The Whispering Cairn (Team Diamond Lake) - IC

"The elemental appeared to be a rational, thinking creature. Even if not truly alive by my standard. Reviving it, I would hope that we could convince it that force is not a reasonable option and that we would have more than a few seconds to find common ground and language. Still, I appreciate your sentiments. Perhaps it is best to leave the creature as it fell." Arveduin stands up, glancing about for any more items of interest.

Seeing none, he continues in his pompous and verbose manner, "I believe we have exhausted all avenues of exploration for this colour tube. Perhaps it would be well to return to the lamp room and try a different approach?"
 

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I would not kill if it wasn't needed, however in this case we have no way to communicate with the creature. Your spell let you understand him, but didn't you say also that he couldn't understand you? Unless we can speak to it, tell it that we mean no harm, reanimating it could simply set up a combat for us.

Likewise, the Vaati were air elementals aligned with Law. While the Queen of Chaos' consort, Miska, was a demon, this doesn't mean we should discount the animosity between Air and Earth. For all we know this creature was a prisoner of the Vaati. Then again, it could be an elemental guardian and friend of the Vaati, which also means it would attack intruders to the tomb, such as ourselves.

I do think we should try to raise it, if we have the power to do so to a living being, but let's not fool ourselves about the possible consequences.
 

Aria shook her head. "I'm not even sure that WORKS on elementals," she points out. "And it's not our duty to raise every living thing that attacks us, and that we put down. That kind of magic is powerful, and unpredictable and...frankly...expensive."

She winced and put a hand to her temple. The harsher edge to her voice faded. "We can at least ask a priest if it can be restored, I guess."
 

I didn't mean raise it. I meant that, if the staff raises it, and its some kind of summoning device for this elemental, we should give it a try. I'm curious because this elemental used a language, and I thought they were simply dumb beasts, excepting the genies and creatures like the vaati.

More importantly, this thing may be a witness to what's going on in these tombs. Having slain it, we can't ask it questions.

Then again, it may simply attack us again. I suggest we find a spell of speaking to elementals before we try to raise it either way.

Shall we continue on, then?


OOC: I thought all the tubes led to the same place, where the gas came at us. if that's not the case, great! More dungeon to crawl!

Otherwise, if this is it... I'm just suspicious is all. this is it? Are we 100% that there isn't another part of this dungeon?
 

"You have phrased my thoughts better than I could, Master Elf, and you are correct that I do not believe the elemental could not understand me. If it could understand me it was a violent and reprehensible creature deserving of its fate. I do not desire to return the elemental to our plane simply to defeat it again. That would be barbaric! I wish to communicate with it, which would be best done in a more controlled setting. I deplore the loss of knowledge caused by the demise of this creature... The test with the rod was intended merely to see if we could summon it again."

"I also wish to make one further point clear. Crossing the wall that divides the living from the dead is something unnatural that should be done only under the most grave of circumstances. I cannot and will not support it unless a situation is so dire as to leave no alternative. Rest assured that, should any of us fall during this quest, we will be buried in consecrated ground or cremated in accordance with your personal beliefs. The Church of Pelor always cares for its servants and vassals."

OOC:
Pretty sure there is another colour that works in the lamp/sacrophogaus room. Need to spend 15 minutes reading back to see, unless someone remembers.
 

Galyne is initially delighted that with the result of his shoot. However, his glee quickly turned to annoyance as Arveduin seriously argues that they revive the creature. Galyne says "Well I for one don't want to bring it back. Yes if we knew its language we may have been able to talk to it. But it rapidly decided that we are not the people it has been waiting for and so it viciously attacked us. That does not sound like the actions of a good creature." the irritation obvious in his voice.
 

I intend not to die, Good Human, and on that note I think we should prepare to move on. The fact is we cannot do what we need to with this elemental right now. Let's see the other lanterns and whether we can explore more of this dungeon. If not... I don't know what else we can hope to find down here, or where to go except back to my teacher's library.

The staff isn't magical, I must add. It's merely a well-crafted reproduction.


And with that he gives the room a solid search to make sure there aren't other secret doors or what have you.

OOC: What was the elemental guarding? I don't understand.


edit: re-read, it was the egg and basically just sitting there.

I'll have Eldariel search where the egg was: maybe it was on top of something? I check the pedestal.
 
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"This looks like a work room...maybe an artisan's studio," Aria says as Eldariel searches. "The elemental was too small and weak to be much of a guard. It was probably an assistant...bound by pacts maybe."
 

OCC: Hit the nail on the head Shayuri, nice. It was hibernating and you woke it up.

With nothing further of interest in this level of the tomb the group makes it's way back to the main room and it's lanterns.

When they arrive they find a rope tied around the sarcophagus leading into the hole that formed when that area's tube collapsed. Going to the hole they notice a dwarf making his way down the shaft.

OCC2: the dwarf is Sigrum @Blood and Honor 's character
 

Arveduin is silent on the walk back to the lamp room. He was still stewing over the opinions of his fellows. Evil creatures have useful knowledge as well as good. I do not understand why just one was bothered by the loss of what could be centuries of knowledge. Perhaps they do not realise the importance of this quest.

Arveduin follows the rope to the edge of the shaft. Standing back a little way, as he has never been the most agile of people, he leans forward to see down the hole. Spotting an armed and armoured Dwarf huffing and puffing along down the rope he calls out, "Hail, Master Dwarf. You travel in deep places without light or warmth. Be you friend or foe?"
 

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