And now, a sliver that makes other slivers harder to kill...
Presenting, the Spined Sliver:
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Sliver, Spined
Medium Aberration (Extraplanar, Sliver)
Hit Dice: 6d8+12 (39 hp)
Initiative: +2
Speed: 30’, climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+3)
Full Attack: Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: Improved Grab,
Special Qualities: Damage Reduction 2/-, Shared Ability,
Saves: Fort +4, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,
Skills: Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -
Spined slivers are bred to be used as shock troops should the need arise.
A spined sliver has skin the color of rotting meat, shifting in blue, green and red hues. The slivers entire back, tentacles, and claw are covered in long spines in a variety of colors. The long spines that cover the slivers body also grant it excellent protection.
Combat:
Spined slivers a bred for combat, using their long spines and tentacles to grapple their opponents, so that other slivers can more easily attack them.
Improved Grab (Ex): If a spined sliver hits an opponent of at least small size or larger, it deals normal damage and may attempt to start a grapple as a free action without provoking an attack of opportunity.
Shared Ability (Ex): All slivers within 60’ of a spined sliver gain access to the spined slivers improved grab ability, and gains damage reduction 2/-.
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Comments? Critique? Questions? Snackrifices?