[Thieves' World] Murder at the Vulgar Unicorn characters


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Carvar Drem

Culture: Wrigglie
Background: Prizefighter (Intimidate, Tumble)

Class: Survivor
Level: 1

Size: Medium
Age: 20
Gender: Male
Height: 5’ 11”
Weight: 211 lbs.
Eyes: Brown
Hair: Blonde


Str: 16 (+3)
Dex: 14 (+2)
Con: 14 (+2)
Int: 10 (+0)
Wis: 14 (+2)
Cha: 8 (-1)

Reputation: 0

HP: 15

Massive Damage Threshold: 17

AC: 15 (17 vs. 1 opponent)
Initiative: +2

Saving Throws:
FORT: +4 (+2 base, +2 Con)
REFLEX: +2 (+0 base, +2 Dex)
WILL: +5 (+2 base, +2 Wis, +1 Cultural Feat: Jaded)

Base Attack: +0
Melee: +3
Ranged: +2

Special Abilities:
+1 AC vs.1 opponent while in light armor
Jaded (+1 to Will saves)

Feats:
Improved Unarmed Strike (Survivor bonus feat)
Toughness (Survivor bonus feat)
Light Armor Proficiency (Survivor starting feat)
Simple Weapon Proficiency (Survivor starting feat)
Maze Savvy (Cultural bonus feat)
Dodge (1st level feat)

Skills:
Climb (Str) +3 (+3 Str)
Intimidate (Cha) +5 (4 ranks, -1 Cha, +2 Background)
Jump (Str) +3 (+3 Str)
Knowledge (Local)(Int) +4 (4 Ranks) (+6 total in the Maze)
Listen (Wis) +5 (3 ranks, +2 Wis)
Sense Motive (Wis) +5 (3 ranks, +2 Wis)
Spot (Wis) +5 (3 ranks, +2 Wis)
Survival (Wis) +5 (3 ranks, +2 Wis)
Swim (Str) +5 (2 ranks, +3 Str)
Tumble (Dex) +7 (3 ranks, +2 Dex, +2 Background)
Use Rope (Dex) +5 (3 ranks, +2 Dex)
Speak Language (1 rank)

Languages:
Sanctan (S)
Trade Tougue (S)

Wealth: 22 sh, 8 pd

Gear:
Studded Leather (20 lbs)
Heavy Mace (8 lbs)
Spiked Gauntlet (1 lbs)
Dagger x4 (4 lbs)
Waterskin (4 lbs)
Sack x2 (1 lbs)
Traveler's Outfit (5 lbs)

Total Weight Carried: 43 lbs

Background:
Carvar was born and raised in Sanctuary, living on the streets of the maze. He learned to take care of himself at a young age, not knowing who his father was and being abandoned by his mother. Carvar was big for his age and learned to fight for what he wanted. The last couple of years he has survived as a prize fighter, fighting opponents hand-to-hand in back alleys and taverns for money. Carvar has recently quit the fights having saved up some money to move on to bigger and better things.

Description:
Carvar is tall and heavyset but quick for his size. He has many scars, especially on his face from the fights he has been in. His nose is crooked from being broken several times and he is missing part of his left ear. He has a tan complexion and his blonde hair is cut short and ragged.
 
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Daeric Marco

Background: Daeric is a native Sanctan born to a struggling fisher family. His father, in his typical drunken fashion, misjudged the weather one day and lost his life and his boat in a storm that drove him into the Hag’s Teeth when Daeric was five. His mother tried to provide for the family, but the children, undisciplined due to their mother’s distractions, began running with the street urchins.

[SBLOCK] That is how Daeric ended up in Dyareela’s pits hoping to avoid notice while trying to survive. Daeric avoids thinking about his time in the pits, preferring to concentrate on the present. When the Irrune came in to remove Dyareela’s cult from power, Daeric was found barely alive in the torture pits by a mage working for the remnants of the city guard.[/SBLOCK]

Daeric’s adoption by a city guard mage marked the turning point in his life, saving him from the broken purposeless fate to which life had led him. Daeric used his knowledge of the streets to keep the guard informed of those who crossed the line into depraved criminal acts. But the thing that drew the greatest amount of his attention was the magic practiced by his adoptive father. His past experiences and his friends on the street kept him from immersing himself in the full dedication required to be a mage, but his quick mind still was able to unravel the mystic secrets so his path to the powers of the initiate was born.

