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They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]

Silvers in general don't have a mind that needs to be entertained. They're a hive society, ya know. And none of them mate. They have an incredible genetic code built right in, only that they can express and repress various elements of it as neccessary. Which explains how they are able to share all of their abilities... :] Plus, the noble slivers are probably quite capable of entertaining themselves. I love the fact that they can take class levels... :]

I also wonder what would happen if you mixed a few sliver swarms with a commander synapse sliver or two... :]

*runs off to plan a sliver campaign*
 

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SliverFox9x said:
What if a sliver breed was created to survive spells like cloudkill and firestorm?
Or, better yet, if there was a sliver that survived one, and developed immunity, would the others within 60' get immunity? And....uh...is it possible that an "arctic" breed of sliver could occur? (*laughs...* heh...a furry sliver...)
The magma sliver is immune to firestorm virtue of its fire subtype, it also grants the fire subtype to all slivers withing 60' of it, and there are at least three slivers that are immune to the cloudkill spell, unforuntatly none of them are techncally alive...

Arctic slivers are a possibility, as are living slivers that are immune to cloud-kill type spells...

SliverFox9x said:
So...what do slivers do for fun? Hunt? Mate? Build card houses?
[edit] Does the sliver overlord speak elvish? thought I might as well ask...
Slivers in themselves have no concept of fun. They occassionally hunt if it is needed. Slivers do not mate, all known slivers are female, and all indevidual slivers of a particular hive have the same basic genetic code as the sliver queen of that hive, so if you have a half-fiend sliver queen, all the slivers of that hive are half-fiends...Also, slivers do not build card houses. And the Sliver overlord does not usually speak, but it is possible for an indevidual sliver overlord to learn a language...
Solarious said:
Silvers in general don't have a mind that needs to be entertained. They're a hive society, ya know. And none of them mate. They have an incredible genetic code built right in, only that they can express and repress various elements of it as neccessary. Which explains how they are able to share all of their abilities... :] Plus, the noble slivers are probably quite capable of entertaining themselves. I love the fact that they can take class levels... :]

I also wonder what would happen if you mixed a few sliver swarms with a commander synapse sliver or two... :]

*runs off to plan a sliver campaign*
Exactly, and a Synapse sliver commander, is evil, I like. :D
 

Besides, even if slivers DID need entertainment, they don't have thumbs.

Hmmm... whenever you start in on original slivers, maybe there's one that grants an opposable thumb? Perhaps just a secondary barb of some sort on the main claw...
 

Mithral Silverwave said:
Besides, even if slivers DID need entertainment, they don't have thumbs.

Hmmm... whenever you start in on original slivers, maybe there's one that grants an opposable thumb? Perhaps just a secondary barb of some sort on the main claw...
No, but I am contemplating making one that gives evasion :]
 

And now the Toxin sliver. The Queen will arrive next week.

-

Sliver, Toxin
Large Aberration (Extraplanar, Sliver)
Hit Dice:
12d8+48 (102 hp)
Initiative: +1
Speed: 30’; climb 30’,
Armor Class: 22 (-1 size, +1 Dex, +12 natural)
Base Attack/Grapple: +9/+23 (+4 grapple bonus)
Attack: Claw +14 melee (1d8+9 plus poison)
Full Attack: Claw +14 melee (1d8+9 plus poison) and bite +9 (1d6+3)
Space/Reach: 10’/10’
Special Attacks: Poison, spell-like abilities,
Special Qualities: Damage reduction 5/magic, shared ability, spell resistance 18,
Saves: Fort +8, Ref +7, Will +12,
Abilities: Str 23, Dex 13, Con 19, Int 12, Wis 18, Cha 14,
Skills: Balance +9, Climb +15, Concentration +16, Escape Artist +9, Jump +12, Listen +12, Move Silently +7, Spot +12, Swim +12, Tumble +7,
Feats: Ability Focus: Poison, Alertness, Agile, Combat Reflexes, Lightning Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 8
Treasure: None
Alignment: Always Neutral
Advancement: -

“Apparently a ancient gold dragon has taken an interest in me and my patron, I sent the magma sliver together with a large group of various other slivers to take care of it, but apparently they failed. No matter, my patron has sent me a new toy that should take care of the interloper: a highly venomous strain of sliver.” –Lanariel Shadowwing, Research Notes.

Toxin slivers are the elite assassins of sliver society, capable of quickly disposing of almost any threat to the hive.
Toxin slivers are primarily a dusty yellow-gray with a black neck and claw, and a muddy brown head. It usually reaches a length of eleven to twelve feet in length.

Combat:
Toxin slivers are highly dangerous combatants and they know it, casually picking off their opponents, after all, there is no need to hurry when your touch can kill. They usually start by assessing the situation, quickly identifying the largest threats, primarily concentrating on clerics and others with access to healing magic.
Poison (Ex): Injury, Fortitude DC 22, initial damage 2d8 Con, secondary damage death. The save DC is Constitution-based.
Spell-like Abilities: At will – Detect magic, light, resistance, and true strike; 3/day – Bear’s endurance, invisibility, and nondetection. These are as the spells cast by a 6th level sorcerer.
Shared Ability (Ex): All slivers within 60’ of the brood sliver gains access to its poison ability.

-

Commnets? Critique? Questions? Snackrifices?
 
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BOZ said:
good god, how many different types are there? :D
Depends on what you mean with types. Kinds, apparently 33 (unless more are added in the next block). Ranks - seemingly three (worker, specialist, noble), according to Krish, plus the lords. Creature types - two so far (aberration and undead). ;)
 

Knight Otu said:
Depends on what you mean with types. Kinds, apparently 33 (unless more are added in the next block). Ranks - seemingly three (worker, specialist, noble), according to Krish, plus the lords. Creature types - two so far (aberration and undead). ;)
Three creature types actually, you forgot Construct (Metallic Sliver)
 


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