Axiomatic Unicorn
First Post
ConcreteBuddha said:1) I do not believe I am "overcomplicating things". PrCs, IMHO, require some form of training. They do not spontaneously appear in a level 7 character.
Read the description of a PrC in the DMG: "Additionally, the character must meet nonrule-related requirements in-game, such as group membership fees, special training exercises, quests and so forth." pg. 27
The above tells me that there has to be a group of other Chibby Chubs who accept new members and train the character in the secret lore of being a Chibby Chub.
Then you are missing the words "such as". A given PClass may have a group to join, but it may not. Therefore your statement that there "has to be a group" for the generic Chibby Chubs is overcomplicating things.
The rule you have quoted says nothing more than that you must meet ALL prerequisites for a given class. There is no statement to the effect that all PClasses must have these rerquirements, only that they must be met if they exist.
Also, your "spontaneously appear" comment makes me think you did not read my post very well.
2) The level 1 character who says, "I want to be a Chibby Chub!", puts unneeded work on the DM to create a group of Chibby Chubs while the PCs are only level 1. For someone who does not believe that most PrCs are balanced and/or functional, (i.e. Arcane Archer) and does not use a published campaign setting, this is an added level of complexity when most of my already limited time should be spent on making an adventure for the party at level 1.
The group error is addressed above.
If you considered a PrC unbalanced, don't use it. I don't use PClasses I considered unbalanced. I also don't use feats I consider unbalanced. Same for spells. The presence of unbalanced feats and spells has never led me to considere banning feats and spells completely.
3) If a Fighter wants to be a Whip Specialist at level 7, what is the difference if said character stays as a Fighter and takes whip related feats, some of them whip-specific? You can still call that character a Lasher, but from a game perspective, he is a 7th level Fighter. Why can I not tweak with the Fighter class exclusively for that character's specialty and give the character the same types of bonuses without that character actually gaining a new class?
Who says you can't?
But isn't tweaking the fighter class going to take time away from your making of adventures?
4) I dislike the fact that not one single character stays as a single class character or even a consistent PHB multiclass character in a long term campaign. I have never seen a 20th level Fighter. I feel that most characters are "mush", as hong so aptly named it.
ok.
I have not observed this problem. And I find a whip fighting fighter who becomes a Lasher to be much less of a mush character than a whip fighting fighter who starts taking sword feats when he runs out of decent whip applicable feats. (Unless you want to take time away from adventure design developing new whip feats)
And I don't think you have correctly described the "mush" idea as presented by Hong. Perhaps I am mistaken, but if the PClass fits the same concept, it is not mush. Only when a player starts splashing in classes just to gain an ability, without any tie to the character concept, do you get mush. Fighter10/Lasher10 is not mush. Fighter17/Sorc1/Ranger1/Barbarian1 is mush.
5) I realize that characters receive a limited amount of feats. I am a proponent that feats taken at higher levels should be worth more than feats taken at lower levels. Spells work that way already. At level 15, your feat selection should not be limited to the same feats that a level 1 character can choose. New feat chains fail to see this point.
Example: A feat that combined Supreme Cleave and Supreme Mobility (both from the Master Samurai PrC) into one feat would not be balanced at level 1, but at level 15, this is acceptable. Especially when it's requirements are a +15 BAB, Mobility and Great Cleave.
When I mention feat chains, I do not mean to imitate the present low level Power Attack/Dodge chains. I mean to evolve the idea of these chains to the level of high end gaming, which they so deservedly need.
OK. I don't see where this addresses anything I said. I'm not sure I agree about the balance. But I don't see that it matters. I remain confused how simply allowing a player to take a PClass is more time consuming than building whole new rules.
I find the quantity of feats that non-fighter receive to be much more limiting in character concept development than the quality anyway.
6) I'm happy that you love PrCs. I hate PrCs. I am attempting to explain my reasons for hating them. Please explain your reasons for liking them. Then we may have some common ground to work with. [/B]
You have made two basic points. One is a reading of something into the DMG that is not there.
Second, you indicate concern regarding player abuse and munchkin-style power gaming. This is a player problem. Not a PClass problem.
I like PClasses because they resolve what I perceive to be the biggest flaw in the level system style. They allow great flexibility in character design and concept. A fighter with 11 bonus feats may be able to emulate a wide variety of styles. A Elven ranger who wants to be especially good at forest survival does not have remotely the same luxury. The King of the Forest class in MotW allows this option to be achieved much more completely than feats can.
Last edited: