Land Outcast
Explorer
Just NPCs & creatures, some part of my games, some just moment ideas.
DARKMANTLE BEAST "Daddy"
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Medium Magical Beast (Earth)
HD: 6d10+30 (63hp)
Init: +4
Speed: 30ft., fly 40ft (average)
AC: 19(+9 Natural) touch 10, flat-footed 19
Bab/Grapple: +6/+12
Attack: Slam +6 melee (1d6+9) or Dive +8 melee (Overrun, if succesful 2d6+18)
Space/Reach: 5ft/5ft
SA: Darkness (CL 5, 3/day), Improved grab, Constrict (1d6+9)
SQ: Blindsight 90ft, Darkvision 60ft., DR 8/adamantine
Saves: Fort +10, Ref +5, Will +2
Abilities: Str 22, Dex 10, Con 20, Int 12, Wis 10, Cha 8
Skills: Hide +13*, Listen +13*, Spot +13* (*=+4 racial bonus)
Feats: Power Dive (savage species), Improved initiative, Iron Will
CR: 6
Iron Bulette
Huge Magical Beast
HD 9d10+45; hp 94;
Init +1;
Spd 30 ft., burrow 10 ft.;
AC 29 (-2 size, +1 Dex, +20 natural), touch 9, flat-footed 28;
Base Atk +9; Grp +25;
Atk Bite +20 melee (2d8+8);
Full Atk Bite +20 melee (3d8+12) and 2 claws +14 melee (3d6+6);
space/Reach 15 ft./10 ft.;
SA Leap;
SQ DR 10/adamantine, Darkvision 60 ft., lowlight vision, scent, tremorsense 60 ft.;
AL Neutral;
SV Fort +11, Ref +7, Will +6; Str 35, Dex 13, Con 20, Int 2, Wis 13, Cha 3
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
CR 9;
Leap(Ex): A bulette can jump into the air during combat. This allows it to make four claw attacks instead of two, each with a +15 attack bonus, but it cannot bite.
DARKMANTLE BEAST "Daddy"
-----------
Medium Magical Beast (Earth)
HD: 6d10+30 (63hp)
Init: +4
Speed: 30ft., fly 40ft (average)
AC: 19(+9 Natural) touch 10, flat-footed 19
Bab/Grapple: +6/+12
Attack: Slam +6 melee (1d6+9) or Dive +8 melee (Overrun, if succesful 2d6+18)
Space/Reach: 5ft/5ft
SA: Darkness (CL 5, 3/day), Improved grab, Constrict (1d6+9)
SQ: Blindsight 90ft, Darkvision 60ft., DR 8/adamantine
Saves: Fort +10, Ref +5, Will +2
Abilities: Str 22, Dex 10, Con 20, Int 12, Wis 10, Cha 8
Skills: Hide +13*, Listen +13*, Spot +13* (*=+4 racial bonus)
Feats: Power Dive (savage species), Improved initiative, Iron Will
CR: 6
Iron Bulette
Huge Magical Beast
HD 9d10+45; hp 94;
Init +1;
Spd 30 ft., burrow 10 ft.;
AC 29 (-2 size, +1 Dex, +20 natural), touch 9, flat-footed 28;
Base Atk +9; Grp +25;
Atk Bite +20 melee (2d8+8);
Full Atk Bite +20 melee (3d8+12) and 2 claws +14 melee (3d6+6);
space/Reach 15 ft./10 ft.;
SA Leap;
SQ DR 10/adamantine, Darkvision 60 ft., lowlight vision, scent, tremorsense 60 ft.;
AL Neutral;
SV Fort +11, Ref +7, Will +6; Str 35, Dex 13, Con 20, Int 2, Wis 13, Cha 3
Skills: Jump +18, Listen +9, Spot +3
Feats: Alertness, Iron Will, Track, Weapon Focus (bite)
CR 9;
Leap(Ex): A bulette can jump into the air during combat. This allows it to make four claw attacks instead of two, each with a +15 attack bonus, but it cannot bite.


