dermot was telling the priest about their interest in the time of the Night King, the ancient vampire lord of Westgate. Neferen indicated that the temple could provide – for a fee – a scroll of custom-researched information on the topic and accepted 75 gold from Dermot to work on the task. Darrow, who at first was taken to be joking by the priest, tacked on a request for a scroll on brewing, paying 25 gold for the added research.
Before they departed the temple, Dermot pulled out the hand-drawn map of the area in his possession and showed it to the Namer, pointing out the spot with the skulls. The priest confessed that he had no knowledge of such a location, and Dermot stuffed the map away in his pack. Dermot and Darrow then perused the acolyte’s store, thinking that some of the scrolls might be useful, given their expected undead opponents. Shanni said she could purchase a scroll of restoration, then the three departed the temple, heading south towards the Reddan River Crossing. (While I am familiar with and greatly respect the library possessed by our own Order, I must confess some envy at the prospect of being able to draw on the resources of the Oghmites in a pinch. Yet, not even they always have information that is needed, as these chronicles demonstrate. --C)
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