The Whispering Cairn (Team Diamond Lake) - IC

Zeke takes the blu-ish lantern and heads down towards where the blue lantern hanging in the alcove is, comparing the colors, to see if this one truly is what these people call indigo.
 

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Vixtrin momentarily stops by Jules' side at the sarcophagus but recoils at the sight of the milky figure in bas-relief. "Is that a body or a statue? Don't touch it, Jules! The dead don't like to be disturbed." Vixtrin steps away from the sarcophagus in discomfort and eyes the green light coming from the glowing lantern at the passageway opposite the stairs. Treading carefully but purposefully toward the green lantern, Vixtrin stoutly moves forward, her spiked chain in hand. "I don't like this. 'Tain't right down here."
 

The group spreads out and quickly searches the large chamber. They discover a few things that are interesting in the massive burial room.

Jules finds no hidden traps or even latches to the sarcophagus it is sealed up tight. He then looked around the room followed by Vixtrin and discovered every alcove to be the same but one. Vixtrin just keeps alert while the rogue was occupied, should something jump out at them.

Galyne also keep guard during the search the whole time save for one instants. When asked who had the missing finger he sheepishly presented it and went back to guarding. The finger fit the carving on the sarcophagus perfectly but could not be made to stay. When held to the spot the index finger curled under the thumb so the hand looked like it was holding out three fingers.

Zeke does determine that the lantern he holds is a darker blue than the one hanging from it's chain in an alcove. An alcove that is different from the others as Jules sweeps by looking for hidden traps or secret passages. As Zeke stands there the rogue points up indicating that in this alcove the ceiling is higher than the others and the green light doesn't reach it.

The green light draws Eldariel as it must be magical. The light doesn't pulsate or waver in any way it just shines forth from the lantern steady and turned green by the glass panes. After Jules gives him the o.k. to open it he finds inside an everburning torch set inside. The light from the lantern is reflected off the roof and lights the whole room so Eldariel decides to leave it be for now.

The group moves about with purpose everyone finding something to occupy them save for Aria. It isn't like she wants to sit by and watch it was just...

She wasn't sure but was determined to become more help in the future.

[sblock=OOC] There that takes care of moving things along a little. Don't forget that you all know that the sarcophagus moves. ;) [/sblock]
 

(OOC - Wait...what?! Did you see my post? Here, I'll print it again, to be sure.

"It looks blue to me too," Aria says uncertainly. "Look, the lanterns are hung in the same order they were in in that room. We can just count the lanterns to see which are missing."

She starts at Red, and then lists off Orange, Yellow, Green, Blue, Indigo and Violet...each time pointing at a lantern, or a place a lantern would be.


Basically, she's trying to determine if this is blue or indigo, by seeing which lanterns are present here, and which aren't. That seems like a valid course of action to me. If nothing else, it isn't "sitting by and watching."

Hmph!)
 

[sblock=OOC] I meant watching after your 20 seconds of conversation. Sorry I didn't clarify, usually my updates will add to what you posted not re-post them. [/sblock]
 

Eldariel moves over to the next alcove to the right (clockwise) and checks the lanterns to see if there is anything in them that could similarly be lit up.

After doing this he moves to the sarcophagus. Let's move this to point towards the lit lantern. I want to see if there are any effects tied to the direction of the arrow.
 

"Can you move it on your own Eldariel? Galyn says. "I would prefer to keep an arrow knocked in case we are attacked. Don't forget about the undead." He shivers at the though of undead.
 

"This room seems wrong," Aria decides after watching the proceedings. "It's not like the map. There should be a passage for each light...and there's only a passage for the green one. I mean...a passage for each lantern," she corrects. "Since there's only one light."

Aria trailed off thoughtfully. "One light, in the green lantern. One passage, leading to the green lantern."

She chewed her bottom lip...then went to the shining green lamp, hesitated for a second...and yanked the everburning torch out!
 


Vixtrin, who wasn't following Jules but had left him by the sarcophagus in favor of investigating the green lantern, stands her ground in the alcove by the green lantern. Spiked chain at the ready, Vixtrin watches the others from a discrete distance as they attempt to move the sarcophagus. Preparing for the worst, Vixtrin grits her teeth and tenses. "Disturbin' tha dead...no good'll come of that. Crickey."
OOC: Stand fast somewhere near the lit green lantern in its alcove, away from the sarcophagus. Readied action, attack with spiked chain should anything untoward result from opening or messing with the sarcophagus.
 

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