The Westgate Campaign Chronicles - serial

As the afternoon sun began to wane, the adventurers debated what exactly to do with their new kitten, which hissed a lot and appeared to have outsized claws. Dermot argued for healing Old Scratch, leaving his kitten form in the area and taking away the cat magic after they got a headstart. Rosten was dubious at the prospect of outrunning an angry bear, while Aerikoth noted that he did not have a spell prepared to counter the polymorph one he had just cast. Darrow instead volunteered to keep what he called a cute kitten, reaching down to pet it with an armored glove that resisted Old Scratch’s best efforts to claw him. The dwarf then poured out a tin of Ironhelm ale, which the kitten enjoyed more and more after a frenzy of clawing at the mailed gauntlet.

When Lloria pointed out that it would be a bad idea to have an angry bear in their midst after a stray spell undid the polymorph in a fight, the others – Darrow reluctantly – agreed to the re-transformation plan, which they would execute after Aerikoth prepared another spell. The wizard suggested that his companions return to Old Hamish’s cabin with the kitten for the night, promising to meet them there the following morning at the latest. They could then return to the forest and release the beast. Darrow grumbled that Dermot got a wolf companion, while all he wanted was a kitten. Old Scratch, woozy by this point from the ale, allowed the dwarf to lure him into a box where the tin with the alcohol was placed. Aerikoth then stood still a moment, eyes growing distant before he quickly spoke a word of arcane power and disappeared.
 

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The wizard returned to the cabin via his magic the morning of Tarsakh 13 and was greeted outside by the barks of Old Hamish’s dog Runner. The hermit welcomed him inside with a smile and mentioned there might be a bit of rabbit stew left for him; the others had evidently been breaking their fast. Darrow gestured at five empty Ironhelm ale bottles and apologized that he had not saved an ale for Aerikoth. Rosten then gave a meaningful glance to Darrow and prompted the dwarf to speak; in his usual blunt manner, he stated that Hamish wanted the whole story on Belle, his daughter, who had previously been one of Aerikoth’s adventuring companions.

Aerikoth in response said he would tell Hamish what he recalled from her company, although he had not interacted much with his daughter. Dermot, some sympathy in his voice, thanked him while Rosten, Darrow and Lloria silently watched the scene while finishing their meal. The wizard related that he first met Belle when she delivered information from the Oghma temple in Reddansyr to a monastic named Veran at the Gatrereach in Westgate, where Aerikoth’s group was residing. At the time the company he was with included Lady Rahnee Roaringhorn, Brok-Tul, Veran, and Jokull. Belle, for reasons unknown to Aerikoth, decided to join them in their endeavor against an ancient Netherese lich desiring to return to his full power. Old Hamish nodded, confirming he had heard this part, and made a pointed observation that all of Aerikoth’s former companions were now gone.

The wizard continued, sharing that shortly afterwards they found themselves in Reddansyr, eliminating a troll threat by the Reddan River bridge. Their reason for being in the area was not just to deal with the trolls, which Ian Gryphonhawk had mentioned to them, but to discover an outpost used by the lich and the minions of the creature. A captive they had taken, a woman named Melissa, informed them of the location. Belle assisted in gaining access to the structure. Old Hamish slowly nodded, interrupting to state that was where Belle said Aerikoth used the blood magic.

Imperturbable, the wizard continued the tale, describing how once within the grim place they battled many undead creatures, including a construct created from the graves of others, a formidable foe. The creature broke through their ranks and unfortunately for Belle she could not avoid its path, but was returned to life afterwards. Aerikoth then acknowledged that was where the blood magic, a signature form of the Art the lich used, was needed. In his flat voice and with unblinking eyes, the wizard declared that the story for Belle from that point was not something Hamish should concern himself with. That said, Aerikoth mentioned she assisted in the defeat of the lich and also journeyed with his group to the lands of Tallwell where she helped put down a local tyrant. Within a tenday afterwards, she left the company.

Old Hamish’s face contorted at Aerikoth’s words, and with an epithet he described how he could see Belle came back with the light snuffed out of her eyes. The hermit took a step forward towards the wizard then halted, hands shaking, as he made another pointed comment about how none of the wizard’s former companions seemed to be around. Aerikoth in response asked Hamish to speak plainly, if the wizard was being accused of something, as he had seen many come and go in his company, not just Hamish’s daughter.

