Theoretical RPing: 'Action computer game engine' combat resolution.

The real time aspect may be part of the problem.

It is almost trivial in real time on a game to zip around all over a map in a way that would look pretty "stupid" if it was filmed for a TV show.

In D&D, the party just doesn't move that way.

Hadn't thought of it like that but yes you're probably right. All that strafing, jumping, running away to periodically hack at a pursuing enemy, it does feel, as you say, lacking in verisimilitude.

And a good GM can make a turn based combat feel more like real-time, or at least give it that illusion, by the manner in which they present and relay the actions of the combatants.
 

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