Daeric is known both to the guard and to the denizens of the Maze which he tends to haunt frequently. He keeps his friends in the Maze as it is known that he only assists the guard to track down those whose crimes even other denizens of the Maze shudder at contemplating.

Description: Daeric Marco is a young man slightly above average in height wearing serviceable clothes in shades of beige, brown, black, and road dust. He generally appears to be friendly and affable, but the very discerning may note the slight tension in his frame, the faint suspicion in his glance, and the faded traces of scars disappearing under the edges of his clothing.

Age: 22
Height: 5’10” Weight: 164#
Hair: Sandy Eyes: Blue-Gray

Wrigglie Initiate 1
Background: Apprentice & Constable
Reputation: 0

Str: 12 (+1)
Dex: 14 (+2)
Con: 12 (+1)
Int: 16 (+3)
Wis: 10
Cha: 12 (+1)

HP: 7
Massive Damage Threshold: 12
AC: 14 (+2 Dex, +2 Leather Armor)
Initiative: +2
Speed: 30

Fort: +1 (+1 Con)
Ref: +4 (+2 Dex, +2 Base)
Will: +3 (+2 Base, +1 Ethnicity Bonus)

Base Attack Bonus: 0

Short Sword (Melee +1, Threat 19-20, Dam 1d6+1)
Dagger (Melee +1 or Ranged +2, Threat 19-20, Dam 1d4+1, Range 10)

Skills:
Bluff +3 (2 ranks +1 Cha)
Concentration +5 (4 ranks +1 Con)
Decipher Script +5 (2 ranks +3 Int)
Diplomacy +5 (4 ranks +1 Cha)
Gather Information +5 (4 ranks +1 Cha)
Knowledge-Arcana +5 (2 ranks +3 Int)
Knowledge-Local +5[+7] (2 ranks +3 Int)[+2 to navigate the Maze]
Search +5 (2 ranks +3 Int)
Sense Motive +4[+6] (4 ranks)[additional +2 vs Lying]
Sleight of Hand +6 (4 ranks +2 Dex)
Spellcraft +7 (4 ranks +3 Int)
Spot +4 (4 ranks)
Use Magic Device +5 (4 ranks +1 Cha)

Feats:
Maze Savvy [Human Cultural]
Multi-Talented(Apprentice & Constable) [1st Level]
Light Armor Proficiency [Initiate Starting]
Simple Weapon Proficiency [Initiate Starting]
Short Sword Proficiency [Initiate Starting]

Culture, Background, & Class Abilities:
Wrigglie (Sanctan) Ethnic Traits –
Jaded: +1 bonus to all Will Saves

Apprentice Background Traits –
Age Modifier: +2
+1 bonus to Spellcasting checks

Constable Background Traits –
Age Modifier: +2
Additional Class Skills: Search & Spot
+2 bonus to Sense Motive to determine if someone is lying

Initiate Traits-
Spellcasting
Eclectic Sorcery (Intelligence as casting attribute)

Languages: Sanctan(S), Ilsigi(S/W), Irrune(S), Rankene(S)

Spellcasting: +4 (+3 Int, +1 Background)
Ritual Casting: NA

Known Spells:
Prestidigitation
Color Spray (Int Bonus Spell)

Familiar Spells:
Convert Light Wounds
Invisibility (Int Bonus Spell above safe limit)
Neutralize Poison (Int Bonus Spell above safe limit)

Equipment & Assets:
Month’s Lodging
Leather Armor (10 lbs.)
Short Sword (2 lbs.)
Dagger (x2) (2 lbs.)
Explorer’s Outfit (8 lbs.)
Spell Component Pouch (2 lbs.)
Beltpouch (x2) (1 lb.)
Signal Whistle
Spellbook (3 lbs.)
Vial of Ink
Inkpen (x2)
Traveler’s Outfit (x2) (10 lbs.)[at lodging]
Backpack (2 lbs.)[at lodging]
15 sh

Heirloom: Waterproof Satchel with Good Lock (2 lbs.)

