Jürgen Hubert
First Post
Dragonblade said:And with good reason; the game would break down and the PCs would be walking gods. This is proven every time a DM says he doesn't like high level games because of "verisimilitude" or its not "gritty" enough, or there is too much reliance on magical widgets and so on and so forth.
In other words, they don't like DMing high level games because the characters at high levels with their magical gear and such, are too powerful in comparison to baseline monsters, NPCs, or assumed magic level of the campaign world. And they are right, of course.
You are then faced with two solutions. Either limit your game to low-level, low-power, and low-magic (and in my opinion, low-fun). Or embrace high levels, let the PCs reach for the stars and simply level up the monsters to match.
Adding levels to monsters and NPCs is a natural solution, and it keeps D&D fun and challenging for both players and DMs on into high and even epic levels.
I'm not against PCs fighting high-level NPCs and monsters. But their antagonists should seem special. Just throwing Yet Another Tribe of 12th level gnolls at them is simply uninventive. They should face the elite assassins of an evil secret society, mages who send demons after them, and other people and beings that ordinary people should shudder to even think about. But the PCs will attract them despite their rarity because the PCs are the only ones who could stop their nefarious plans!
Simply increasing the levels of all "ordinary" monsters and humanoids to high levels to keep up with the PCs still makes them "ordinary" monsters. And the enemies high-level PCs encounter should be anything but ordinary!