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They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]

Edena??? iirc he never made a short post they were all very very LONG

nothin' against him, just that I tend to shy away from those long drawn out discussion type posts
 

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dedicated said:
Plus, don't specialist slivers have some sort of dominate ability?

If so just watch the look of horror cross the player's face
Not yet they don't, but just you wait 'til you see the overlord. :]

Wolf72: Edena is funny, trust me on this one, it's unintentional, but he frequently makes people laugh on the other messageboard I frequent. It's Enworlds evil brother... :D
 

Krishnath said:
Doesn't matter, Wizard will still get pwned.


Well, I don't know for sure, I think a wizard that uses the polymorph spell often and has the natural spell feat or the silent and still spell feat can win from a small party of slivers. I'll explain: the wizard's AC will increase a lot, natural armor bonus of the polymorph spell and some of the slivers shared abilities (talon sliver, quick sliver & armor sliver (of the slivers that are already written down here)), while only one sliver can increase the other sliver's attack bonus (muscle sliver). So, while the wizard's AC wil be very high, the sliver's attack bonus won't be high, and in addition to some wizard spells, the wizard's AC will be even higher, this meaning, that the slivers will have a VERY hard time hitting the wizard, while the wizard will be able (with some defensive casting) to fireball the slivers into oblivion (most low-level slivers won't survive one or two fireballs I guess). So, my point is that a wizard that uses the polymorph spell often will be able to take down a small troupe (and with small I mean 20 or so) of slivers all by himself (the slivers consisting of worker and specialist slivers, since I don't know what the abilities of the noble slivers are).

Krishnath said:
As I said, sight...


omg, I misread, I thought you were just sighing :D . Well, thanks for repeating.

Krishnath said:
You need to finish with a color closer for it to work properly. i.e. [ / color ] (remove the spaces). It's not that hard.


thanks a lot! It's not what I meant but it gets the job done!


I also went through the stats of the slivers and found some mistakes... Most of them were probably made through typos or minor miscalculations,... I'll post the ones I found here...

Remember that these errata assume that all the abilities for the slivers are right.

Protosliver: Her attack should be claw +0 and her full attack should be claw +0 & bite -5.
Metallic Sliver: I believe her skills are all messed up, might want to take a look at them.
Muscle Sliver: Her saves are off, they should be +3/+2/+4.
Crypt Sliver: Her damage is wrong, I presume claws deal base damage + 1 1/2 Str modifier, so the claw damage should be 1d6+4. Her saves are off too, they should be +1/+2/+4.
Armor Sliver: Her touch AC is wrong and should be 12.
Mindwhip Sliver: Her base attack/grapple entry should be +4/+10. Her attack should be claw +6 and her full attack should be claw +6 & bite +1. Her skills too are a bit wrong and should be Listen +9 & Spot +9. Also, you forgot to write down the save DC of the Detect Thoughts psi-like ability, it's DC 14.
Mnemonic Sliver: I believe the damage die of her claw & bite attacks are wrong and should be 1d6 & 1d4. Also, you forgot to write down the save DC of the Detect Thoughts psi-like ability, it's DC 14.


It could be that some things are wrong, I didn't double-check them... But I think they should all be right now...

Oh, and one last idea, I suggest giving the hunter sliver a +4 racial bonus to survival checks (like the ordinary wolf I believe), 'cause a hunter/tracker with a +0 on search checks and a +1 on survival checks, isn't going to track a lot... I'd even consider making this +4 bonus a part of the shared ability.

Thanks again for your time...
And hope to be of help...

Mental...


 
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Mental Duck said:
Well, I don't know for sure, I think a wizard that uses the polymorph spell often and has the natural spell feat or the silent and still spell feat can win from a small party of slivers. I'll explain: the wizard's AC will increase a lot, natural armor bonus of the polymorph spell and some of the slivers shared abilities (talon sliver, quick sliver & armor sliver (of the slivers that are already written down here)), while only one sliver can increase the other sliver's attack bonus (muscle sliver). So, while the wizard's AC wil be very high, the sliver's attack bonus won't be high, and in addition to some wizard spells, the wizard's AC will be even higher, this meaning, that the slivers will have a VERY hard time hitting the wizard, while the wizard will be able (with some defensive casting) to fireball the slivers into oblivion (most low-level slivers won't survive one or two fireballs I guess). So, my point is that a wizard that uses the polymorph spell often will be able to take down a small troupe (and with small I mean 20 or so) of slivers all by himself (the slivers consisting of worker and specialist slivers, since I don't know what the abilities of the noble slivers are).