Total Weight Carried: 37 lbs.
 
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Kadramis

1st Level Rankan Godsworn

Background: Rankan Nomad
Age: 25
Height: 5’11”
Weight: 160
Hair: Blonde
Eyes: Blue
Class: Godsworn
Level: 1
Deity: Heqt

Statistics:

STR: 15 (+2)
DEX: 12 (+1)
CON: 14 (+2)
INT: 12 (+1)
WIS: 13 (+1)
CHA: 11 (0)

Hit Points: 10 (+2 CON) = 12

Saving Throws:
Fortitude: +3 (base +1, CON +2)
Reflex: +2 (base +1, DEX +1)
Will: +2 (base +1, WIS +1)

Armor Class: 15 (Base 10 + 4 Armor (Scale mail) + 1 DEX)

Base Speed: 20 (30 w/o armor)

Base Attack Bonus: +3 (+1 Godsworn +2 STR)

Weapons/attacks:
Rankan Cavalry Sword (treat as Bastard Sword --wields two-handed as martial weapon)

Skills (16 points to start):
CLASS SKILLS
Craft (trapmaking) (Int) +2 (Level 1)
Diplomacy (Cha) +1 (Level 1)
Handle Animal (Cha) +1 (Level 1)
Intimidate (Cha) +1 (Level 1)
Knowledge (religion) (Int) +2 (Level 1)
Profession (hunter) (Wis) +2 (Level 1)
Ride (Dex) +2 (Level 1)
Sense Motive +5 (Skill Focus +3, Level 2)
Swim (Str) +3 (Level 1)
Spot (Wis) +6 (Nomad bonus class skill +2, Divine perception +2) (Level 1)
Survival (Wis) +4 (Nomad bonus class skill) +2 (Level 1)

NON-CLASS SKILLS
Listen (Wis) +2 (Level 0, Divine Perception +2)
Hide (Dex) +2 (Level 1)
Move Silently (Dex) +2 (Level 1)

Feats:
Skill Focus (Rankan) +3 on checks to one skill (Sense Motive)
Tracking (Human Bonus Feat, Cultural)

Lesser Gift
Divine Perception: Keen senses, low-light vision, Spot/Listen CON bonus (+2)

Spells:
Known: Convert Light Wounds (Changes 1d8+1 dam from Lethal to non-Lethal)
Familiar: Bless

Languages:
Rankene (native, read/write)
Sanctan (spoken language only)

Class Features:
Nomad - You wander the world as a homeless vagabond, shunning the
permanency of cities and villages for the freedom the road provides.

Bonus Skills (select 2 from the list as class skills with a +2 bonus
when using them): Handle Animal, Hide, Knowledge (geography),
knowledge (nature), Move Silently, Ride, Spot, Survival

Traits: Due to your nomadic nature, you are better able to traverse
difficult terrain with speed and efficiency. When traveling
overland, you treat terrain type as one better than normal (treating
trackless terrain as a road or trail, and a road or trail as a
highway). Any creatures traveling with you move at the same improved
overland speed.

Equipment: (125sh to start)
Scale Mail (50) +4, 30 lbs, gauntlet on right hand
Bastard Sword (35) 1d8/1d10 19-20/x2 crit., 6lbs.
Dagger x2 (4) one is a fighting dagger, the other an animal skinning knife
Traveler’s Outfit (boots, wool breeches, belt, shirt, vest and cloak with hood)
Clay Jug (usually filled with wine) 9lbs
Several belt pouches containing: fish hooks, twine / string, thin metal wire (trapmaking equipment), needle, thread, whetstone, oil flask (for armor and weapon care) (5sh. total?)

Heirloom item: Rankan light horse with riding saddle (10) and saddle bags (4)

Total spent: 104
Wealth: 21sh.

