I like to see campaign-specific myths and highlights of ancient history because they help set the tone of the setting, but again, leave it vague enough for me to sculpt how I want to. The best approach would be to offer at least two conflicting viewpoints of the same historical event.uv23 said:Its all about ancient history, and certain origins of species and gods and events. More of a completeness thing rather than a plot device.
You misunderstand. I like the Shadowrun approach inasmuch as it allows total flexibility within the game mythos. My appreciation of this was not relevant to FASA's marketing strategy.Humanophile said:
And Forceuser, how can you like the Shadowrun approach? I personally like the game, setting, and most of the time mechanics a lot myself, but referencing another book in the core book?
Preach it, Brutha!coyote6 said:However, what I'm not fond of is being given rumors & half-truths in one book, and a later book revealing "the hidden truth", which turns out to not be anything like the rumors & half-truths.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.