They're Killing All My Ancient Evil!

the Jester

Legend
The pcs in my high-level (now epic) campaign did something outrageous last night.

They were debating their next move when one of them pointed out that there was an ancient dragon on the continent they live on. The pcs made an impromptu decision to go wake it up and kill it, and they did so in two rounds.

A few games back they went and killed another evil being that's been a feature on the map since I started this campaign world- the pit fiend of Blendorag.

WTF?? Is my campaign world going to be cleaned out of ancient evils soon?? I'm afraid it may be so. Has anyone else had this happen to them? I'm okay with it, but... but...

Well, with any luck, their epicness will establish some of the new map features for the next couple centuries or so... :rollseyes:
 

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I have the opposite problem, last night the group freed a great monster, actually the father of all monsters Grendal. They had him promise to kill some false gods that were in the area, and he went out and ate them plus tens of thousands of innocents. It was funny I really wasn't expecting them to make a deal like that with the creature.
 

Y'know what a rat basterd DM would do...

Have these ancient evils really be the last line of defense against a supposed greater evil that they cannot confront alone, they just have bad press... And make their next quest to find a way to ressurect these ancient evils.
 

Nope, in ours there are tons of high to epic monsters and NPCs in the cosmos and active in the campaign field, and we know many, many, many are out of our 15th level league. Right now my eldritch knight is working machinations against an advanced Balor prince who has acquired some artefacts recently, a mad metallic dragon, fiend trafficing nobles whose familiy includes an epic blackguard and an archmage who is a member of the same mage's guild as my PC, all the NPCs who bought bane artefacts at the noble's auction I spied upon, and the LG theocratic emperor high priest who is about to wage war to regain central control of his empire and initiate an arcane witch hunt against all wizards not sworm to the empire/church.

Oh yeah, and the fiend pacting Black dragon god whose high priest we just slew and restored the artefact sword the god corrupted 10,000 years ago.

It will be a long while before the field is cleared of BBEGs. It will be a while before we can even directly face any of them. But there is plenty to do before we get there.
 

If there's one thing I believe, it's that Epic battles that clear out major structures need to leave lasting features in said landscape. It should involve fire storms that wreck acres or miles of land, it should create massive pits, it should upset the ecology for 20 miles around, etc. As long as you're doing that, then kudoes to you. :D

I've never had that happen because we've never run an epic campaign of any level above 10th or so. We've run one 18th level campaign, which was quite fun, but all too brief.
 

Well, without knowing all the details, such as party level and composition, and dragon age, magic items, allies, etc..., it's hard to say what the right thing to do is.

It all boils down to the old adage.

is everyone having fun?

Can the game go on?

That's it.

In my campaign, I'd had dragons killed on random encounters because the dragon didn't realize how powerful the party was, and in others, I've had dragons use shape changing magic to turn themselves into beautiful adventuers to lure the party to their cave and kill them. Depends on the intelligence of the dragon and the intent of the game.
 

WTF?? Is my campaign world going to be cleaned out of ancient evils soon?? I'm afraid it may be so. Has anyone else had this happen to them? I'm okay with it, but... but...

Ya, but it was the ramp up for the end of the campaign. After all, they'd killed everything and restored the true heir to the throne so it was the begining of a thousand years of good. Campaign ends and everybody rolls up new characters for the new campaign which is 1000 years in the future.

Another solutions is that they've exterminated the big evils that everybody knows about, and there are other far worse ones that remain so by not letting everybody know they exist. By now they have their eyes on the PCs and will be taking the offencive to them.
 

Don't forget: there's always Ancienter Evil.

That answer though is probably the worst I could give :\
Far too many try to make monsters tougher encounters simply by making the monster tougher. In epic level campaigns, the PC's power increases drasically more rapidly than it did 1-20.

Also don't forget that your Ancient Evil is Ancient for a reason, and it most likely wasn't brute strength. Cunning, paranoia, intimidation, and overall smartniss tend to be more effective tools in the long run. Not to mention a good strategy can make a monster more deadly than one with an extra 10-15 HD that deals more damage per round but stands in the middle of a mongolian cluster f&%# getting pummeled.

Pit Fiends and Dragons that have been around since the dawn of time will likely have nigh unbeatable defenses in place after a few thousand years of upstart adventuring groups deciding it'd be fun to go 'wake him up and kill him'.

The Ancient part of your antagonists means they've had lots and lots of time to design their defenses. The Evil part means they've used that time to design those defenses with malice and lethality that is meant to overwhelm opponents, not dissuade them or give them a run for their money. I'll be that dragon got real pissed 3000 years ago when the elf he had sent packing 3500 years ago came back and stole his prized possession and killed his mate in the proccess. Pissed enough to make sure it never happens again?

Any self-respecting Ancient Evil who has had its own spot on the map for a few hundred years will have a room full to the top with hundreds of animated skeletons (enough crits will eventually get someone), or a hallway containing a dozen iron golems (both dirt cheap and timeless guardians after the golems' initial cost is shelled out).

The countryside for miles around might be populated wholly by the Evil's slaves, or might be a wasteland of bubbling acidic mud.

The fortress itself would aslo be designed to allow the Ancient Evil to use it's mobility and special abilities to full advantage.



I had a group a few years back, started at lvl 1 and hit 23 before the epic level handbook was released. Being an evil group that had just built their portablefort, they decided they needed a truly intimidating keystone for their front gate and went after a 56 HD silver dragon with a vengeance. As you relayed, had the dragon fought them head on, the combat would have been over in 18 seconds or less, game-time.
With just 2 little tricks this dragon forced the party of 4 (antipaladin, wizard, cleric, and rogue/ranger) to expend roughly 60% of the cleric's spell slots, a dozen charges off various wands/scrolls/staves, 2 wishes, and a quick fight for their trophy became an epic clash of titans (that fight is one of their favorite stories to tell when they meet new gamers-one of mine too :) )
The more effective of the two tricks was a simple illusion. From far off, as the party flew toward the dragon's lair, they saw it dozing on the sunny side of a mountain. Needless to say, they devised their plan as soon as they saw the surroundings, and opened fire with everything they had on the sleeping dragon. 2 rounds later, the real dragon dropped from the cloud cover and returned the favor, first pouncing on the wizard and planting him 30 feet in the solid rock, then crippling the party's inflatable (summoned) ground forces
with a rock slide and dispelling the cleric's fly spell before heading off to its lair to prepare for the true battle.
 

I'd have the Ancient Evils band together to try to take down the do-gooders. Maybe they'd swamp them with minions or leave to another plane to regroup themselves.
 

Usually ancient evils become ancient evil because THERE ISN'TA FRIGGIN' MAP TO THEIR LAIR! Your world probably has plenty of evils in it, but they just don't advertise themselves foolishly (like the dragon or the balor). For all they know, the king of a major country is an epic level assassin in disguise. Or one of the women that throws herself at them is really a succubus necromancer who's dying to try out her new castration spell.
 

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