fuindordm
Adventurer
Numion said:That is not true. In PHB, page 80, ..for example, a sailor knows how to tie several basic knots, how to rend and repair sails, and how to stand a deck watch at sea. The DM sets DCs for specialized tasks.
So, all things you'd expect a sailor to be able to do, go to category specialized task and have a DC set by the DM. Hence, a sailor doesn't need a stack of skills.
Cool! So here's my sailor:
Str 15 Dex 13 Con 12 Int 8 Wis 10 Cha 14
BAB 1, Attack +3 harpoon (longspear) 1d8+3
Skills/Feats:
Skill focus (sailor), combat reflexes
Profession (sailor) (4) +7
Intimidate (4) +6
Gather Info (2) +4
+7 is a pretty good roll. He can balance on a yardarm, swim in choppy waters, tie harnesses and tackle, get a sailboat heading towards shore by the stars, butcher a whale and render its oil, go fishing when he's hungry, and all that good stuff... all at +7.
This character is by the book, then?
As a DM, are you going to tell me that I can't balance my way across a narrow stone bridge because it's not on a ship? That I can't navigate by the stars if I'm not at sea? That I can't splice ropes together into a sturdy harness, because "it's not the same kind of rope"? That I can swim the ocean, but not an underground lake?
You see the dilemma, I hope. If applications of the profession skill are portable to other environments, then it becomes a very sweet deal. If its uses are strictly limited, then it's worthless. I think the profession skill was meant only to handle specialized tasks not covered by the other skills.