Description and known background:
Any resident of Sanctuary can identify the Rankan blood of Kadramis in his elegant hooked nose, blondish hair and strong figure. But it is equally obvious to the trained eye that Kadramis is not comfortable in the city and is in fact, an outsider. Kadramis furtively glances at passers-by, avoiding eye contact and any physical touch. His skin is weathered and tanned like an outdoorsman, adding years to his appearance. His clothing of faded yellow and black is that of a plains nomad, though with apparently recently acquired accessories such as a mailed gauntlet, iron shoulder armor and a vest of scale mail that are not the typical wear of the steppe riders. A frequent patron of the Vulgar Unicorn, Kadramis is also known as a healer for hire, who will provide curative rituals without asking any questions, provided he is paid well enough to purchase a fine bottle of wine for the night. He will usually select a dark corner of the tavern and drink until he is nearly in a stupor, sometimes muttering to himself and holding his head in his hands. Despite his apparently genuine talents for healing, Kadramis is not known to frequent any temples, nor does he preach or wear any obvious faction symbols, so his true affiliations, background and motives are not well known (yet).
 
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Cira DeLuca

1st Level Caronnese Assassin

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Background: The orphaned daughter of a merchant who’s luck ran out on a particularly dangerous journey, Cira DeLuca was adopted by a noble family from the small but influential port of LaRivasse in Carrone. Raised as one of the family’s own, she was schooled in the finest finishing academy money could buy. She knew that she could never take a place as a head of the family businesses, though; the social stigma was too great, even in the open-minded Carronese culture. Cira felt trapped in her life of luxury and longed to travel and be free of the constraints of proper behavior.

She found her way out one rainy evening at an important social event. An elderly man named Dovinus, a respected and rich aristocrat, snuck into the kitchen and poisoned the food of a leading member of LaRivasse’s nobility. Cira saw the act, but froze in her excitement and dared not tell anyone of what she had seen. After the funeral, she approached Dovinus and confronted him, but not until she carefully placed key evidence of his act in a hiding place to ensure her safety. Dovinus smiled at her clever act, and it led to an apprenticeship over the last three years. She was trained in the use of poisons, stealth, and methods of hiding her identity amidst the people of many nationalities.

Dovinus was eventually found out, and a vengeful aristocracy came down hard on her mentor. They fled LaRivasse with his manor burning behind them, catching a merchant’s galley to Sanctuary. They kept a very low profile for the last two months in the city, but last night Dovinus did not come back after accepting employment from a local. Cira has a few more nights paid ahead at The Vulgar Unicorn, but what comes next is up to fate.

Age: 22
Height: 5’6”
Weight: 110lbs
Hair: black
Eyes: pale green
Class: Assassin
Level: 1
Experience: 0

Statistics:

STR: 10
DEX: 16
CON: 10
INT: 12
WIS: 10
CHA: 16

Hit Points: 8

Saving Throws:
Fortitude: +2 (base +2, CON +0)
Reflex: +5 (base +2, DEX +3)
Will: +2 (base +2, WIS +0)

Armor Class: 13 (Base 10 + 3 DEX)

Base Attack Bonus: +0

Weapons/attacks:
Dagger +0 (1d4 damage)

Skills:

Appraise +1
Balance* +6 (1 rank, +3 Dex, +2 Agile feat)
Bluff* +8 (4 ranks, +2 Courtier background, +2 Persuasive feat)
Climb* +2 (2 ranks)
Concentration +0
Craft (Poison)* +5 (4 ranks, +1 Int)
Decipher Script +1
Diplomacy +3
Disguise* +8 (3 ranks, +3 Cha, +2 Courtier background)
Escape Artist* +8 (3 ranks, +3 Dex, +2 Agile feat)
Forgery* +5 (4 ranks, +1 Int)
Gather Information* +4 (1 rank, +3 Cha)
Heal +0
Hide* +3
Intimidate* +6 (1 rank, +3 Cha, +2 Persuasive feat)
Jump* +0
Knowledge +1
Listen* +3 (1 rank, +2 Alertness feat)
Move Silently* +3
Perform +3
Ride +3
Search +1
Sense Motive* +0
Spot* +2 (+2 Alertness feat)
Survival +0
Swim +0

Feats:
Persuasive (racial bonus feat, gain a +2 bonus on all Bluff checks and Intimidate checks)
Alertness (Assassin bonus feat, gain a +2 bonus on all Listen checks and Spot checks)
Agile (1st level feat, gain a +2 bonus on all Balance checks and Escape Artist checks)

