And now the Toxin sliver. The Queen will arrive next week.
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Sliver, Toxin
Large Aberration (Extraplanar, Sliver)
Hit Dice: 12d8+48 (102 hp)
Initiative: +1
Speed: 30’; climb 30’,
Armor Class: 22 (-1 size, +1 Dex, +12 natural)
Base Attack/Grapple: +9/+23 (+4 grapple bonus)
Attack: Claw +14 melee (1d8+9 plus poison)
Full Attack: Claw +14 melee (1d8+9 plus poison) and bite +9 (1d6+3)
Space/Reach: 10’/10’
Special Attacks: Poison, spell-like abilities,
Special Qualities: Damage reduction 5/magic, shared ability, spell resistance 18,
Saves: Fort +8, Ref +7, Will +12,
Abilities: Str 23, Dex 13, Con 19, Int 12, Wis 18, Cha 14,
Skills: Balance +9, Climb +15, Concentration +16, Escape Artist +9, Jump +12, Listen +12, Move Silently +7, Spot +12, Swim +12, Tumble +7,
Feats: Ability Focus: Poison, Alertness, Agile, Combat Reflexes, Lightning Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 8
Treasure: None
Alignment: Always Neutral
Advancement: -
“Apparently a ancient gold dragon has taken an interest in me and my patron, I sent the magma sliver together with a large group of various other slivers to take care of it, but apparently they failed. No matter, my patron has sent me a new toy that should take care of the interloper: a highly venomous strain of sliver.” –Lanariel Shadowwing, Research Notes.
Toxin slivers are the elite assassins of sliver society, capable of quickly disposing of almost any threat to the hive.
Toxin slivers are primarily a dusty yellow-gray with a black neck and claw, and a muddy brown head. It usually reaches a length of eleven to twelve feet in length.
Combat:
Toxin slivers are highly dangerous combatants and they know it, casually picking off their opponents, after all, there is no need to hurry when your touch can kill. They usually start by assessing the situation, quickly identifying the largest threats, primarily concentrating on clerics and others with access to healing magic.
Poison (Ex): Injury, Fortitude DC 22, initial damage 2d8 Con, secondary damage death. The save DC is Constitution-based.
Spell-like Abilities: At will – Detect magic, light, resistance, and true strike; 3/day – Bear’s endurance, invisibility, and nondetection. These are as the spells cast by a 6th level sorcerer.
Shared Ability (Ex): All slivers within 60’ of the brood sliver gains access to its poison ability.
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Commnets? Critique? Questions? Snackrifices?