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They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]

Krishnath

First Post
Sorry guys, no update today, but with the recent events in London, I just can't bring myself to post the next sliver. I will update on monday though.

My thoughts and prayers go out to those who have lost someone in the terrorist attacks. :(
 

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Krishnath

First Post
Well, it is monday, and as I promised, here is another sliver. Before I post it though, I have decided that when I start posting the Noble Slivers (beginning next week, baring any unforseen circumstances), I will only post two slivers a week (Still need to finish the conversion of the queen and overlord...).

Anyway, on to the root of any sliver infestation, can you dig it? :p

-

Sliver, Root
Medium Aberration (Extraplanar, Sliver)
Hit Dice:
6d8+12 (39 hp)
Initiative: +2
Speed: 30’, Burrow 30’, Climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+3)
Full Attack: Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: -
Special Qualities: Shared Ability, Tremorsense 60’,
Saves: Fort +4, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,
Skills: Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -

‘The druids got nasty surprise yesterday as a swarm of slivers burst from the ground during their evening rituals. I watched the carnage to great satisfaction from the air above the devastation. That will teach those pesky tree-huggers to stay away from me and my patrons research.’ – Lanariel Shadowwing, Research Notes.

Root slivers are the tunnel diggers and expert ambushers of sliver society.
A root sliver looks much like their regular kin, but their skin has the color and texture of gray bark. The sliver itself is around 6’7’’ in length.

Combat:
Root Slivers are expert ambushers, using their burrow ability to strike from below ground. More than one adventuring party has been lethally surprised when a wave of slivers has boiled from the solid ground behind them.
Shared Ability (Ex): All slivers within 60’ of the Root Sliver gains a burrow speed of 30’ and tremorsense to a range of 60’.

-

Comments? Critique? Questions? Snackrifices?
 





zinderel

First Post
I have to say, I'm very much digging these conversions. I actually recently started playing Magic, and loved the concept of the Slivers. I'm also a DnD player, and ran a game with Slivers as a recurring threat. I started looking for other conversions, and found these and literally "woot"-ed.

So, what other Slivers will we be seeing? I've noticed that we have yet to see the Brood Sliver, Essence Sliver, Hibernation Sliver, Magma Sliver, Shifting Sliver, Sliver Overlord, Sliver Queen, Spectral Sliver, Synapse Sliver, Toxin Sliver and Ward Sliver

Any plans for these? I know we've got the Queen and the Toxin and the Overlord, as I've seen them discussed already, but what about the others?

For the Brood Sliver, I could see something like the Slaadi egg planting ability, where the Brood Sliver implants the victim with an egg that hatches as a Proto-Sliver.

Essence Sliver could give, say, Regeneration 3, which is a good ability to have even if you already have Fast Healing.

Shifting Sliver could give Waterbreathing and a Swim speed.

Magma Sliver could give a fire enhancement to attacks.

Ward Slivers would grant some kind of elemental resistances. Perhaps with this type, there could actually be a type of Ward Sliver for each Element.

Spectral Sliver would likely be another undead Sliver type, Incorporeal though as opposed to the Crypt Sliver.

The Hibernation Sliver is likely already covered in a way by having all slivers Hibernate to 'evolve', right?

Synapse Slivers....this one's a hard one...maybe their attacks deal Intelligence damage, via some kind of poison secretion?

Anyhow, just my thoughts and suggestions, if you haven't already thought of 'em, and again, kudos for the work so far!
 

Krishnath

First Post
zinderel said:
I have to say, I'm very much digging these conversions. I actually recently started playing Magic, and loved the concept of the Slivers. I'm also a DnD player, and ran a game with Slivers as a recurring threat. I started looking for other conversions, and found these and literally "woot"-ed.