The hermit declared that Belle hadn’t trusted Aerikoth, and didn’t like him. She wouldn’t talk much about what happened in the tower, or facing the lich, but that was what Old Hamish could tell had made her stop caring about life. Angrily stating he was wasting his time, the hermit stormed out of the cabin, although Darrow and Lloria attempted to make helpful observations to calm the situation.
 

Aerikoth believed Hamish’s grief and anger were misplaced, which his companions agreed with, although Darrow and Lloria observed it was understandable. The companions finished up their meal and decided it was best to go complete their task of re-homing Old Scratch. Outside the cabin, they found the hermit kneeling and petting his dog fiercely. Old Hamish stood up as they came over and, appearing to make a decision, he motioned for Dermot to accompany him away from the cabin, saying he had something for the ranger.

The two were gone for a little while, and upon their return Hamish bid his visitors farewell, observing their ranger knew the way to Old Scratch’s territory. The hermit said he would be fine, now that the forest was quieter and the trolls gone, although he would leave the traps out just in case. He also asked the group to give Ian Gryphonhawk his regards, if they passed through the Giant’s Folly in Reddansyr. Brief goodbyes and well-wishes were exchanged, as Old Hamish went back into his cabin. (It seems that whatever was provided to Dermot was not discussed further at the time, although it apparently was important to the hermit. Perhaps some useful token of the wilderness, that would help the ranger's future endeavors? --C)

After about an hour of travel, the group reached a point close to the polymorphed bear’s home. As they surveyed the terrain, Aerikoth explained that the spell to return the beast to its original form had a significant range, so they did not have to be close. Dermot agreed wholeheartedly with this idea, while Darrow opened the kitten’s box and slid a ration tin with some beer in, closing the lid afterwards and placing it on the ground. Purring could be heard from inside the box as the dwarf patted the lid affectionately, wiping a tear as he said goodbye to his animal companion.

As his four companions started backing away - Rosten wagering twenty gold with Dermot that things would go wrong - Aerikoth went over to the box and stared down at it, evidently contemplating the casting of the spell. The wizard the bent down to open the box, revealing the hissing black kitten inside. It started following the wizard as he retreated, but it stopped at the bank of a shallow stream, while Aerikoth continued across. He explained to the others that he had to be able to see the feline to cast the spell, so it could not remain inside the box. This made Rosten even more pessimistic, although he hin chuckled darkly as he stretched his legs, and Dermot advised them to get ready to run as the wizard advised them to back up. Lloria helpfully observed that she was sure she could patch up anyone who got caught by the bear.

Narrowing his eyes at the kitten, Aerikoth began casting. Separated from them, it began mewing in a plaintive manner, drawing sympathy from Darrow. The wizard then finished the spell, holding up what appeared to be a cocoon as he spoke the final word. Instantly the black kitten was replaced by a large, angry bear with outsized claws that had no trouble immediately crossing the stream and charging the group, who immediately turned tail and ran through the dense forest, Rosten sprinting desperately to keep up with his bigger companions. They ran for perhaps several hundred yards until apparently reaching a point outside of Old Scratch's territory, where the bear stopped chasing them and then headed back to its normal range.

The party was exhausted but relieved, Darrow wheezing that he should have saved some beer with which to distract the bear. Rosten brought up the rear, bursting out of the forest to join the others, his face covered in sweat as he doubled over and leaned on his knees, coughing horribly. Dermot politely offered a waterskin to the alcoholic hin, which was taken gratefully and drank from. Aerikoth, after catching his breath, observed that it could have gone better, but the beast was returned to his form, and they now had the tactics to do so against a more appropriate creature, if that was desired. Lloria ended their discussion by helpfully observing that nobody got chomped up.
 

A Dwarven Coronation

After Rosten had recovered sufficiently, the companions discussed the idea of Aerikoth meeting them in Reddansyr, as the wizard desired to spend an interval studying the magical map provided by the hin; his one teleport spell prepared for that day would not suffice to transport them all at once. From there, they could proceed using multiple teleports to the Ironhelm dwaves’ clanhome in the Giant’s Run mountains, making it in time for the new king’s coronation in the evening of Tarsakh 15. Lloria suggested they instead meet up in Teziir, if the rest of the group was going to travel overland, with the warrior priest expressing interest in perhaps finding some additional work in the city. The others agreed and Aerikoth indicated he would therefore meet them at the Two Swords inn on the morning of the 15th, two days hence.

