The Whispering Cairn (Team Diamond Lake) - IC


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Eldariel moves with Aria, being a bit more wary because of his findings re: the glyphs.

If the whispering cairn still whispers, it's either haunted by undead or else by air elementals. Magic that binds spirits means there's still something that keeps them here. Let's be wary.
 

Advancing...

The central hallway opens into a large chamber with wings leading east and west. Across the chamber to the north yawns a twenty-foot-wide open arch draped from top to bottom in translucent cobwebs. An eerie green light flickers from beyond the webs, casting strange shadows about this room. The place smells of animal spoor and wet fur.

To the west, three short stairs lead to a wide marble dais, but the far end of the wing is obscured in darkness.

Huge slabs of cracked masonry and irregular piles of scattered debris choke the eastern wing, giving the appearance of complete collapse.

The sibilant almost human whispers present in the passage become a chorus in this massive chamber, eerily echoing off the walls.
[sblock=OOC] For easier reference you can say you are exploring east- collaspe, west - dias, or north - web covered archway(green light coming from beyond the webs). [/sblock]
 

OOC: Bad map


l lAlBlClDlElFLGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l0lal
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxl l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l lxlxl l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxl l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxl l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l lxlxl l l l l l l l l
lil l l l l l l l l l l l l l l l l lJlVlZl l l l l l lxlxl l l l l l l l l
ljl l l l l l l l l l l l l l l l lElAlGl l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l l l l l l l l l l l l lXlXlXl l l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l l lXlXlXl l l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l l lXlXlXl l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l l l lXlXlXl l l l l l l l l l
lvl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lyl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lzl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l1l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l2l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l3l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l4l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l5l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l6l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l7l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l8l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l9l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l0l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l+l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l?l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l!l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

Key:

l l = impassable
l l = open, explored
l l = shadowy or darkvision
l l = dim light
l = strange apparatus
l l = archway with strange light

J = Jules
Z = Zeke
G = Galyne
A = Aria
E = Avren
V = Vixtrin



[sblock=Hero Point] remeber everyone has +1 Hero Point that can only be used inside the Whispering Cairn and once used you don't recieve a new one for 24 hours (Game time) [/sblock]
 
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Eldariel goes to search the West Dias, knowing that his knowledge of glyphs could prove useful here.

However, he is concerned about the shadows and the webs, and approaches the dias certain strange things lurk in the dark there. Still, it is better than risking being caught in the webs.

Can someone bring the light closer here? There's a darkness I'd like to investigate.
 

Vixtrin suppresses a shiver and uncertainly strides forward toward the north, where the webs lie. Spiked chain in hand, Vixtrin peers forward into the growing inky darkness of the cavern.
OOC: Advance 30' forward, try to look to see what's ahead. Readied attack.
 


While Galyne is anxious to find out what the green light is, he knows from experience that you need to take things slowly or you can end up in all sorts of trouble. In this case it means exploring the alcoves before moving on. As Vixtrin seems to have the way forward covered, Galyne takes the opportunity to explore the cave-in.
 

Aria sticks with Eldariel, for the comfort of the familiar if little else. The dark shadows in the west of the chamber frighten her...but she whispers a few half-remembered words and a small sphere of ghostly green-white light appears, shedding pale, strange illumination over the dais and the wall.
 


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