So, what other Slivers will we be seeing? I've noticed that we have yet to see the Brood Sliver, Essence Sliver, Hibernation Sliver, Magma Sliver, Shifting Sliver, Sliver Overlord, Sliver Queen, Spectral Sliver, Synapse Sliver, Toxin Sliver and Ward Sliver
All of them save the Hibernation sliver, I will also start doing a few new ones as I finish with these, I just need to finish the stats for the queen and the overlord, the rest are finished allready. :D
zinderel said:
Any plans for these? I know we've got the Queen and the Toxin and the Overlord, as I've seen them discussed already, but what about the others?
They're coming ;)
zinderel said:
For the Brood Sliver, I could see something like the Slaadi egg planting ability, where the Brood Sliver implants the victim with an egg that hatches as a Proto-Sliver.
Something like that, only a lot quicker... :]
zinderel said:
Essence Sliver could give, say, Regeneration 3, which is a good ability to have even if you already have Fast Healing.
Sorry, no regenerating slivers, I find that fast healing 30+ is more than enough. :D
zinderel said:
Shifting Sliver could give Waterbreathing and a Swim speed.
It doesn't, as it would be a specialist, it would make it virtually impossible for the slivers to colonise an aquatic plane, the aquatic sliver (one of the "new" slivers I will be doing) is a worker. The shifting sliver has another ability.

zinderel said:
Magma Sliver could give a fire enhancement to attacks.
STOP READING MY MIND! :D

zinderel said:
Ward Slivers would grant some kind of elemental resistances. Perhaps with this type, there could actually be a type of Ward Sliver for each Element.
Nope, not elemental resistance, but it is something good, and it does mimic a 3rd-level spell....

zinderel said:
Spectral Sliver would likely be another undead Sliver type, Incorporeal though as opposed to the Crypt Sliver.
Not incorporeal, but it is undead.

zinderel said:
The Hibernation Sliver is likely already covered in a way by having all slivers Hibernate to 'evolve', right?
That is correct.

zinderel said:
Synapse Slivers....this one's a hard one...maybe their attacks deal Intelligence damage, via some kind of poison secretion?
Not by poison, but it does drain Int, among other things...

zinderel said:
Anyhow, just my thoughts and suggestions, if you haven't already thought of 'em, and again, kudos for the work so far!
Thank you for the comments and critique, it was appreciated. And just you wait until you see the queen, it'll be worth the wait. :D

I'll be posting the shifiting sliver tomorrow.
 

Krishnath

First Post
Here we go, the Shifting Sliver.

-

Sliver, Shifting
Medium Aberration (Extraplanar, Sliver)
Hit Dice:
6d8+12 (39 hp)
Initiative: +2
Speed: 30’, Climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+3)
Full Attack: Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: -
Special Qualities: Camouflage, Shared Ability,
Saves: Fort +4, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,
Skills: Balance +5, Climb +11, Escape Artist +5, Hide +12, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -

‘Another new sentry have arrived from my patron, or is it a spy? Anyways, these strange slivers, have the ability to hide in plain sight by changing their colors to match their surroundings, they are quite capable of it to, earlier today I caught one spying on me in my lab, It must have gotten in when I went to get something to drink, several hours earlier.’ – Lanariel Shadowwing, Research Notes.

If the sliver hive ever produced a perfect spy and ambusher, the shifting sliver would be it.
A shifting sliver looks like any other sliver, save that it’s able to change color. When active the slivers skin is usually changing in patterns of blue and green, when at rest however the slivers color changes to that of it’s surroundings, enabling it become almost invisible. It is quite possible to pass within 5’ of a shifting sliver without noticing it.
The shifting sliver reaches a length of roughly 7’5’’.

Combat:
Shifting slivers are ambush predators in every sense of the word, perfectly able to sit absolutely still until it’s opponents have passed it, before attacking from the rear.
Camouflage (Ex): The shifting sliver is able to alter it’s color at a whim, granting it a +10 bonus on hide checks, and allowing it to practically hide in plain sight.
Shared Ability (Ex): All slivers within 60’ of a shifting sliver gains access to its camouflage ability as if they possessed it themselves. This ability is not cumulative.

-

Comments? Critique? Questions? Snackrifices?
 
Last edited:

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