SHARK said:
Gain some followers for your journey? Sorry, Fighter. You don't have the Leadership Feat.
The Leadership feat gets you fanatically devoted, absolutely willing to die for you, won't turn on your without magical compulsion-type followers. Want to hire a torchbearer? No problem.
Your Rogue snarling at the jailer, and making efforts to seem tough and menacing? Sorry. Your character either doesn't have the Intimidate skill, or has only low ranks in it. Fat chance of you intimidating a snot-nosed kid, let alone the rough, beer-swilling jailer with a hard attitude.
Sorry; you're just not a very intimidating person; if you knew how to punch people's buttons (high Cha) and had some leverage (circumstance bonus), you might succeed; but, then again, how many snot-nosed kids has the jailer watched rail at him over the past decade or so? Why should you be so frightening?
Your Ranger character is chasing a brigand through the woods, and the brigand leaps into the river, and swims to the other side to make his escape. Sorry, your Ranger didn't put enough points into his Swim skill. You roll, try and negotiate the rapids, and you suck.
While your sailor friend, who spent his life on the water, negotiates the rough water easily, and catches the badguy. He freely admits couldn't have found him in the woods without your tracking skills. Hooray for teamwork!
Your Fighter is the son of a local nobleman
...
Your "noble" Fighter either doesn't have Seduction/Diplomacy, Politics/Nobility, or History skills--or enough ranks to really make an effing difference, because Fighter's skill points suck bad.
Then you should have started with a level of Aristocrat (the most powerful and useful NPC class). 4 skill points, 3/4 BAB, proficiency in all simple and martial weapons and armor
and shields, d8 hit dice, and a good Will save! Diplomacy, all Knowledge skills, Gather Information, Handle Animal, Swim, Survival, Listen and Spot as class skills (among others)!
Then multiclass into Fighter for the extreme cost of +1 BAB over your career and 2 hit points. The horror!
There were no skills, per se.
Which means you were as good at something as you convinced your DM you could be. No thanks!
Gain some followers for your journey? Sorry, Fighter. You don't have the Leadership Feat.
1E--"Hmmm...right, right...your character does have a pretty good Charisma. Yeah, he should be able to recruit a good number of followers, or persuade some characters to be his henchmen. No problem."
3E: Sure, Fighter. A couple nights trolling the bars and flashing some gold (a couple nights worth of Gather Info checks with a Take 10) rounds up a couple ne'er-do-wells who seem interested in following you around.
Your Rogue snarling at the jailer, and making efforts to seem tough and menacing? Sorry. Your character either doesn't have the Intimidate skill, or has only low ranks in it. Fat chance of you intimidating a snot-nosed kid, let alone the rough, beer-swilling jailer with a hard attitude.
1E--"Hmmm...yeah, I remember your Rogue character (Thief!!!)--being from the streets, growing up on the docks, and spending lots of time hanging out with the rough crowd.
3E: You remember a couple choice threats from your earlier days "living rough;" go ahead and try to force your way past the jailer, but take a +2 bonus on your Intimidate check. Okay, you try to force him to back down; unfortunately, he's seen your type lots of times, and you just don't have a good handle on what buttons to push, man. Looks like you'll need to find a better way in - one which plays more to your character's strengths. Like, for instance, while yelling at the jailer, you notice the grated window seems to be rather rusty ...
1E--"Right, right...yeah, I hear you. Your Ranger character has grown up in the Black Woods, and is an expert at wilderness survival, and living off the land, and all that. Of course he's an expert swimmer!
3E: Well, apparently, for all your time wandering around in the forest, you never really spent much time in the water. Oh, you can handle a good-sized stream or most lakes (easily taking 10 when not encumbered), but the whitewater in front of you is probably beyond your abilities. *roll, roll: Survival check* On the other hand, you do recognize from the lay of the land that there's likely a ford within a mile or so upstream of this point. Badguy will lengthen his lead on you, but once you cross, you'll be back on the trail, and he'll be wet and cold.
Your "noble" Fighter either doesn't have Seduction/Diplomacy, Politics/Nobility, or History skills--or enough ranks to really make an effing difference, because Fighter's skill points suck bad.
See above.
As can be seen, all of the situations in 1E did not require a dice roll, or even a rule.
Yeah - I love how my ability to sweet talk the DM can overshadow the wise wizard player's greater stats.
Not.