Aerikoth entered the inn’s common room on Tarsakh 15 and was spotted first by Lloria, who announced his presence to Darrow, Dermot and Rosten, the last grunting a greeting while his mouth was full of food. Once the hin had finished swallowing, he immediately asked the wizard what he had learned about magic map. They wisely chose to go upstairs to the adventurer’s room for further discussion, after Aerikoth’s prompting, forcing Dermot and Lloria to hurriedly finish their plates first.

Once in private, the wizard first informed the antsy hin and his fellow companions that he could not detect any curse or malevolence upon the item, which is what Rosten had thought was the case while on his former ship, the Laughing Boar. Aerikoth, placing the map for display on the room’s dresser, then revealed that it had been created 15 years prior, during the Year of Shadows – commonly referred to as the Time of Troubles. Although the others understood the reference, the piratical hin said he had not in fact heard of it, so the wizard explained it was when deities made flesh walked the land, fought and died. He declared that the possibility the map was created by one such being could not be overlooked.

As to what the map could do, Aerikoth revealed that it had strong divination and illusion enchantments, its power on par with artifacts - uniquely powerful magic items. The wizard termed this one perhaps a minor artifact, although he cautioned that such things were not completely definable. Lloria opined that it was probably an arcane, as opposed to religious, artifact, observing that the gods weren’t bestowing their more powerful blessings during that time. (Having studied the Time of Troubles in some detail, I do not believe this to be true. Some deities created objects of power in order to better aid their manifestations on Faerun. However, the map is a very curious item indeed, so Dermot's question below is a pertinent one - for what purpose? --C)

Aerikoth described how the map could divine the location of the most materially valuable object that people speaking to the bearer have personal knowledge of. The item may or may not still be at the divined location, however, as the information could be historical in nature. A collection of treasure or other valuable objects in close proximity were treated as a single object by the map. The illusion enchantment on it controlled the redrawing they had seen the map perform; it slowly redrew itself each day to change its borders and scale as needed. If at the correct scale, it would show two points that reflected the latest divination results.

This was a lot for the wizard’s companion’s to absorb, with Dermot questioning who would create such a thing, while Rosten struggled with the idea of a treasure known to whoever is speaking with you, that might not be there. Aerikoth observed that the difficult part to determine was how long the redrawing process took, and noted that if the bearer changed, then the map would start reflecting the new bearer’s recent personal contacts. Rosten tried to clarify that when it was showing what was known to them as the Slaver Isle, they thought it was connected to Aerikoth, but it could in fact have been anyone who had interacted with the hin. Darrow, in a less serious mood but perhaps not joking, commented that it could be fun to bring it along on a visit to The Vulture, their Night Mask contact; Lloria said she had just been thinking that.

The wizard added that another important facet of the map’s powers to understand was that it was guided by the knowledge of those interacting with the bearer – but if a person believed something to be true and it was not, the map would still reflect the belief rather than reality. Lloria immediately grasped that the directions it gave them could be worthless, which Rosten noted was what had happened with his former captain. While the others talked about how to potentially use the map, Rosten slowly and reverently picked the map up off the table to study it, wonderingly saying that it was never cursed, and the savagery aboard the Laughing Boar was the work of the Captain and the crew. Which meant the map was just…a gift, he termed it, a way for them to gain more riches than we they could ever hope for. Darrow countered that it also could be a way to chase their tails until the end of time. (The revelation of the true nature of the map sadly did not reduce Rosten's obsession with it, the hin still being under the evil spell - whether literal or figurative - of his time on the doomed pirate ship. --R)
 
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Dermot informed Aerikoth that they had found someone with knowledge of the unexplained spot in the Dragonmere, which was an uncharted smuggler’s port (or pirate town). Rosten, although still dreaming of the riches the map might bring them, noted that their contact could arrange for passage. Although Aerikoth remained professionally cautious about the undetected possibility of a curse upon the map, a grinning Rosten rolled it up and stowed it away, terming it a cause for celebration. The hin on second thought, however, asked the wizard to retake possession of it, so it would keep showing the “free port.”