Languages:
Carronese
Trade Tongue
Sanctan

Class Features:
+2 on Diplomacy checks when among people who recognize or value excellent manners
+2 on Bluff, Diplomacy, and Profession (Merchant) skills when buying or selling goods

Equipment:
Courtier’s outfit (30sh)
Explorer’s outfit (10sh)
Scroll case (1sh)
10 sheets of parchment (1sh)
Ink/inkpen (8sh)
Small steel mirror (10sh)
Soap, perfumed (1sh)
Signet Ring (5sh)
Dagger (2sh)

Total spent: 68sh
Wealth: 57sh + 100sh item
 
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Derleth Verkan

1st level Wrigglie Ranger
background: Soldier
Age: 32
Height 5'8"
Weight: 155 lbs
Hair: dark blond
Eyes: grayish blue
deity: Sostreia, Lady of the Underworld
Str: 14
Dex: 16
Con: 14
Int:12
Wis:12
Cha:8

Hit Points: 10
Massive Damage Threshhold: 17

Fortitude: +4
Reflex: +5
Will: +2

Armor Class: 16
Base Speed: 30
Attack bonus :+3 melee, +4 Ranged
Feats: Maze Savvy, Track, Manhunter
Languages: speaks Sanctan, Rankene, Ilsigi, read/write Rankene
Special Abilities: Ranger's favored environment: Underground +2 bonus on checks to Hide, Listen, Move Silent, Search, Spot, and Survival when in this environment.
Armor Check penalty reduced by 1 and +1 Max Dex bonus (due to Soldier background)

Skills: ranks/bonus modifiers
Climb 1 +2
Disable device 2 +1
Gamble 1 +1
Gather Information 2 +0
Hide 3 +3
Ride 1 +2
Knowledge:local 4 +1
Knowledge: dungeons 1 +1
listen 2 +1
Move Silently 4 +3
open lock 1 +3
search 3 +1
sense motive 1 +1
spot 3+1
survival 1
swim 1 +2
use rope 1 +3
read Rankene 1
speak Ilsigi 1

Weapons:
Longsword d8 crit 19-20 x2 15 sh
Light Crossbow 1d8 crit 19-20 x2 and 20 bolts (heirloom no cost)
Daggers (2) d4 crit 19-20 x2 4 sh

Armor: studded leather +3 to AC 25 sh

Equipment:
Thieves tools 30 sh
Silk rope and grapple 100 ft 21 sh
5 rope pitons and hammer 1 sh
bullseye lantern and oil flask 12 sh
travellers outfit (black) 1 sh
2 belt pouches 2 sh
flint & steel 1 sh
chalk 1 pd
Briar wood pipe and tamper 1 sh
Bone Dice (handmade)

money left: 13 shabooze 15 padpols

Derleth is a mercenary/bounty hunter Ranger hired by the Town Guard and the Magistrate from time to time for special assignments deemed too sensitive or too difficult for the regular guards and to track down criminals who have eluded the Sharda and the Guard.
He was born and raised in Sanctuary by an Ilsigi Father, who was a soldier and taught him to use his weapons and a Rankan Mother who taught him to speak and read Rankene. His specialty is infiltrating tunnels, dungeons and caverns, but also in tracking down evaders of the law wherever they may try to hide within or outside the city walls. He has long sinewy muscled arms and legs and a lean frame. His dirty blond hair is cropped short and he has a light brown mustache and goatee. His gray-blue eyes fix those he looks at with a piercing gaze, as if looking right through them. He typically wears a black or gray tunic with black leather pants and black studded leather armor. A black wool cloak when needed rounds out his attire when cold or rainy outside. His mannerisms are gruff and taciturn. His humor dark.
When not working he likes to drink and gamble and occasionaly partake of a little krrf now and then which he smokes in a pipe. His favorite activity is the exploring of new, unknown tunnels, and caves which he does on the job and off. He is single and has no children.(that he knows of or claims anyway) He frequents the Aphrodisia House occasionaly, when he has enough shabooze for services rendered.
 
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room for another player?

Hi everyone!
I just discovered you were running this campaign in Thieves World D20 and wonder if you still have room for another player? I used to play a lot RPG several years ago and I'm eager to try it again with a play by post.

