The Whispering Cairn (Team Diamond Lake) - IC

The changing of the light has no effect on the stone tube.

Jiles searches the tube over and notices the glyphs can be pressed inward slightly. He stands in the tube looking out at the group sword in hand, wondering if he should try and press on of the glyphs or not.
 

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Galyne is feeling very uncomfortable. He his not used to having to puzzle out highly complex traps. However, it seems to him that there are a couple of questions that need to be answered before they go exploring. He diffidently says "Ah people. before we go off exploring, I've a couple of questions for you intelligent folks. First, when we arrived the dais pointed to the orange lamp, how come the tube wasn't open? Secondly, why did the previous explorer take the indigo lantern?"
 

We can't know that until we move the pointer to the different alcoves, and see which one does what. For all we know the tubes come whenever the sarcophagus points to their alcove; and may disappear either over time or depending on what is done within them. Maybe going along the tube has a puzzle, one that creates the light in the lantern when accomplished?

Jules, shall we move the sarcophagus around clockwise and see what the other alcoves do first, before you go in this tube?


If okay with that, Eldariel will check each of the alcoves.
 


The tube starts to slide downward after Jules presses on the right glyph. It doesn't stop till the top is flush once more with the floor.

[sblock=Jules] The tube descends for about twenty feet before the feeling of motion stops. It is very dark but Jules can tell he must have been taken to a lower room for the opening is not blocked, and he could step out if he wanted to.[/sblock]
 


[sblock=Jules]
picking up his sunrod and throwing it into the tube.
Hmm missed it though it was still near the green lantern ok then...

Code:
[COLOR=Orange][I]The walls here are covered in bas-relief images similar to the slender figure
upon the sarcophagus lid in the chamber above. Nearly a dozen 
androgynous, hairless humanoids stand in poses of deference, almost as if 
they are paying homage to the viewer. Many extend their hands in adoration, 
their faces awash in adulation. Several of the statues lack hands, arms, 
heads, or anything else easily hacked off by long-absent tomb robbers.

About fifteen feet south, a dark passage extends from an elaborately carved 
arch. Only a little of this hallway is visible, however, as a large stone block 
obscures most of the passage.[/I][/COLOR]
[/sblock]
 
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ooc: soooooo tempted to look, but I won't. Mope.

IC: Eldariel leaps back, sword up once more. He watches where the edges of the tube were. Dam! Someone... Frak!

Eldariel, thinking fast, runs to the next alcove. He looks at the floor and tries to see if it has the shape of a tube as well (flush into the floor like the other one Jules just went into). If not, he runs to the next, and the next, and checks to see if there's any sign of other tubes. Meanwhile he calls out his thoughts to the others.

Someone spin the coffin-pointer away from the alcove and then back again. We may get the tube back, and either Jules along with it, or we could follow him down.

Did anyone see the glyph he pressed?
 

Eldariel notices the same circle shape below each hanging lantern in each alcove as he moves about.

[sblock=OOC]Everyone saw Jules press both glyphs.[/sblock]

[sblock=Jules] Just a suggestion but I would come back up, ;)[/sblock]
 

Once Eldariel sees the other tubes, he breaks off and makes a bee-line to the Sarcophagus. He moves it one space over, then right back to where Jules went in. He's hoping to bring the tube back.

If it doesn't come back, he'll raise another tube and check for glyphs on it.
 

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