They cut me down!

sailors are normally a pretty superstitious lot to begin with, there is no telling what they would make of a haunted ship, or what they would do. A smart spirit (regardless of the type) would be able to manipulate the crew, maybe not the captain or the officers but the general crew would be highly susceptible. If a party of adventurers tried to stop the dryad's plan it wouldn't be a far stretch to convince the crew that the curse was the captain's fault or the adventurers fault, or Joe the cabin boy has a hex on him. Nothing like being trapped on a ship with a crazy torch wielding mob who thinks you are cursing their ship, and once they got one target they could be given another, the longer it went the easier it would get to manipulate them.
 

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The made-for-TV (or maybe just straight-to-video) movie She Creature, while kinda goofy, did a great job showing sailors on a ship circa 1900 or so who were haunted by a mermaid. It has precisely the kind of cool ambience and creepy sea-haunting things that I think would work well for you. I imagine you can rent it (it came out last year). I caught it on HBO or Cinemax a month or so ago. Recommended for some good ideas for you.
 
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The dryad is not really alive as a ghost, but her will has merged with the wood of the ship -- everything, not just the keel. The ship itself is now a sentient, cursed *thing*. The wood (and the dryad) are dead, all that remains are the malevolent will.

The primary effect of the curse is that the wood of the ship wants to return to land. The most direct way to do that is to run the thing aground, or if that fails, to smash it to flinders on some reef and the resulting driftwood will eventually find its way to land.

You could treat the ship as an intelligent Ego Sword. Or you could give it some magical effect like Dominate. It should be sneaky and subtle. I'd suggest...

(1) The ship can "influence" anyone who touches its wood directly. Just laying a hand on the ship can put you under its spell. Those who are so enchanted acquire a subconscious imperative to run the ship aground or destroy it. The longer they remain aboard, the stronger the spell becomes.

(2) Those who sleep aboard the ship have nightmares, a feeling of being in a dark misty forest with enemies prowling around, and being utterly unable to escape. Or dreams of being drowned. Or dreams of being killed by an axe.

Eventually the enchanted sailors succeed in sinking the ship on some reef. By this time the magic is so strong that instead of being destroyed, the ship becomes a ghost ship able to become ethereal. The enchanted sailors become zombie like creatures with a dryad like ability to merge with the wood of the vessel and hide within. The ship now begins to take its full revenge on all who sail the seas on wooden vessels. A common tactic is to appear as an abandoned ship, wait until someone boards, and then the ghost-sailors emerge and slay the boarders. Another tactics is for the ghosts to pose as normal sailors and accept passengers or cargo at a port, which is never seen again.

A clever magician might find a way to use the ship to travel between planes, and a necromancer might be able to somehow control it for nefarious purposes. The ship might sometimes appear in naval battles to help the smaller fleet, in order to ensure the destruction of as many vessels as possible.

The only way to lay the ship to rest is to somehow dismantle it and return the wood to a forest. This could of course cause a new problem unless some means is also found to put the spirits of the sailors to rest... Dismantling will be difficult as the entire ship is an animated object, magically difficult to damage (fireproof?), and can phase into the ether at will.

Mike
 

Read the "Liveship Traders" trilogy by Robin Hobb ("Ship of Magic," "Mad Ship," "Ship of Destiny" IIRC). Perhaps the dryad's spirit is *more* than "simply" a ghost....
 

i'd do it a bit differently.. make the ship sortof possess the crew and force them to become pirates against loggers. as most large wood is transported via boat, and if you have old kingdoms you'll have deforestation because of iron, you can have a "vigalante" ship that fights for the forest.

just my incomprehensible .002$

joe b.
 

jgbrowning said:
i'd do it a bit differently.. make the ship sortof possess the crew and force them to become pirates against loggers. as most large wood is transported via boat, and if you have old kingdoms you'll have deforestation because of iron, you can have a "vigalante" ship that fights for the forest.

just my incomprehensible .002$

joe b.

Cool!
 

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