I'm French so I discovered the TW novels a few years ago, since they were not translated or sold here, and I'm still in the process of reading the first series, but I managed to get a pdf copy of TW D20 RPG and find it great!

I hope you will somehow manage to squeeze my character in. I already designed one but I understood you use specific rules for creation and anyway, if you're OK to take me on, we should discuss the class and background so it sticks with the other characters...

Willing to read from you soon, and hope it will be "yes"!

Thanks and cheers
 

Jalil Ashvan

Culture: Aurveshan
Background: Prizefighter

Class: Fighter
Level: 1

Size: Medium
Age: 18
Gender: Male
Height: 5’ 8”
Weight: 180 lbs.
Eyes: Gray
Hair: Black


Str: 13 (+1)
Dex: 16 (+3)
Con: 14 (+2)
Int: 14 (+2)
Wis: 10 (0)
Cha: 9 (0)

Reputation: 0

HP: 12

Massive Damage Threshold: 14 (natural) + 4 (armor) = 18

AC: 13 natural (+3 dex) + 4 armor bonus = 17 (+ 2 versus any one opponent = 19)
Initiative: +3

Saving Throws:
FORT: +4 (+2 base, +2 Con)
REFLEX: +3 (+0 base, +3 Dex)
WILL: 0 (0 base, +2 ethnicity bonus against enchantment spells and effects)

Base Attack: +1
Melee: +2 (+4 when using light weapon, due to weapon finesse feat granting Dex bonus to attack)
Ranged: +3

Special Abilities:
+1 AC vs.1 opponent while in light armor (prizefighter background feat)
- 2 penalty check against anyone trying to use sense motive against him (unemotional ethnic trait)

Feats:
Endurance (Cultural bonus feat)
Dodge (1st level feat)
Weapon Finesse (fighter bonus feat)


Skills:

Bluff (Cha, CC) +2 (2 ranks)
Climb (Str) +3 (2 ranks, +1 Str)
Intimidate (Cha) +4 (4 ranks)
Jump (Str) +3 (2 ranks, +1 Str)
Sense Motive (Wis, CC) +2 (2 ranks, 0 Wis)
Spot (Wis) +4 (2 ranks, + 2 background bonus, 0 Wis)
Tumble (Dex) +7 (2 ranks, +3 Dex, +2 background bonus)

Languages:
Aurveshan (S)
Trade Tongue (S)
Rankene (S) (learnt from his masters and the instructors in the arena where he was forced to fight when sold as a slave)

Wealth: 11 sh, 14 pd

Gear:
Composite shortbow (+20 arrows)
Short Sword (2lbs) (1d6, 19-20/x2)
Handaxe (3 lbs) (1d6, x3)
Throwing Axe (2 lbs) (1d6, x2, 10 ft.)
Ilbarsi fightning knife (treat as kukri ???, 1d4, 18-20, x2) 2lbs
Dagger (1 lbs) (1d4, 19-20, x2)
Waterskin (4 lbs)
Whetstone (1 lbs)
Oil (for weapons) (1 lbs)
Traveler's Outfit (5 lbs)
Backpack (2 lbs)

Heirloom item: Chain Shirt (25 lbs) (+4 AC bonus, -2 penalty)

Total Weight Carried: 48 lbs (light load)

