der_kluge
Adventurer
themes
At this point, I've read through the first two "Blocks" of encounters, and a smattering of the high-level ones.
I have to say, I've learned a few things. There were a couple of things that I read that I thought "That's not right! They need to check the rules on that!", but then, when I looked them up, I saw that they were right, and I was wrong.
Specifically, that "charm monster" worked on humans, and that Rangers could be evil. Dumb me.
One of them did include a Druid with leather armor and bracers of armor (and the AC bonuses stacked) so I know that was wrong.
Couple of interesting themes emerging -
Sorcerers are fun to play with. Probably more Sorcerers in here than anything else, with Druids following a close second. I thought that was interesting. Not very many fighters, clerics, or wizards in any of them. A couple of Bards, too.
That, and there are a lot of "loner" type NPCs, "born of nobility". Heck, mine was one of those, too.
I thought that was interesting. Spoiled rich kids.
At this point, I've read through the first two "Blocks" of encounters, and a smattering of the high-level ones.
I have to say, I've learned a few things. There were a couple of things that I read that I thought "That's not right! They need to check the rules on that!", but then, when I looked them up, I saw that they were right, and I was wrong.
Specifically, that "charm monster" worked on humans, and that Rangers could be evil. Dumb me.
One of them did include a Druid with leather armor and bracers of armor (and the AC bonuses stacked) so I know that was wrong.
Couple of interesting themes emerging -
Sorcerers are fun to play with. Probably more Sorcerers in here than anything else, with Druids following a close second. I thought that was interesting. Not very many fighters, clerics, or wizards in any of them. A couple of Bards, too.
That, and there are a lot of "loner" type NPCs, "born of nobility". Heck, mine was one of those, too.
