Not yet they don't, but just you wait 'til you see the overlord.dedicated said:Plus, don't specialist slivers have some sort of dominate ability?
If so just watch the look of horror cross the player's face
Krishnath said:Doesn't matter, Wizard will still get pwned.
Krishnath said:As I said, sight...
Krishnath said:You need to finish with a color closer for it to work properly. i.e. [ / color ] (remove the spaces). It's not that hard.
Mental Duck said:Well, I don't know for sure, I think a wizard that uses the polymorph spell often and has the natural spell feat or the silent and still spell feat can win from a small party of slivers. I'll explain: the wizard's AC will increase a lot, natural armor bonus of the polymorph spell and some of the slivers shared abilities (talon sliver, quick sliver & armor sliver (of the slivers that are already written down here)), while only one sliver can increase the other sliver's attack bonus (muscle sliver). So, while the wizard's AC wil be very high, the sliver's attack bonus won't be high, and in addition to some wizard spells, the wizard's AC will be even higher, this meaning, that the slivers will have a VERY hard time hitting the wizard, while the wizard will be able (with some defensive casting) to fireball the slivers into oblivion (most low-level slivers won't survive one or two fireballs I guess). So, my point is that a wizard that uses the polymorph spell often will be able to take down a small troupe (and with small I mean 20 or so) of slivers all by himself (the slivers consisting of worker and specialist slivers, since I don't know what the abilities of the noble slivers are).
No problemo.Mental Duck said:omg, I misread, I thought you were just sighing. Well, thanks for repeating.
Mental Duck said:thanks a lot! It's not what I meant but it gets the job done!
You're still using to many color tags.
Did you remember the size modifier? Proto-slivers are small.Mental Duck said:I also went through the stats of the slivers and found some mistakes... Most of them were probably made through typos or minor miscalculations,... I'll post the ones I found here...
Remember that these errata assume that all the abilities for the slivers are right.
Protosliver:Her attack should be claw +0 and her full attack should be claw +0 & bite -5.
Fixed. Forgot to use the three skill points, also, the modifier for Climb was to low.Mental Duck said:Metallic Sliver: I believe her skills are all messed up, might want to take a look at them.
thanks for catching this, forgot to change the saves when I changed the type.Mental Duck said:Muscle Sliver:Her saves are off, they should be +3/+2/+4.
Good catch, was tired as the (un)dead when I wrote it up (It was 2 AM...Mental Duck said:Crypt Sliver:Her damage is wrong, I presume claws deal base damage + 1 1/2 Str modifier, so the claw damage should be 1d6+4. Her saves are off too, they should be +1/+2/+4.)
Missed fixing that when I increased their Dex.Mental Duck said:Armor Sliver:Her touch AC is wrong and should be 12
Missed fixing the claw and bite on that one, also missed adding in the bonus from Alertness, didn't know Detect Thoughts allowed a save as it is in neither the XPH or the PHB3.5Mental Duck said:Mindwhip Sliver:Her base attack/grapple entry should be +4/+10. Her attack should be claw +6 and her full attack should be claw +6 & bite +1. Her skills too are a bit wrong and should be Listen +9 & Spot +9. Also, you forgot to write down the save DC of the Detect Thoughts psi-like ability, it's DC 14.
Fixed.
Fixed, natural weapon damage error was caused by insomina.Mental Duck said:Mnemonic Sliver: I believe the damage die of her claw & bite attacks are wrong and should be 1d6 & 1d4. Also, you forgot to write down the save DC of the Detect Thoughts psi-like ability, it's DC 14.
Thanks for the constructive critizism, I like the hunter sliver idea, and will add it soon. I will also post the Acidic sliver shortly.Mental Duck said:It could be that some things are wrong, I didn't double-check them... But I think they should all be right now...
Oh, and one last idea, I suggest giving the hunter sliver a +4 racial bonus to survival checks (like the ordinary wolf I believe), 'cause a hunter/tracker with a +0 on search checks and a +1 on survival checks, isn't going to track a lot... I'd even consider making this +4 bonus a part of the shared ability.
Thanks again for your time...
And hope to be of help...
Mental...
Edit: And you use way to many color tags.![]()
Mental Duck said:Well, for starters, I did add muscle sliver to the aquation, and about the flanking, theoretically (any logical thinking DM wouldn't allow it, but theoretically speaking...) the wizard will be immune to flanking because of a nice little thing that comes with the sliver subtype called "hivemind", so there...
, nah, just messing with you... (but I'm still right
)
Nasty buggers, ain't they?Mental Duck said:Now add that lovely acidic sliver into the mix and the wizard has an increasing chance of failure, fireballing some 20 slivers is gonna be a lot of acid damage coming back at you...
Mental Duck said:And ah yes, you're right about those pesky proto-slivers. Well, this just proves that I am not perfect (but close, Not perfect! But close!)
And the acidic sliver is way cool, never saw that death throe ability coming... (okay, maybe I did, I read the former topicsbut it's still an awesome (and fitting) ability...)
And yes, I know I'm using waaaaay to many color tags, this thing just hates me, happy now? Yes, I too hate this thing in return...
When can we expect the next sliver? Looking forward to it...
Mental...
Krishnath said:Not yet they don't, but just you wait 'til you see the overlord.
Wolf72: Edena is funny, trust me on this one, it's unintentional, but he frequently makes people laugh on the other messageboard I frequent. It's Enworlds evil brother...![]()