Well, considering that you have not added Muscle slivers to that equation, nor the Blade (Oh, wait, haven't posted that one yet...:D), besides the slivers would instantly recognize that the polymorphed wizard was not a hive member, also, flanking is a very basic tactic that slivers use, there's so many of them and they use it to their advantage. :]


Mental Duck said:
omg, I misread, I thought you were just sighing :D . Well, thanks for repeating.
No problemo.


Mental Duck said:
thanks a lot! It's not what I meant but it gets the job done!
You're still using to many color tags. ;)

Mental Duck said:
I also went through the stats of the slivers and found some mistakes... Most of them were probably made through typos or minor miscalculations,... I'll post the ones I found here...

Remember that these errata assume that all the abilities for the slivers are right.
Protosliver:Her attack should be claw +0 and her full attack should be claw +0 & bite -5.
Did you remember the size modifier? Proto-slivers are small.

Mental Duck said:
Metallic Sliver: I believe her skills are all messed up, might want to take a look at them.
Fixed. Forgot to use the three skill points, also, the modifier for Climb was to low.

Mental Duck said:
Muscle Sliver:Her saves are off, they should be +3/+2/+4.
thanks for catching this, forgot to change the saves when I changed the type. :D

Mental Duck said:
Crypt Sliver:Her damage is wrong, I presume claws deal base damage + 1 1/2 Str modifier, so the claw damage should be 1d6+4. Her saves are off too, they should be +1/+2/+4.
Good catch, was tired as the (un)dead when I wrote it up (It was 2 AM...:D)

Mental Duck said:
Armor Sliver:Her touch AC is wrong and should be 12
Missed fixing that when I increased their Dex.

Mental Duck said:
Mindwhip Sliver:Her base attack/grapple entry should be +4/+10. Her attack should be claw +6 and her full attack should be claw +6 & bite +1. Her skills too are a bit wrong and should be Listen +9 & Spot +9. Also, you forgot to write down the save DC of the Detect Thoughts psi-like ability, it's DC 14.
Missed fixing the claw and bite on that one, also missed adding in the bonus from Alertness, didn't know Detect Thoughts allowed a save as it is in neither the XPH or the PHB3.5

Fixed.


Mental Duck said:
Mnemonic Sliver: I believe the damage die of her claw & bite attacks are wrong and should be 1d6 & 1d4. Also, you forgot to write down the save DC of the Detect Thoughts psi-like ability, it's DC 14.
Fixed, natural weapon damage error was caused by insomina.

Mental Duck said:
It could be that some things are wrong, I didn't double-check them... But I think they should all be right now...

Oh, and one last idea, I suggest giving the hunter sliver a +4 racial bonus to survival checks (like the ordinary wolf I believe), 'cause a hunter/tracker with a +0 on search checks and a +1 on survival checks, isn't going to track a lot... I'd even consider making this +4 bonus a part of the shared ability.

Thanks again for your time...
And hope to be of help...

Mental...
Thanks for the constructive critizism, I like the hunter sliver idea, and will add it soon. I will also post the Acidic sliver shortly. :D

Edit: And you use way to many color tags. ;)
 

And now, the acidic sliver.

