Sebastian Francis
First Post
My wife just finished her first ever session of D&D. It was version 3.0, set in Greyhawk, and her character, which I pregened for her, was a 2nd level human fighter. It was a short session, about 1 1/2 hours, and in the session she rescued a halfling rogue/sorcerer from a cage some orcs had hung him up in (a la Val Kilmer in Willow--loved that scene, hated the movie), and together the two of them checked out this abandoned keep. In the keep they were attacked by five goblins, and my NPC (the halfling) got stuck with a spear by one of the goblins and dropped like a ton of bricks, though not before he got off a magic missile. Then my wife's character wiped out all five goblins, though she took some serious damage.
She gave the halfling rogue a healing potion she started the game with (I ruled that she could dribble it down his unconscious throat and thus revive him with 1d4 hit points) and now the two of them are going to explore the cellar of the keep. End of session.
She really enjoyed it, as she's been wanting to play D&D for ages but we've never gotten around to it, due to all the prep time involved.
Which brings me to the point of this post. In this awesome little session we had, I had NO STATS WHATSOEVER for either the halfling NPC or the goblin band. Everything was improvised, ad libbed, winged on the fly.
My wife didn't know, of course. Because players do not and cannot know the stats of monsters or NPCs.
Which got me thinking--why the *hell* am I busting my ass writing up countless stat sheets for various monsters and NPCs for my regular gaming group? They don't know one way or the other what those stats are. Why not use the Wizard of Oz approach--hide behind the curtain and put on a great show!
Obviously, you have to know what you're doing. A goblin can't have 50 hit points (except in extremely unusual circumstances, I suppose) and a mind flayer can't have giant bat wings. But if you know the game well enough, as I do, then I can't see a downside to creating an illusion for the players to enjoy.
Earlier I referred to the halfling NPC as a sorcerer/rogue. Is he? Who knows? He can cast a few spells, and I gave him a sneak attack, but he has no stats, no official skill ranks, nothing. All I have written down for him is "Telly the Quick, Halfling Sorcerer/Rogue". Everything else is improvised.
When the goblin stuck him with her spear (female goblin, dont'cha know) I decided "Poor Telly--he's now at -1 hp."
***
Now I can see where this fast-and-loose approach isn't for everybody. You have to know the rules pretty well, and be pretty quick on your feet to keep the illusion convincing. And I know that some DMs and players approach D&D as a wargame/board game/stat-and-number crunching game. For them, the enjoyment is in the accounting, rather than the role-playing. Which is cool.
But man, that ain't me. And I feel free! Wheeeee!
She gave the halfling rogue a healing potion she started the game with (I ruled that she could dribble it down his unconscious throat and thus revive him with 1d4 hit points) and now the two of them are going to explore the cellar of the keep. End of session.
She really enjoyed it, as she's been wanting to play D&D for ages but we've never gotten around to it, due to all the prep time involved.
Which brings me to the point of this post. In this awesome little session we had, I had NO STATS WHATSOEVER for either the halfling NPC or the goblin band. Everything was improvised, ad libbed, winged on the fly.
My wife didn't know, of course. Because players do not and cannot know the stats of monsters or NPCs.
Which got me thinking--why the *hell* am I busting my ass writing up countless stat sheets for various monsters and NPCs for my regular gaming group? They don't know one way or the other what those stats are. Why not use the Wizard of Oz approach--hide behind the curtain and put on a great show!
Obviously, you have to know what you're doing. A goblin can't have 50 hit points (except in extremely unusual circumstances, I suppose) and a mind flayer can't have giant bat wings. But if you know the game well enough, as I do, then I can't see a downside to creating an illusion for the players to enjoy.
Earlier I referred to the halfling NPC as a sorcerer/rogue. Is he? Who knows? He can cast a few spells, and I gave him a sneak attack, but he has no stats, no official skill ranks, nothing. All I have written down for him is "Telly the Quick, Halfling Sorcerer/Rogue". Everything else is improvised.
When the goblin stuck him with her spear (female goblin, dont'cha know) I decided "Poor Telly--he's now at -1 hp."
***
Now I can see where this fast-and-loose approach isn't for everybody. You have to know the rules pretty well, and be pretty quick on your feet to keep the illusion convincing. And I know that some DMs and players approach D&D as a wargame/board game/stat-and-number crunching game. For them, the enjoyment is in the accounting, rather than the role-playing. Which is cool.
But man, that ain't me. And I feel free! Wheeeee!