The fact that two such contradictory opinions about the relationship between character background and character level can be so confidently asserted suggests that the D&D rules are far from clear on the matter.QUOTE]
Doug McCrae said:
I don't see Hussar's view and mine as contradictory. A sailor could have 20 years of sea adventure and be a 7th level rogue. Another sailor could have had the exact same experiences and still be a 1st level commoner.
The contradiction is this: Hussar says that "background" equals levels, and 1st level characters are wet-behind-the-ears 18-year olds. You say that a sailor, sailing for 20 years, is typically a 1st-level Commoner or Expert. I take it as obvious that a sailor of 20 years has some background. Thus, you are saying that most NPCs with background are 1st level NPC classes.
Irda Ranger pegs the issue very clearly in this post:
Irda Ranger said:
I expect that the discontinuity that SHARK is now trying to deal with is (1) the assumed distribution of class levels within society, and (2) the assumed level of skill that a 1st level character has.
SHARK's problem is that he knows a lot of highly capable, well-rounded Marines. They can kick ass, take names, and dance with the ladies. In fact, this well-rounded, highly skilled warrior is the norm. And yet, the DMG says that 90% of the NPC's wandering around are 1st level. Points #1 and #2 above directly contradict each other.
How can this be resolved? Either (a) 1st level characters need more Skill Points, (b) we need a more bell-shaped distribution of character levels, or (c) we de-couple Skill Points and Class Level entirely.
Option (a) is reasonable and simple for book-keeping. I also like (c), because it "makes sense", but I know that's subjective. I think option (b) is a bad idea, because higher levels should be rare, and reserved for extraordinary individuals.
I personally prefer option (b), but with levels decoupled from adventuring/fighting skill. But that would lead to a game very different from D&D.
Within the framework of D&D, I think option (c) works OK - as per the examples of sages, sailors, mercenaries, 0-level characters in 1st Ed.
Doug McCrae said:
Sometimes people just don't learn.
I don't see D&D XP as representing learning. They certainly didn't in 1st Ed - no one learns just by garnering up vast piles of loot, and the DMG made it clear that training and education happen off-screen during downtime. And in 3rd Ed, I don't see how a mage learns to memorise more spells by casting fireballs at Orcs, let alone how this approves skill in Knowledge (Arcane) - and why, to study the latter, does one need to kill Orcs at all?
I think that D&D XP do not represent anything in-game. They are obviously a metagame device - players who succeed in the goals of the game (that is, succeeding at adventuring) are rewarded by having their PCs go up levels. The disconnect between XP and the in-game process of character learning becomes even more obvious once goal, story or roleplaying XP are rewarded - for these are purely meta-game devices on their face.
I would go so far as to say that the metagame character of XP is one respect in which D&D has not changed across editions. But 3rd Ed does introduce some changes which create tensions within the mechanics - the use of XP as an in-game measure of "spiritual power", for purposes of spell casting and magic item creation, is at odds with their overall metagame character. For why is the only way to generate "spiritual power" adventuring? As far as I know, the game rules give no coherent answer to this question.