ConcreteBuddha
First Post
This is what you said:
The level 1 fighter in question does not know the requirements to become a chibby chub because 1) this is metagame knowledge 2) he has never seen one, nor known their entrance requirements (if there is a guild) or 3) does not know (if self-trained) the precise steps required to become a PrC.
Axiomatic Unicorn said:
If a Fighter 1 wants to become a chibby chub at level 7, he should start working towards it now. His behavior and combat style should tend to be like a chibby chub in training. Over the course of the next several levels he gets better at fighting and at being like a chibby chub. This includes gaining the skills and feats that are prereqs for the class. Eventually, by level 7, the character has mastered the basic chub skills and gains the abilities of a L1 chibby chub.
The level 1 fighter in question does not know the requirements to become a chibby chub because 1) this is metagame knowledge 2) he has never seen one, nor known their entrance requirements (if there is a guild) or 3) does not know (if self-trained) the precise steps required to become a PrC.
Originally posted by Axiomatic Unicorn
If you considered a PrC unbalanced, don't use it. I don't use PClasses I considered unbalanced. I also don't use feats I consider unbalanced. Same for spells. The presence of unbalanced feats and spells has never led me to considere banning feats and spells completely.The difference I make here between feats, skills and spells, and PrCs is that I believe only a few of the former are unbalanced, while all of the latter are. Hence why I dropped PrCs.
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Anyway, I will stop directly rebutting people's statements, it doesn't do anything but revert to a Yes/No match. I will explain my position as clearly as I can, and then enough from me, and I'll go hang out with RangerWickett in the people don't agree, live with it mentality.
1) I like Prestige Feats, Spells, Skills and Templates.
2) PrCs have to be made at level 1, while Prestige Feats can be made and applied later.
3) Prestige Feats, Spells, Skills and Templates can be made by publishers, not necessarily by the DM in question. In fact, I would like to see this happen.
4) Prestige Feats should be more powerful than normal feats. Example: If I wanted to make a PFeat, it might look something like this:
Forest Master [General]
You are a at home within a forest.
Prerequisites: Base Fortitude Save Bonus +6, Wilderness Lore 12+ ranks, Hide 6+ ranks, Endurance, Track
Benefits: You can move overland through a forest as if it were plains. You gain a +2 insight bonus on Wilderness Lore and Climb checks. You ignore 5 points of fire damage as though under a permanent endure elements effect. Additionally, you gain a competence bonus on attack rolls against any creature that has "forest" listed in the Climate/ Terrain section of it's statistics. This bonus is equal to one-fourth your character level (round down).
This feat is conversion of a Masters of the Wild PrC, the King/Queen of the Wild.
5) Prestige Feats and Spells are universal, and do not require the PC to learn a seperate class. Additionally, they are more flexible and easier to tone down or discard in an active PC than a PrC.
6) I am of the mindset that a PC must learn a PrC from somewhere (it seems to be the whole point of a PrC), while a Prestige feat, skill or spell could or could not be self taught. (I don't know why this is. Maybe the DMG description of a PrC impressed this idea upon me.)
7) I am not saying that the class system is wrong. I am saying that there shouldn't be a class for everything and that those classes shouldn't overshadow the classes in the PHB or other basic classes, such as the Samarai in OA.
8) I do not believe classes should be applied to specific in-game guilds, organizations, mentors, and orders of knowledge because classes are metagame knowledge. When an NPC refers to himself as a Knight of the Blah, they could and should be able to be a level X fighter with a certain outlook who pays his dues and learns some neat, specialized fighting abilities, not necessarily a PrC.
9) I dislike that when someone quits being a member of an order, guild or organization, etc... that character cannot get rid of the PrC class and the PrC abilities can go away.
10) Just because something is an option, does not necessarily mean it's a good option, IMHO.
Okay, that is it from me. I will read your posts, of course, and take what people say seriously, but I would prefer not to get into a full-blown argument over this because it is more about personal preference and assumptions than anything else.![]()
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