They killed my abbrasive, quarrelsome, violent NPC that I loved so much

Out of curiousity, given that the PCs were sent to get rid of the problem, and that this isn't a magical fear effect, how do you think this should have been properly roleplayed?
Go total defense for the first round?

Pull back around the corner/crates to regroup?

Pause in awe for one round (or delay, or ready)? (If that wouldn't set them up for a full attack on the dragon's next action.)

Take a better "battlefield" position?

I would not expect the PCs to drop their weapons, flee, pee their pants, faint, or even take a disadvantageous action. But hell, couldn't they have at least shouted out "Oh crap! It's a freakin' DRAGON! Kill it before it breathes on us!" before charging forward? <shrug>

It was their first combat in this campaign, with new characters, so I don't complain too much about it. It just is a humorous anecdote to me.

Quasqueton
 

log in or register to remove this ad

Quasqueton said:
Go total defense for the first round?

Pull back around the corner/crates to regroup?

Pause in awe for one round (or delay, or ready)? (If that wouldn't set them up for a full attack on the dragon's next action.)

Take a better "battlefield" position?

I would not expect the PCs to drop their weapons, flee, pee their pants, faint, or even take a disadvantageous action. But hell, couldn't they have at least shouted out "Oh crap! It's a freakin' DRAGON! Kill it before it breathes on us!" before charging forward? <shrug>

It was their first combat in this campaign, with new characters, so I don't complain too much about it. It just is a humorous anecdote to me.

Quasqueton

Sounds like pretty reasonable expectations.
 


Quasqueton said:
You were the third person to say I had compared the Intimidate skill and the cause fear spell.

You did, please see my post at the top of page three.

Quasqueton said:
I believe I addressed it the first two times, and seeing it a third drove me over the edge.

I assume you read the entirety of my post? Or were you just looking for some part where you thought I was persecuting you? I will re-post the relavent bit for you:

IcyCool said:
I may be mistaken (it's been known to happen on a regular basis), but the intimidate skill does not require that the intimidated individual act according to the intimidater's wishes. It merely makes them much more likely to comply with said wishes. The Cause Fear spell is a magical compulsion effect which, if you fail your save, requires you to run away. Why you insist on comparing it to the Cause Fear spell is beyond me though. Apples to Oranges, mate, apples to Oranges.

In one of your later responses you clarified that your comparison actually meant that a skill roll can make a character do something the player doesn't want, and a saving throw can do the same. The relevant bit of my post (above) pointed out that (to my knowledge) the intimidate skill does not force someone to do as you say, and the Cause Fear spell does. Apple to Orange. To use a witty example:

You said:

"I like Steak. Steak is like chicken."

You clarified:

"They are both meat."

I said:

"Why do you insist on comparing steak to chicken? They are two different kinds of meat."

You apparently heard:

"Oh my god! You like killing cows?"
"Why don't you like chicken?"

Note:
Looking at the last sentence of my post, and taking it just by itself, I can see how it would appear inflammatory. Perhaps the use of the word "insist" was a bit much, would it read better as "Why you would compare it to the Cause Fear spell is beyond me though. Apples to Oranges, mate, apples to Oranges."

Quasqueton said:
It was her way/style/mindset/character. I could go into more detail about her personality, alignment, skills, etc., but then folks here would argue, "I would never play her that way."

The Players and PCs knew she was abbrassive, quarrelsome, and violent. They knew that she took to fighting at the least provocation or opportunity.

Ah, ok. BTW, it's your NPC, you can't play her wrong. ;)

At any rate, I am sorry for cluttering up your thread with these comments. I am starting up a new campaign in a few weeks, and am very interested in how other DM's are using the Diplomacy, Bluff, and Intimidate skills. I like how you do it (not forcing them into action, but urging them to take an appropriate action). Unfortunately, I have a player who will abuse this. I think small xp rewards for roleplaying is the way I'm going to go on this. Do you do something similar?
 

Quasqueton said:
Go total defense for the first round?

Pull back around the corner/crates to regroup?

Pause in awe for one round (or delay, or ready)? (If that wouldn't set them up for a full attack on the dragon's next action.)

Take a better "battlefield" position?

I would not expect the PCs to drop their weapons, flee, pee their pants, faint, or even take a disadvantageous action. But hell, couldn't they have at least shouted out "Oh crap! It's a freakin' DRAGON! Kill it before it breathes on us!" before charging forward? <shrug>

It was their first combat in this campaign, with new characters, so I don't complain too much about it. It just is a humorous anecdote to me.

Quasqueton

Heh, I started up a game and asked the players what they wanted.

Me: "Do you guys want an action oriented game or an intrigue oriented game? The intrigue game will be very light on combat."

Them: "Intrigue game! That would be cool!"

