yesnomu
First Post
The problem here is that people like to shine in combat. They like to do cool things and play a significant role. It's not cool to make them sit huge portions of the game on the sideline (hours in my 3.5 games) because they picked the wrong class months ago. Every class should be able to contribute, and hopefully the contributions are roughly even over the course of the campaign.That is narrowing everything down to combat only. There is more to the game than combat, even if the rules are hinged on it. When in combat you shouldn't worry about who does more damage and try to compete, but be thankful that someone was able to keep the party alive. There is no need to compete for bragging rights between the players. The characters can still claim bragging rights within the party, but only the players see any power shifts in combat as more often than not the PC POV would be that of fighting and not have time to pay attention or care, and just be thankful to be alive. It isn't all about Gimli trying to outdo Legolas.
There is a difference in power, but I liked playing both classes eqaully. The fighter because his abilities were consistent, and the wizard because he could do things the others normally could not and in interesting new ways outside of just damage output.
That doesn't mean the classes shouldn't be different, or have varying levels of competency in different situations. When you need to schmooze information out of a creep at a bar, the rogue is who you turn to. But things like druids making fighters obsolete ought to be a no-no.
Not to get all char-op on these boards or anything, but this is pretty much absolutely untrue. The druid gets a fighter buddy as a class feature, and clerics can also do the job without much trouble. Fighters have sucked since the wargames they were the most basic, disposable unit of.The fighter never sucked. He functioned as intended in the proper hands.