tlantl
First Post
We certainly did, but it comes as no surprise that we all played the game in our own way.
I don't necessarily agree that the concept of wealth by level is as intrinsically linked to player entitlement, magic marts, etc., as you suggest. For me it has always been, and always will be, a tool for building PC's that could all drop into the same game without any drama.
It's perfectly valid to respond to the issue by saying, "I fit the campaign to the PC's", but in the larger ecosystem of published adventures, organised play, and player migration from one table to another, wealth-by-level is not, IMO, an issue that goes away just for being ignored.
I never said they didn't get them I said I din't like having to follow a formula to ensure the players weren't being short changed because the game designers baked these bonuses in their math.
I was actually pretty generous with magic I just kept a lid on armors and weapons to keep the game from becoming too easy for the players or too hard for me to challenge them. I made sure the game breaking spells were never found or the wizard had to expend most of their wealth to research them. Thankfully the two players who reached high level with their mages weren't power mongers and that AD&D spell rules made abusing them much less likely than in 3e.
The guys I played 3e with didn't care for spell casters so I never experienced the scry & fry approach to encounters or the brokenness of CoDzillas. I did experience a lot of other things I have come to hate about the 3e system though. Now I play because my friends need a DM, not because I enjoy it.