All of them but one then proceeded to make heavily combat oriented characters. And then I got a complaint of "There's not enough combat. We only had one fight this session." :\

*sigh* One day I too dream of having an entire group of role-players in my game.

It's a beautiful dream.

With blackjack.

And hookers. :D
 

I'm done with the Intimidate/cause fear argument.

Ah, ok. BTW, it's your NPC, you can't play her wrong.
You haven't read many threads here, have you? ;-)

I am starting up a new campaign in a few weeks, and am very interested in how other DM's are using the Diplomacy, Bluff, and Intimidate skills. I like how you do it (not forcing them into action, but urging them to take an appropriate action). Unfortunately, I have a player who will abuse this. I think small xp rewards for roleplaying is the way I'm going to go on this. Do you do something similar?
I don't give role playing xp awards. When someone can come up with an objective way to measure/rate role playing, I might consider giving RP xp.

I give xp for overcoming obstacles/challenges. The role playing part is a core expectation, and the reason we aren't playing Diablo II online together.

Quasqueton
 

IcyCool said:
Heh, I started up a game and asked the players what they wanted.

Me: "Do you guys want an action oriented game or an intrigue oriented game? The intrigue game will be very light on combat."

Them: "Intrigue game! That would be cool!"

All of them but one then proceeded to make heavily combat oriented characters. And then I got a complaint of "There's not enough combat. We only had one fight this session." :\

*sigh* One day I too dream of having an entire group of role-players in my game.

It's a beautiful dream.

With blackjack.

And hookers. :D

Oh no it isn't! I too, at one time, thought having nothing but roleplayers in my games would be a great thing.

It was awful. When they weren't trying to backstab each other they spent 2 1/2 hours buying a gem in the market. One player loved it (being the attention hog she was) while most of us were bored silly (but thinking that the others were having a great time). I much prefer a group that can like both aspects of the game. A good intentive intrigue laced Rp encounter rounded off with an edge of your seat fight.
 

Originally posted by Quasqueton
A hatchling blue dragon leapt out of the shadows, onto a crate, and roared at them. I rolled an Intimidate check for the dragon. The 2nd-level PCs rolled their "resist Intimidate" checks. 3 of the 4 PCs failed their resist checks. Ironically, the 1 who resisted actually turned and ran away screaming "Dragon!" in fear. The 3 who failed their resistance actually jumped and attacked the dragon.

AND

The in game situation and game mechanics suggested that 3 of them "act intimidated", in whatever way that would be shown by their characters. Most people would not think "attack the dragon" was an appropriate way to play the situation.

AND

I would not expect the PCs to drop their weapons, flee, pee their pants, faint, or even take a disadvantageous action. But hell, couldn't they have at least shouted out "Oh crap! It's a freakin' DRAGON! Kill it before it breathes on us!" before charging forward?

I'm curious, how did you describe the appearance of the dragon?

Others have stated, according to the RAW, an NPC can't use diplomacy/intimidate/etc to influence a PCs reaction. However, the DM can influence the players reactions. In the case of your hatchling dragon I would have made the intimidate rolls in secret and described the event based on those rolls. The players can then react to the description given. So for those that were intimidated (according to the die rolls) I would have given a description that relayed a greater sense of danger to the players. At that point the players can make their decisions and role play away.

I use this all the time when I DM for these type of interactions

NPC successfully intimidates? I say "He seems awfully confident, like he's daring you not to do what he's asked/told you to do." At which point some players will back down and others will say lets go - and this does fit their character.

PC fails a sense motive check? - I say "He appears sincere" The players can decide to trust him or not.

etc etc

As to the NPC in question - either she wouldn't have lived past the first attack or everyone would be rolling up new characters because of a TPK with the folks I game with.
 

enrious said:
I suppose actually responding to what I say is too much trouble. Far better to take the easy way out and construct a strawman.
Is there a word for a double strawman? Maybe we should invent one. Inappropriate use of the term is getting quite cliched around here...
Please show me where I said that every character should respond the same way; that every character should not be intimidated.

Or please re-read this staement, "In the scene described, I could see and justify a number of responses the PC could have made. The manner in which he responded helped define his character, something forcing him into one way of acting would not have allowed."
Of course, you're trying to justify reponses that are totally inappropriate. What you are saying is "no matter how the rules say the situation should play out - no matter how weak willed the character is, the player should still be able to just totally ignore that, and I consider that a valid response."
In other words, how the character responds depends on the character. Some would likely be easily cowed, others wouldn't - it depends on the character.

But it seems that according to you, if you're playing a character who isn't likely to be intimidated by a given NPC and thus opts not to play the character as intimidated, it's bad role-playing according to you.

