The Whispering Cairn - Bronzewood Lodge Group - IC


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Tac Abor

Tac approaches the new alcove cautiously, trying to distinguish the language of the glyphs.

OOC: Tac speaks Dwarven, Elven, and Draconic.

I'll go ahead and say he's checking for traps, but not to meta-game, but the chances of Tac actually being able to tell if these are magical traps are pretty small. Symbol-of spells start at 5th level. The DC to see a magical trap is 25+spell level, and Tac only has a +8 to find traps, which means he can only find magical traps on a natural 20 at this level.
 

Tac finds no traps in or around the strange stone tube. The glyphs seem to be set to be pressed inward.

OOC: The tube can only hold one medium person. Or two small etc.
 

Tac Abor, human rogue

"I can't find any traps, but then again I didn't find that monstrosity in the tunnel in the ceiling, either," Tac says, biting his lip.

"If I had to guess, I'd say the glyphs are probably 'up' and 'down,' though no way to know that, and it looks like only one of us can go at a time. So I guess we need to decide: take a ride, or keep turning the sarcophogus and see what else turns up?"
 

Dorian Greenleaf

"Turning around first. When nothing else happens, we have to decide who goes."

[sblock=OOC]


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Dorian Greenleaf

HP: 13/13
Hero Points: 2/2

Channel Energy: 4/4
Predator's Grace: 4/5
Enlarge: 5/5

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person[/sblock]
 

The arrow will not move further. Inspection of the floor shows marks that it should move all the way around. The marks are faint but when the group figures out where to look it becomes easily noticeable.

And yet no matter how hard the all try it will not move.
 

Dorian Greenleaf

"It is stuck. Perhaps there is a trap up there. Tac, will you go? You can find traps and are stealthier than me in my armor."

[sblock=OOC]


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Dorian Greenleaf

HP: 13/13
Hero Points: 2/2

Channel Energy: 4/4
Predator's Grace: 4/5
Enlarge: 5/5

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person[/sblock]
 

Tac Abor, human rogue

"Well, I did sign on to look for this sort of thing," he admits, though it's clear his nonchalance is a show. "I'd venture a guess that we need to clear whatever this is before the arrow will move further. So ... dexter or sinister?" he muses, trying to choose between the right and left glyphs. Finally, he takes a deep breath, says "If this thing comes back up empty, I expect a rescue party," then enters the tube, pressing the right hand glyph.
 
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The stone tube turns away from the room and then starts to descend into darkness.

[sblock=Tac] Tac is in the stone tube as it goes down and total darkness engulfs him. The tube stops after less than a minute and the rogue feels around and finds nothing in front of him as if he had descended into another room. [/sblock]
 

Tac Abor, human rogue

Tac activates another sunrod in the darkness, looking around to see where he's wound up.

OOC: Perception +7. If there's nothing of immediate threat, Tac will try pressing the other glyph to see if it takes him back up to the surface and report to the others what he could see.
 

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