They killed my abbrasive, quarrelsome, violent NPC that I loved so much

I doubt any of my players would have let her live after the incident with the monk. She would have been bound, weighted and thrown in the ocean I would imagine.


The Seraph of Earth and Stone
 

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I have to agree with those who said their characters/PCs would have nailed her. Anybody who tries to kill other people because they aren't impressed/initimidated by her is really asking for it. And really, really dumb, to boot.
 

Whereas I can mourn the loss of a fun NPC, I also have a hard time shedding too many tears for her after her intimidation, bullying and attacking the PCs. They can only take so much.
 

And she was clearly a DMPC, not an ordinary NPC. DMPCs annoy me greatly.
And what gave you the "clear" impression she was a DMPC? She was not. They annoy me greatly, too, so I would never introduce one into a campaign.

At the time she stabbed the dwarf monk, the party had not fully formed yet. It was in the initial stage of the campaign where the PCs were still strangers on a boat together (with 200+ other passengers). And they needed her (all the willing NPCs) for the attack against the pirates/slavers.

Quasqueton
 

Sooo, she attempted to kill the monk. And there are no two ways about it; a sneak attack with a lethal weapon means that she tried her best to put that rapier through his heart. I think that most parties would have either killed her (evil/neutral) or disabled her in some other way (good) there and then. This NPC was way beyond being abrasive, quarrelsome and violent; she sounds like an outright psychopath.
 


You should have had the swashbuckler take a liking to a male character.
Hehe. She did, sort of. She would talk civilly, even amicably, with the NPC cleric of Hextor and the PC kukri-fighter; both of which had full ranks in Intimidate. The PC kukri-fighter actually counter Intimidated her way back at their first meeting.

Quasqueton
 

One of the things that interests me is the use of the intimidate skill you mention several times. Now I can see using it for game effects, like shaken, but I don't think I'd expect most character to follow on role playing skills vs players. It's like player vs player checks.

Now if she's standing tall and trying to be intimidating, that's one thing, but rolling the dice to see if she intimidates the player characters is another.
 


Quasqueton said:
And what gave you the "clear" impression she was a DMPC? She was not. They annoy me greatly, too, so I would never introduce one into a campaign.
Heh. Don't you know you're not allowed to make that statement for yourself? We'd have to hear it from your players. No DM ever thinks he's running a DMPC. ;)

I believe you anyway, though. Even if I wasn't familiar with your other posts around here, I'd be convinced by one major point: you actually allowed the character to die. If she were a DMPC, she'd have somehow managed to escape with one hit point left, and then come back fully healed for the next game session.
 

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