Are you seriously suggesting that playing the character isn't good role-playing?
Go back, get your arguments back on track. Your mixing up what you're arguing against here.

You said (paraphrasing) "Why don't social skills work when used by NPCs against PC's?"

I said "because some players don't like losing control of any aspect of their character"

And you said "Well I think that saying 'I'm playing in character!' would make a good excuse to ignore the situation described by the GM".

I said "yeah, it's also called being a jerk"
Right, because obviously the characters with the best Will saves are fighter types. :confused:
Yeah, because obviously every other character class out there isn't at least as dangerous as a fighter. I mean maybe a fighter isn't going to be intimidated by someone he knows for a fact to be a talentless commoner, but outside that, everyone has something horrible and nasty they can do to the fighter, no matter the size of his muscles. And someone with a high intimidate skill can make the fighter think that they ARE going to do something horrible and nasty, even if they can't.
I also love how you fail to read what I say and instead project a ton of stuff that I don't. Perhaps you've heard of the strawman fallacy?
We're talking about mental stuff. We're talking about being scared of someone and reacting appropriately.

For some obscure reason, you believe that a character being 6'5 and a barbarian somehow contributes to the situation. Before you try and use complex concepts, work out what it is that you're actually saying.
In any event, as I've said, it depends on the character. A character who isn't a very physical type, who is something of a coward would very likely be intimidated by a NPC and the player should very much take that into consideration when role-playing.

On the other hand, some characters by virtue of their backstory or personality aren't likely to be intimidated by certain types of NPCs and that should be taken into effect when role-playing. Of course, that's not to say that a different type of intimidation wouldn't have more of an effect (such as a magical display in the case of the above barbarian) - it varies by NPC and circumstance.
And someone making a successful check has worked out what the targets 'trigger' is and successfully hit it. It's a successful check. It means that the intimidate worked, via whatever explanation you can think of.
What about a paladin? Should he/she have been cowed in the example given in the OP?
No. "Beginning at 3rd level, a paladin is immune to fear (magical or otherwise)". That's part of them rules. It says "paladins ain't scared of nuthin".

If your barbarian wants to be unafraid of anything, then maybe he should find himself a similar ability, or at least a good will save.
Ahh, so you're psychic and have won a million dollars.
If it wasn't important to you that somehow, females in D&D are less impressive than men, why was it in your example?

Honestly, hong does this much better than you. Go take classes.
Those are certainly valid responses, as the player decides his character would react. So would a failure to be impressed by her.
That would be called "succeeding at the opposed check that forms the intimidate". Or "just roleplaying my character! R0XX0RZ THE MAGNIFICENT bows to noone!!!!!!1111oneone!!two"
Wait, so you aren't arguing that a character should always be intimidated by a dainty little (although admittingly unstable) lass with a sword.
You fail the roll, you've been intimidated. HOW you back down defines the character, as others have said.
Help me out here. It sure seems like you've been advocating a scripted response to an NPC's attempt to intimidate because you've sure seemed to say that anyone who doesn't cower is engaging in bad role-playing.
And I said that where? Strawman, meet kettle.
Since you're a millionare, can I borrow some money?
No. I'm going to keep it all.
Regardless, I can see some circumstances where strength could be used to bolster intimidate. Surely you have that much imagination, right?
Yeah, used to bolster, fine. I can't ever see the 6'5 written in the height box on my sheet, or the 'barbarian' ever being used to justify to my GM that I don't need to make a save against fear, or a sense motive check.

Or a counter-intimidate roll.
 
Last edited:

Looks like I showed up late to the ummm... party.

FWIW, In terms of the intimidate check, a person who is intimidated by someone, does not necessarily have to obey. As stated before in this thread, I have on several occasions seen situations where a person is visibly intimidated yet refuses to back down, whether it be from sheer stubborness, a matter of honour, or mere stupidity.

Intimidation provokes fear. That is not to say that it creates a Magical fear-like effect, but that it initiates that fear driven Fight or Flight response. Many times, an intimidated person will back down from fear (natural) yet that same fear can create the exact opposite reaction that someone would expect to see.

That being said, a failed roll to resist an intimidate check should not automatically indicate a PCs response to a situation but more so their overall feelings towards the person doing the intimidating.

As an example... the NPC attempts to intimidate the 6'5" barbarian (PC) in front of a room full of people. She rolls a 22, he gets an 18. He is clearly intimidated by her yet the player thinks that he would never dare show it. Instead of moving aside, the player feels that a display of (false) Bravado would be more appropriate. The NPC then attacks. The PC fights back. As DM I would place a -1 or -2 circumstance penalty to the barbarians attacks to show the effect of the intimidation but that is all.

How a player chooses to have their characters react to non magical fear inducing effects is entirely up to them.
 

Remove ads

Top