History:
Jalil was born in a very poor family of Aurveshan peasants, so poor his parents had to sell him, their elder son, to be able to earn food for the other children. So, when he was only 13, Jalil had to go and work for a (in)famous Rankene gladiator owner. For several years on, he had to cope with the dirtiest tasks in the arena (picking up dead bodies, cleaning of every kind), considered and treated as a slave though he was not really one. During those years, he had to learn to avoid being bullied, beaten or raped and he quickly developed a skill for keeping out of trouble, and when not possible, to fight back as hard as possible. Worse than the prisoners sentenced to fight in the arena were the gladiators who chose to fight for money or for fun. Most of those were perverted Rankene, like the noble who ran the arena and enjoyed the blood and gore of the fights, as well as some young boys’ company. Fortunately for Jalil, his quickness and wits earned him the friendship of an old Ilsigi prisoner, a seasoned gladiator who took him under his protection and taught him how to fight. More than that, he taught Jalil how to fight accordingly to his skills and abilities. The first lesson was that when you fight, you don’t fight for fun but to save your life. And life is worth every trick or hit, however dirty it can be. Jalil never forgot that, and although he’s rather kind and doesn’t like violence, when forced to fight, he fights quick, fierce and pityless.
Jalil managed to live that way till recently, until the night he learnt from other gladiators that his crazy “owner”, having learnt the bonds between him and the Ilsigi fighter, Hambro, had scheduled a fight to death in the arena between the two of them. Not willing to know the outcome of this fight, and suspecting that Hambro may well decide to cheat and let Jalil kill him, Jalil decided that the only thing to do was to escape. He did that with the precision and ruthlessness Hambro had taught him: the following night, after strangling a guard with a chain, he slipped into the owner’s quarter and, as coldblooded as ever, he cut his throat open and watched him die. He stole a good load of money, as well as the best chain shirt he could find and a few of his favourite weapons, and then rode away. With a few shabooz, he managed to buy a trip with a caravan down to Sanctuary to put as much distance as possible between him and his murders. He arrived in sanctuary just a few days ago but somehow managed to get himself into trouble. That happened when a man, Rankene by birth and arrogance, openly insulted him after bumping into him in the streets with one of his bodyguards. It was one of the rare occasions where Jalil lost his temper, and without thinking he drew his axe and ilbarsi knife to cleanse the offence. After getting rid of the bodyguard, he would certainly have killed the Rankene if it was not for the watchmen who arrived and arrested him after they were able to make him come back to his senses…

Personality:
The most striking features about Jalil is that he's quiet, very very quiet. He seldom speaks and does so only for important matters and with as few words as possible. He always remembers Hambro's words: "I've often been in trouble for having spoken, but never was sorry for keeping my mouth shut". His behaviour matches this. When not busy with a task of some kind, he remains still, only the movement of his iron grey eyes showing that he's still alive. He learnt that it was the best way to remain out of trouble and, if need be, to benefit from surprise. Though he still looks like a kid, this behaviour, along with his chain shirt, fighting gear and trained muscles, can make him look dreadful. But even if he's trained to fight and is ready to kill, Jalil is not at all a born-killer. Keeping to the Aurveshan tradition, he's very respectful and rather kind and generous, especially towards the weak and the children. One of the few thing that can make him lose his temper is seeing a kid being beaten or abused, probably because he himself suffered from such things when young.
As quiet as he can be, he can also use intimidation, a skill he was forced to develop to survive among murderers and gladiators, when it serves his purpose. He knows that the best way to win a fight is to avoid it, wether by making your opponent retreat in fear or wait for a more favorable opportunity. For Jalil can also be very patient. He could bear insults or abuse for several weeks without complaining, but only to avenge more efficiently later... and that can be quite a surprise to some.
As such, Jalil often relies on his show of weapons and armor; as well as a mean demeanor, to deter opponents or thieves who could think his boyish face and small size make him an easy prey.
When sitting still, he spends a lot of time sharpening his weapons with whetstones and oil, a task he's familiar with since he was in charge of the gladiators weapons.
Due to his history, Jalil is strongly prejudiced against Ranke and his people, whom he finds arrogant and decadent. But he doesn't hate them and is open-minded enough not to judge all by the same standards.


Description:
Not very tall or square, Jalil can seem rather "light" for a trained fighter. But looks is deceiving. All bones, sinews and nerves, Jalil agility and wits make up for his muscles and, in the blink of an eye, he can change from a contemplative youth sitting on a tavern's bench to a warrior in fighting stance wielding a handaxe and wicked Ilbarsi fighting knife. Sometimes he tries to look as mean as possible to keep troublemakers away, but in more peaceful conditions, he can also play on his boyish looks and small size to go unnoticed.
Jalil keeps his raven black hair gladiator style: very short and well kept so no opponent can grab him by the hair during a fight. Above his high cheekbones, his iron grey eyes often seem to be lost in dreams, as if he was looking to another world, but suddenly can shine with a deadly and intimidating gaze if need be.
He's got the typical features of Aurveshans, with a sallow skin, small flat nose and pointed chin.
 

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