Got magma?
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Sliver, Magma
Large Aberration (Extraplanar, Fire, Sliver)
Hit Dice: 12d8+48 (102 hp)
Initiative: +1
Speed: 30’ (6 squares); climb 30’
Armor Class: 22 (-1 size, +1 Dex, +12 natural)
Base Attack/Grapple: +9/+23 (+4 grapple bonus)
Attack: Claw +14 melee (1d8+9 plus burn)
Full Attack: 3 claws +14 melee (1d8+9 plus burn) and bite +12 (1d6+3 plus burn)
Space/Reach: 10’/10’
Special Attacks: Burn, spell-like abilities,
Special Qualities: Damage reduction 5/magic, immunity to fire, shared ability, spell resistance 18, vulnerability to cold,
Saves: Fort +8, Ref +7, Will +12,
Abilities: Str 23, Dex 13, Con 19, Int 12, Wis 18, Cha 14,
Skills: Balance +9, Climb +15, Concentration +16, Escape Artist +9, Jump +12, Listen +12, Move Silently +7, Spot +12, Swim +12, Tumble +7,
Feats: Ability Focus: Burn, Alertness, Agile, Combat Reflexes, Lightning Reflexes, Multiattack (b),
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 8
Treasure: None
Alignment: Always Neutral
Advancement: -
‘My experimentation with infusing slivers with elemental energies proved to be a success today when a new noble sliver was born in my lab. This sliver, which I’ve dubbed a ‘magma sliver’, is seemingly infused with elemental fire. Despite that it accidentally torched most of my lab, it has already proved itself in combat, as it led a swarm of slivers against the druids, who had decided to attack me. After the sliver was finished with the upstarts, it continued southward, where is torched the druids precious woodlands. As I look out my window, I can still see the forest burning on the horizon. – Lanariel Shadowwing, Research Notes.
The magma sliver is a noble sliver infused with elemental fire.
The magma sliver looks much like other slivers, but has three arms, each ending in a wicked metallic claw. The sliver appears to be totally composed of liquid magma, an optical illusion aided by its almost fluidic grace. It usually reaches a length of about 15’ but larger specimens have been encountered. The entire creature radiates intense heat, and automatically sets fire to any combustibles it touches.
Combat:
Magma slivers are extremely aggressive, spreading wildfire wherever they go. Despite it’s intelligence it attacks relentlessly until all of its opponents, or it self is slain. If faced with several opponents, it usually attacks the largest opponent first before dealing with the rest.
Burn (Ex): All creatures that come in contact with a magma sliver must make a reflex save (DC 22) or catch fire; the fire burns for 2d4 rounds. The save DC is Constitution-based.
Spell-like Abilities: At will – burning hands (5d4, DC 13), detect magic, light, and resistance; 3/day – daylight (always targeting itself), fireball (6d6, DC 15), and searing light (3d8). These are as the spells cast by a 6th level sorcerer.
Shared Ability (Ex): All slivers within 60’ of the magma sliver gains the magma slivers burn ability, immunity to fire, and vulnerability to cold.
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Comments? Critique? Questions? Snackrifices?