flametitan
Explorer
Honestly the better design (for myself as a DM) is to have 1 or 2 monsters that can do something "cool" and then the rest be cannon fodder. The cannon fodder doesn't need many abilities, as their presence is to simply keep the players from focusing down the "cool" monster.
Now, there is a little more room to expand on these "cool but you're not fighting too many of them at a time" monsters, as Volo's guide shows us. That said, I do not believe every monster needs to fit on this paradigm of having cool moves (EDIT: Though I do believe more unique monsters with a cool feature is welcome, there may be a lack of leader-esque variants).
Now, there is a little more room to expand on these "cool but you're not fighting too many of them at a time" monsters, as Volo's guide shows us. That said, I do not believe every monster needs to fit on this paradigm of having cool moves (EDIT: Though I do believe more unique monsters with a cool feature is welcome, there may be a lack of leader-esque variants).
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