Cira DeLuca
1st Level Caronnese Assassin
Background: The orphaned daughter of a merchant who’s luck ran out on a particularly dangerous journey, Cira DeLuca was adopted by a noble family from the small but influential port of LaRivasse in Carrone. Raised as one of the family’s own, she was schooled in the finest finishing academy money could buy. She knew that she could never take a place as a head of the family businesses, though; the social stigma was too great, even in the open-minded Carronese culture. Cira felt trapped in her life of luxury and longed to travel and be free of the constraints of proper behavior.
She found her way out one rainy evening at an important social event. An elderly man named Dovinus, a respected and rich aristocrat, snuck into the kitchen and poisoned the food of a leading member of LaRivasse’s nobility. Cira saw the act, but froze in her excitement and dared not tell anyone of what she had seen. After the funeral, she approached Dovinus and confronted him, but not until she carefully placed key evidence of his act in a hiding place to ensure her safety. Dovinus smiled at her clever act, and it led to an apprenticeship over the last three years. She was trained in the use of poisons, stealth, and methods of hiding her identity amidst the people of many nationalities.
Dovinus was eventually found out, and a vengeful aristocracy came down hard on her mentor. They fled LaRivasse with his manor burning behind them, catching a merchant’s galley to Sanctuary. They kept a very low profile for the last two months in the city, but last night Dovinus did not come back after accepting employment from a local. Cira has a few more nights paid ahead at The Vulgar Unicorn, but what comes next is up to fate.
Age: 22
Height: 5’6”
Weight: 110lbs
Hair: black
Eyes: pale green
Class: Assassin
Level: 1
Experience: 0
Statistics:
STR: 10
DEX: 16
CON: 10
INT: 12
WIS: 10
CHA: 16
Hit Points: 8
Saving Throws:
Fortitude: +2 (base +2, CON +0)
Reflex: +5 (base +2, DEX +3)
Will: +2 (base +2, WIS +0)
Armor Class: 13 (Base 10 + 3 DEX)
Base Attack Bonus: +0
Weapons/attacks:
Dagger +0 (1d4 damage)
Skills:
Appraise +1
Balance* +6 (1 rank, +3 Dex, +2 Agile feat)
Bluff* +8 (4 ranks, +2 Courtier background, +2 Persuasive feat)
Climb* +2 (2 ranks)
Concentration +0
Craft (Poison)* +5 (4 ranks, +1 Int)
Decipher Script +1
Diplomacy +3
Disguise* +8 (3 ranks, +3 Cha, +2 Courtier background)
Escape Artist* +8 (3 ranks, +3 Dex, +2 Agile feat)
Forgery* +5 (4 ranks, +1 Int)
Gather Information* +4 (1 rank, +3 Cha)
Heal +0
Hide* +3
Intimidate* +6 (1 rank, +3 Cha, +2 Persuasive feat)
Jump* +0
Knowledge +1
Listen* +3 (1 rank, +2 Alertness feat)
Move Silently* +3
Perform +3
Ride +3
Search +1
Sense Motive* +0
Spot* +2 (+2 Alertness feat)
Survival +0
Swim +0
Feats:
Persuasive (racial bonus feat, gain a +2 bonus on all Bluff checks and Intimidate checks)
Alertness (Assassin bonus feat, gain a +2 bonus on all Listen checks and Spot checks)
Agile (1st level feat, gain a +2 bonus on all Balance checks and Escape Artist checks)
Languages:
Carronese
Trade Tongue
Sanctan
Class Features:
+2 on Diplomacy checks when among people who recognize or value excellent manners
+2 on Bluff, Diplomacy, and Profession (Merchant) skills when buying or selling goods
Equipment:
Courtier’s outfit (30sh)
Explorer’s outfit (10sh)
Scroll case (1sh)
10 sheets of parchment (1sh)
Ink/inkpen (8sh)
Small steel mirror (10sh)
Soap, perfumed (1sh)
Signet Ring (5sh)
Dagger (2sh)
Total spent: 68sh
Wealth: 57sh + 100sh item