-

Sliver, Acidic
Medium Aberration (Extraplanar, Sliver)
Hit Dice:
6d8+12 (39 hp)
Initiative: +2
Speed: 30’, climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+3 plus 1d6 acid)
Full Attack: Claw +6 melee (1d6+3 plus 1d6 acid) and bite +1 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: Acid, Death Throes,
Special Qualities: Acid immunity, Shared Ability,
Saves: Fort +4, Ref +4, Will +7,
Abilities: Str 15, Dex 15, Con 15, Int 8, Wis 14, Cha 10,
Skills: Balance +5, Climb +11, Escape Artist +5, Jump +3, Listen +5, Move Silently +3, Spot +5, Swim +3, Tumble +3,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -

Acidic slivers are highly specialized slivers that live to die, as their sole purpose is to explode in a ball of corrosive acid, deepening tunnels or creating new ones.
The acidic slivers rock-like skin is usually a light brown or gray. Special glands on the slivers scythe like claw produce a green thick vile-smelling liquid that is highly acidic and that almost constantly drip from the creature.

Combat:
Acidic slivers are highly aggressive combatants that throw themselves at their enemies. Relying on their death throes to finish off those creatures that survive the initial onslaught.
Acid (Ex): The acidic slivers claw attack deals 1d6 points of acid damage in addition to its normal damage. The acid eats through anything that isn’t immune to the effects of acid.
Death Throes (Ex): If brought to 0 hp or less, the acidic sliver explodes in a ball of acid that deals 2d6 points of acid damage to all creatures within a 10’ radius of the sliver.
Shared Abilities (Ex): All slivers with 60’ of the acidic sliver gains acid immunity and access to the acidic slivers acid and death throes abilities.

-

Comments? Critizism? Snackrifices?
 

Well, for starters, I did add muscle sliver to the aquation :D, and about the flanking, theoretically (any logical thinking DM wouldn't allow it, but theoretically speaking...) the wizard will be immune to flanking because of a nice little thing that comes with the sliver subtype called "hivemind", so there... :p, nah, just messing with you... (but I'm still right :p)
Now add that lovely acidic sliver into the mix and the wizard has an increasing chance of failure, fireballing some 20 slivers is gonna be a lot of acid damage coming back at you...

And ah yes, you're right about those pesky proto-slivers. Well, this just proves that I am not perfect (but close, Not perfect! But close! :D)

And the acidic sliver is way cool, never saw that death throe ability coming... (okay, maybe I did, I read the former topics :D but it's still an awesome (and fitting) ability...)

And yes, I know I'm using waaaaay to many color tags, this thing just hates me, happy now? Yes, I too hate this thing in return...

When can we expect the next sliver? Looking forward to it...

Mental...
 
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Mental Duck said:
Well, for starters, I did add muscle sliver to the aquation :D, and about the flanking, theoretically (any logical thinking DM wouldn't allow it, but theoretically speaking...) the wizard will be immune to flanking because of a nice little thing that comes with the sliver subtype called "hivemind", so there... :p, nah, just messing with you... (but I'm still right :p)

He only recieves the hive mind bonuses if he is part of a sliver hive. :p

Mental Duck said:
Now add that lovely acidic sliver into the mix and the wizard has an increasing chance of failure, fireballing some 20 slivers is gonna be a lot of acid damage coming back at you...
Nasty buggers, ain't they? :]
Mental Duck said:
And ah yes, you're right about those pesky proto-slivers. Well, this just proves that I am not perfect (but close, Not perfect! But close! :D)

And the acidic sliver is way cool, never saw that death throe ability coming... (okay, maybe I did, I read the former topics :D but it's still an awesome (and fitting) ability...)

And yes, I know I'm using waaaaay to many color tags, this thing just hates me, happy now? Yes, I too hate this thing in return...

When can we expect the next sliver? Looking forward to it...

Mental...

Next sliver comes monday (barring any unforseen events), it's gonna give the slivers some resistances they don't have yet... I am of course talking about everyones favourite transparent sliver, the crystalline, an essential part of any sliver hive/deck. ;)
 

Krishnath said:
Not yet they don't, but just you wait 'til you see the overlord. :]

Wolf72: Edena is funny, trust me on this one, it's unintentional, but he frequently makes people laugh on the other messageboard I frequent. It's Enworlds evil brother... :D


oh, I know he's funny ... but long-written at times [edit: la la la, nutkinworld! ... eat your dark heart out elmo!! :cool: ]
 
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