Seeing as how the map also showed the location of the citadel of Clan Ironhelm, Darrow made it clear that he was not keen on stealing from his clan. Aerikoth observed that the map only shows what is most materially valuable to the speaker, which he surmised would be the Ironhelm treasury and perhaps Haelgrim, the legendary magical axe. Lloria said that the point of visiting the clan and using the map would be that they had knowledge of things worth pursuing, which Darrow grudgingly granted. Aerikoth indicated that he could retain possession of the map, but seclude it so that it showed only the current two points of interest, if Rosten approved. The hin was pleased with the idea and commended the fine work the mage had done in divining the map’s powers.

With that, they settled on arrangements for the travel by teleport to the Ironhelm hold, Aerikoth being able to take two of his companions at a time. The wizard first transported Darrow and Dermot, then returned for Rosten and Lloria, based on their weight distribution. They arrived in the valley by the outer gates without mishap and were recognized as Helm’s Shadows by the guards, Darrow announcing their presence. Rosten could not help gazing up at the structure of the great stone gates, clearly still as awed as the first time he visited. The procedure was repeated at the inner gates, Darrow announcing they were there for the Coronation.

Because the group contained outsiders, they were asked to wait in the guest cave, while the Clan Greeter was notified of their arrival. Although Lloria sighed a bit at this and Rosten looked a bit glum at the prospect, Darrow as Haelgrim’s bearer was saluted by the dwarven defenders at the gate, before the group made their way to the cave. The cave itself was pleasant enough, warmed by a pool formed by underground hot springs. Lloria took the chance to clean up, while Rosten got a pipe lit and began smoking, the hin pulling a mouthful of smoke and releasing it into the humid air while the warrior priest stripped down to bathe.
 

Lloria had sufficient time to dry off and polish her armor before Clan Greeter Rumnaher entered the cave. He declared that Tarsakh 15 was a great day for Clan Ironhelm, as they would hail a new king, then explained to the group how the day would go. Whenever they were ready, they could enter the inner gates to the citadel, where Rumnaher would escort them to see Iskar, the high priest of Moradin. He desired to have some words with them about what had occurred in the recovery of the dragon hoard, as well as about the coronation ceremony. They would then be escorted to the guest quarters and also meet Fignar Ironson, the new head of the clan merchants, who would dispense their portion of the hoard earned as a reward; according to the original agreement with Helm’s Shadows, one-fifth of the gold collected had been set aside for the company. The ceremony was not until the evening, one hour after sunset, so they would be free in the meantime to visit the smithy and other common areas, as they wished. Those classified by the clan as “honored guests” - Dermot, Rosten and Lloria - would be under Darrow's bond for their behavior.

As relative newcomers to Clan Ironhelm, Rosten and Lloria had some questions about the arrangements, but Rumnaher pulled Darrow aside for a private conversation in dwarven. The two nonetheless looked forward to entering clan halls, Rosten to claim the prize while Lloria noted that dwarves were known to specialize in crafting fine armors and weapons. Aerikoth confirmed that some of the finest weapons and armor found in Teziir were from Clan Ironhelm.

After concluding an evidently friendly conversation punctuated by occasional laughter, Rumnaher explained to the others that he was just speaking with Darrow about some of the details of the coronation ceremony that he might be involved with. After the coronation occurred, it was customary for all to retire to their quarters, to offer prayers in support of the new King. The following night would be the clan celebration, to which they all would be invited. The Clan Greeter said they should take whatever time they needed to pack up their equipment, and he would await them inside. Rumnaher then departed the cave, as Darrow held out a shield for inspection that appeared to be coated with dragonscales, which had been made after their last adventure finding the hoard.

Following a query by Aerikoth about gift protocol for the ceremony, of which Darrow had no knowledge, the dwarf mentioned that the others should know that he would be required to stand as the king’s protector. In that role, he would take any challengers on in a duel without armor or weapons. He did not consider it anything to be worried about and even grinned a bit at the prospect of some fun. Rosten expressed some concern, but Lloria was similarly as unworried as the dwarf, trusting in Darrow’s bare-knuckle prowess. Dermot asked if there would likely be any challengers, but the ranger’s question went unanswered.
 

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