Thieves’ cant?
I am more or less finished writing the EN World Publishing supplement (for the guild book line) Thieves’ Guild. However, there is one final aspect I am working on that I would like some feed back on.
That subject is thieves’ cant. For those who do not know, thieves’ cant is means of communication employed by thieves to secretly communicate with each other, often in the form of unobtrusive sign language. I have not encountered this feature in any 3.0 or 3.5 book – but then I do not have an exhaustive library.
In any event, I see two ways to work thieves’ cant.
1. Language Skill. This is the simplest method and the least mechanically fussy. Thieves’ cant is just another special language, like the one used by druids. So, to acquire thieves’ cant one simply need to purchase it like any other language.
2. Performance Skill. This is more mechanically complicated, but it also offers some interesting possibilities. In short, the character takes thieves’ cant as a performance based skill. They then roll this skill when attempting to communicate with another thief. Failure means (A) The message is garbled, (B) A third party realizes someone is using thieves’ cant to communicate with another person (C) Both A and B. Much of the point of thieves’ cant is to discretely convey information, and making thieves’ cant a performance based skill means the characters have to work to do that, rather than assume it happens automatically.
What do you think?
I am more or less finished writing the EN World Publishing supplement (for the guild book line) Thieves’ Guild. However, there is one final aspect I am working on that I would like some feed back on.
That subject is thieves’ cant. For those who do not know, thieves’ cant is means of communication employed by thieves to secretly communicate with each other, often in the form of unobtrusive sign language. I have not encountered this feature in any 3.0 or 3.5 book – but then I do not have an exhaustive library.
In any event, I see two ways to work thieves’ cant.
1. Language Skill. This is the simplest method and the least mechanically fussy. Thieves’ cant is just another special language, like the one used by druids. So, to acquire thieves’ cant one simply need to purchase it like any other language.
2. Performance Skill. This is more mechanically complicated, but it also offers some interesting possibilities. In short, the character takes thieves’ cant as a performance based skill. They then roll this skill when attempting to communicate with another thief. Failure means (A) The message is garbled, (B) A third party realizes someone is using thieves’ cant to communicate with another person (C) Both A and B. Much of the point of thieves’ cant is to discretely convey information, and making thieves’ cant a performance based skill means the characters have to work to do that, rather than assume it happens automatically.
What do you think?