The Furious Puffin
First Post
Re: Time Stop
A) Living City doesn't apply here Living greyhawk banned polymorph other - but I suspect that still works here ;-)
b) huh?
From the SRD
What exactly is stoping me creating the bead that is made with fireball and leaving it to take effect?
c) Can you give me a URL? I just check Version 2.0 of the PHB errata and no metion of timestop was made.
As such the 10/10 Wizard/Incantrix technique still rules the roast (Sic) ;-)
On the small unit large unit thing I suspect it is a cast of damned if you do and damned if you don't. If I order my men to group up a fireball will kill them, but in small groups they are easy prey to cavalry.
I suspect any sort of D&D war will bare little relationship to a historical war, simiply due to the bizarre *people* created by the D&D rules. - For example if you could round up a collection of shifters get them all to polymorph into Terrasques you would have a strike team capable of destorying any *mundane* D&D army.
I suspect that only the big players would really matter in any such war.
nwn_deadman said:Time Stop has some clarifications posted within the living city campaign world.
Basically Time Stop cannot be used with offensive spells like fireball.
Also you cannot persist time stop because it has been errata’s to instantaneous effect with d4+1 duration.
A) Living City doesn't apply here Living greyhawk banned polymorph other - but I suspect that still works here ;-)
b) huh?
From the SRD
While the time stop is in effect, other creatures are invulnerable to the character's attacks and spells; however, the character can create spell effects and leave them to take effect when the time stop spell ends. (The spells’ durations do not begin until the time stop is over.)
What exactly is stoping me creating the bead that is made with fireball and leaving it to take effect?
c) Can you give me a URL? I just check Version 2.0 of the PHB errata and no metion of timestop was made.
As such the 10/10 Wizard/Incantrix technique still rules the roast (Sic) ;-)
On the small unit large unit thing I suspect it is a cast of damned if you do and damned if you don't. If I order my men to group up a fireball will kill them, but in small groups they are easy prey to cavalry.
I suspect any sort of D&D war will bare little relationship to a historical war, simiply due to the bizarre *people* created by the D&D rules. - For example if you could round up a collection of shifters get them all to polymorph into Terrasques you would have a strike team capable of destorying any *mundane* D&D army.
I suspect that only the big players would really matter in any such war.