Squire James
Explorer
The way I look at it, most zombies don't really need to be controlled by anyone most of the time. Take control of a zombie, tell it to "shuffle around randomly and kill any living thing you encounter", and release control. It is not unreasonable to say the zombie continues following its last order (especially since it's very much within a zombie's "natural" inclinations), even without counting toward the HD limit.
The zombies the necromancer will maintain control of are the 1 or 2 "big sack of HP" zombies targeted by the necromancer's Shield Other spell (if he's a cleric). Then start adding in intelligent undead he went out and made alliances with. Hide some wights in there among the zombies for that "negative level surprise"! In other words, the zombies are stupid, and will fall in droves. Just expect that, and make the true difficulty something else!
Remember those Resident Evil games? As scary as they were, the zombies weren't the real threat...
The zombies the necromancer will maintain control of are the 1 or 2 "big sack of HP" zombies targeted by the necromancer's Shield Other spell (if he's a cleric). Then start adding in intelligent undead he went out and made alliances with. Hide some wights in there among the zombies for that "negative level surprise"! In other words, the zombies are stupid, and will fall in droves. Just expect that, and make the true difficulty something else!
Remember those Resident Evil games? As scary as they were, the zombies weren't the real threat...